Literature DB >> 33921127

Experiential Learning in a Gamified Pharmacy Simulation: A Qualitative Exploration Guided by Semantic Analysis.

Denise L Hope1, Gary D Rogers2, Gary D Grant1, Michelle A King1.   

Abstract

Experiential learning is an important component of pharmacist education and is primarily achieved through supervised placement or simulation. This study explored senior pharmacy students' experiential learning in an extended, immersive, gamified simulation, conducted as a capstone learning activity toward the end of their final year of study, consolidating all prior learning and preparing students for intern practice. The simulation aimed to enhance student confidence, competence and collaboration. The three-week activity involved student teams competitively managing simulated pharmacies, assuming the role of pharmacists to complete all scaffolded assessments, including dispensing prescriptions, clinical cases, verbal counselling, simulated patient cases, interprofessional collaboration, and assignments. Assessments were marked continuously, with consequences of practice acknowledged through gain or loss of 'patients' for the pharmacy. From 2016 to 2018, 123 students completed multiple individual reflective journals (n = 733). Reflective journals were analyzed to explore the student experience, using a mixed methods approach. Initial Leximancer® 4.51 semantic analysis guided thematic analysis, conducted in NVivo® 12. The major themes that emerged were teamwork, patient-centeredness, medicines provision, future practice, and the learning experience. Student participants reported an intense and emotional experience in the gamified simulation, with many students revealing transformation in their skills, behaviors and attitudes over its duration.

Entities:  

Keywords:  active learning; experiential learning; gamification; pharmacy education; simulation

Year:  2021        PMID: 33921127     DOI: 10.3390/pharmacy9020081

Source DB:  PubMed          Journal:  Pharmacy (Basel)        ISSN: 2226-4787


  26 in total

1.  Evaluation of unsupervised semantic mapping of natural language with Leximancer concept mapping.

Authors:  Andrew E Smith; Michael S Humphreys
Journal:  Behav Res Methods       Date:  2006-05

2.  Developing the master learner: applying learning theory to the learner, the teacher, and the learning environment.

Authors:  Daniel J Schumacher; Robert Englander; Carol Carraccio
Journal:  Acad Med       Date:  2013-11       Impact factor: 6.893

Review 3.  Practice skill development through the use of human patient simulation.

Authors:  Kathryn A Crea
Journal:  Am J Pharm Educ       Date:  2011-11-10       Impact factor: 2.047

Review 4.  The utility of simulation in medical education: what is the evidence?

Authors:  Yasuharu Okuda; Ethan O Bryson; Samuel DeMaria; Lisa Jacobson; Joshua Quinones; Bing Shen; Adam I Levine
Journal:  Mt Sinai J Med       Date:  2009-08

5.  "They liked it if you said you cried": how medical students perceive the teaching of professionalism.

Authors:  Hudson H Birden; Tim Usherwood
Journal:  Med J Aust       Date:  2013-09-16       Impact factor: 7.738

6.  Simulation and its role in medical education.

Authors:  Rashmi Datta; Kk Upadhyay; Cn Jaideep
Journal:  Med J Armed Forces India       Date:  2012-04-21

7.  A Training Game for Students Considering Family Medicine: an Educational Project Report.

Authors:  Inès Van Rossem; Dirk Devroey; Kristien De Paepe; Francis Puttemans; Pascale Petit; Sandrina Schol; Sander Deridder; Jan Vandevoorde
Journal:  J Med Life       Date:  2019 Oct-Dec

8.  Using the framework method for the analysis of qualitative data in multi-disciplinary health research.

Authors:  Nicola K Gale; Gemma Heath; Elaine Cameron; Sabina Rashid; Sabi Redwood
Journal:  BMC Med Res Methodol       Date:  2013-09-18       Impact factor: 4.615

9.  Developing Professional Identity in Undergraduate Pharmacy Students: A Role for Self-Determination Theory.

Authors:  Martina F Mylrea; Tarun Sen Gupta; Beverley D Glass
Journal:  Pharmacy (Basel)       Date:  2017-03-24
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  2 in total

1.  Virtualized Gamified Pharmacy Simulation during COVID-19.

Authors:  Denise L Hope; Gary D Grant; Gary D Rogers; Michelle A King
Journal:  Pharmacy (Basel)       Date:  2022-03-26

2.  The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide.

Authors:  Tanja Fens; Denise L Hope; Sarah Crawshaw; Eline Tommelein; Claudia Dantuma-Wering; Bertha Maria Verdel; Indrė Trečiokienė; Vibhu Solanki; Eugène P van Puijenbroek; Katja Taxis
Journal:  Pharmacy (Basel)       Date:  2021-07-13
  2 in total

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