| Literature DB >> 34287364 |
Tanja Fens1,2, Denise L Hope3, Sarah Crawshaw4, Eline Tommelein5, Claudia Dantuma-Wering1, Bertha Maria Verdel6, Indrė Trečiokienė7, Vibhu Solanki8, Eugène P van Puijenbroek1,9, Katja Taxis1.
Abstract
The utilization of serious games and simulations in health professional education has increased. The Pharmacy Game is one such concept that intersects gamification and simulation, in which pharmacy student teams competitively manage simulated pharmacies; a concept included in the pharmacy curricula of seven international universities. This study aimed to compare the implementation and conduct of the Pharmacy Game of participant universities and their students' performance in the same educational task. Data were collected via a questionnaire completed by academic staff in April 2020, and the collation of results of the same patient case was conducted at each university (April 2020 to March 2021). The main results reflected differences in the game frequencies and the curricular approach (standalone or integrated course) and in the learning outcomes for the Pharmacy Game. Other differences were identified in the extent to which students of other professions were part of the game such as medical students or pharmacy assistants. Student case outcomes revealed similar strengths across the universities in patient communication and focus on safety, with variations identified as areas for improvement. Collation of the international utilization of the Pharmacy Game identified a broad spectrum of similar learning outcomes, inspiring a model of international core and aspirational learning outcomes. While the Pharmacy Game has been implemented with flexibility regarding the numbers of teams (4-10) and the duration of activity (12-36 days), all universities reported positive experiences and student outcomes, suggesting that the intervention represents a potential tool to deliver capstone learning experiences, promote interprofessional education, reinforce patient safety, and prepare pharmacy graduates for future practice.Entities:
Keywords: collaboration; medication safety; pharmacy curricula; pharmacy education; serious-game; simulation; the pharmacy game
Year: 2021 PMID: 34287364 PMCID: PMC8293378 DOI: 10.3390/pharmacy9030125
Source DB: PubMed Journal: Pharmacy (Basel) ISSN: 2226-4787
Figure 1Questionnaire structure; PG—Pharmacy Game.
The Pharmacy Game characteristics across the participant universities.
| University | University of Groningen | Utrecht University | Vrije Universiteit Brussel | University of Nottingham | Griffith University | University of Bath | Vilnius University |
|---|---|---|---|---|---|---|---|
|
| The Netherlands | The Netherlands | Belgium | England | Australia | England | Lithuania |
|
| 2000 | 2004 | 2008 | 2015 | 2016 | 2018 | 2019 |
|
| GIMMICS | GIMMICS/ PharmacyGame | GIMMICS | GPPG | PharmG | GPMS | GIMMICS Vilnius |
|
| Y | A | A | Y | A | N | N |
|
| Y | A | A | A | A | N | N |
|
| Y | A | N | A | A | A | A |
|
| Y | Y | Y | Y | Y | Y | Y |
|
| S | S | I | S | I | S | S |
|
| Y | Y | Y | N | N | Y | Y |
|
| 8 | 7.5 | 30 | - | - | 6 | 5 |
|
| 3 | 4 | 1 | 4 | 1 | 3–4 | 1 |
|
| 25 | 20–25 | 20 | 36 | 15 | 12 | 12 |
|
| 20–36 | 30–49 | 60 | 60 | 50 | 30 | 24–26 |
|
| 5–6 | 5–7 | 12 | 6 | 5–8 | 5 | 5–6 |
|
| 2–3 | 2-4 | 4 | 2 | 5 | 2 | 2 |
|
| Y | Y | Y | Y | Y | Y | Y |
|
| Y | Y | Y | Y | Y | Y | N |
* Year of implementation of the Pharmacy Game; ** Case Management System, Actor Registration System, and Prescription Generator are software tools for facilitating the game management. Their functionalities and definitions are given in previous publication [5]. GIMMICS=Groningen Institute Model for Management in Care Services; GPPG= Pharmacy Leadership and Management; PharmG = Groningen, Griffith, Gold Coast Game; GPMS= Groningen Pharmacy Management Simulation; Y = yes, N = no, A = alternative ways to manage; S= standalone, I = integrated; ECs = European Credits; FTE = full-time equivalent.
Free text comments of participants’ experiences with the Pharmacy Game.
| University | Additional Participant Experiences |
|---|---|
| University of Groningen |
At the beginning of the game, students are thrown into a deep waters. As the game progresses, they learn to swim, realize their strengthens and identify areas and competences for improvement. The nice thing about this educational concept is the fact that it allows implementation of actual and current situations. Therefore, it remains interesting for both the students and the lecturers, but in the same time challenging and labor intensive. |
| Utrecht University |
Since 2016, there is a new curriculum Master Pharmacy. The teaching method ‘pharmacy game’ is now part of a 1st year course, instead of the 3rd year master course. Consequently, the learning goals as well as the course were adjusted accordingly. This questionnaire has been completed accounting for the “old” and “new” situation (2004–2016 and after 2016). |
| University of Nottingham |
The game itself has undergone several iterations with the lastest being more focussed towards communication skills, teamwork, personal development, professional evolvement, leadership skills, coaching and feedback. |
| Griffith University |
It has been a great experience for us but lots of work. |
| University of Bath |
Once set up, a fantastic tool to help develop the students further in as real-life simulation as is possible! The students have commented how they found the experience enjoyable. |
| Vilnius University |
We’ve played it only once yet, but from this game we’ve learned the following: students loved it, the game mirrors everyday pharmacy practice and gives possibility to use knowledge and skills in practice. The area that could be improved in pharmacy curriculum at VU-development of clinical communication skills. |
Figure 2Proposed universal learning outcomes for the Pharmacy Game.
Aspects of inter-/intra-professional collaboration in the Pharmacy Game.
| University | Collaboration With: | Collaborative Activities: |
|---|---|---|
| University of Groningen |
Pharmacy assistants in training; Medical students |
Consultations in the simulated pharmacy and pharmacy recruitment interviews; Simulates the role of general practitioners that consulted with the student-pharmacists to optimize patient treatments and medication utilization |
| Utrecht University |
Teacher-pharmacists and general practitioners; Practicing pharmacists |
Jointly training in interprofessional collaboration; Involved either as a staff member or simulated patients |
| Vrije Universiteit Brussel |
Practicing pharmacists; Practicing physicians, midwifes, and nurses |
Involved as a simulated patients; Contacting the pharmacy students regarding medication-related issues |
| University of Nottingham |
Training pharmacists; Business school postgraduates; Dietetic students |
Involved as a simulated patients; Assess and provide feedback on pharmacy business plans; Collaborate on a complex patient case |
| Griffith University |
Practicing pharmacists; Academic staff from the School of Medicine |
Involved as a simulated patients; Involved in case delivery, debriefing, and feedback |
| University of Bath |
Practicing pharmacists |
Involved as simulated patients |
| Vilnius University |
General-practitioner-lecturer; Medical students |
Assessor of clinical pharmacist’s cases; Involved as simulated patients |
Patient case (eczema), student outcomes.
| Student Outcomes | University of Groningen | Utrecht | University of Nottingham | Griffith | University | Vilnius |
|---|---|---|---|---|---|---|
| Best reported | Patient questioning, | Patient-focused communication, | Patient-focused communication, good dermatology and product knowledge | Patient-focused communication, including active listening and rapport-building | Detailed counselling on use of emollients and topical corticosteroids, including the application of finger tip units | Assessment of the condition, provided appropriate treatment and involved their patient in the treatment decision |
| Aspects for improvement | Non-pharmacological advice, | Trigger identification | Shared decision-making and non-pharmacological management advice | Detailed medication counselling, including provision of finger tip units advice with corticosteroid counselling | Differential diagnosis, shared decision-making and non-pharmacological management advice | Trigger identification, active listening and making the patient feel at ease |
| Appropriate (differential) | 71% | 43% * | 95% | 87% | 71% | 100% |
* The case was conducted at the begining of the game.