| Literature DB >> 35448700 |
Denise L Hope1, Gary D Grant1, Gary D Rogers2, Michelle A King1.
Abstract
Extended and immersive gamified pharmacy simulation has been demonstrated to provide transformative learning in pharmacy education, preparing graduates for real-world practice. An international consortium of universities has implemented local adaptations of the Pharmacy Game into their curricula. From early 2020, pharmacy academics modified the delivery of gamified simulation in response to the COVID-19 pandemic, while still aiming to deliver the important learning outcomes of enhanced communication, collaboration, confidence and competence. Australian universities went into full lockdown from March 2020, and the critical gamified simulation at Griffith University was delivered entirely virtually in 2020. An array of synchronous and asynchronous approaches and software platforms was employed, including Microsoft Teams, Forms and Stream plus the online interview platform Big Interview. These allowed for the simulation activities, including dispensing, counselling and clinical cases, to be conducted by students online. In 2021, Griffith University conducted hybrid delivery of its Pharmacy Game, balancing student participation both in person and online. Microsoft Power Apps was added to the hosting platform to enhance the simulation interface, and Power Virtual Agent artificial intelligence chatbots, with natural language processing, were used to enable asynchronous clinical interaction. The combination of learning technologies provided the means to deliver successful gamified simulation in the virtual and hybrid environments while still achieving outstanding learning outcomes from the capstone activity. This paper details the technologies used to virtualize the Australian Pharmacy Game and the analytics available to educators to assess student participation, engagement and performance.Entities:
Keywords: active learning; experiential learning; gamification; pharmacy education; simulation; virtualization
Year: 2022 PMID: 35448700 PMCID: PMC9027889 DOI: 10.3390/pharmacy10020041
Source DB: PubMed Journal: Pharmacy (Basel) ISSN: 2226-4787
Figure 1Approaches and software platforms utilized in 2020 virtual and 2021 hybrid gamified simulation delivery.
Figure 2Exemplar drug-name-emoji challenge delivered in Microsoft Teams.
Figure 3Team entry point to the Power Apps interface in Teams.
Figure 4Individual patient options in the Power App.
Figure 5Electronic medical record developed using Microsoft Power Apps.
Figure 6Example interaction between live student and Power Virtual Agent patient (Amanda Milner) chatbot.
Figure 7Teams Insights analytics on daily student engagement with Teams.
Figure 8Communication activity reported for all students in Teams.
Figure 9Teams Insights analytics on weekly student engagement with Teams.
Summary of Technologies Employed.
| Software Platform | Benefits | Limitations |
|---|---|---|
| Microsoft Teams | Main platform for pharmacy team channels, communication and file management; private channels available; accessibility friendly, e.g., transcripts available | Subscription required as part of Microsoft Office 365 |
| Microsoft Stream | Asynchronous video recording for verbal counselling | Video sharing permission issues complicated marker access |
| Microsoft Forms | Replicable templates created easily for student use, e.g., dispensing counselling, and staff use for marking | Outputs involve many Excel files to manage; manual mark calculation required due to mark allocation and calculation limitations in Forms |
| Microsoft Power Apps | Game-like interface to virtual pharmacies in Microsoft Teams | Required technologically adept staff to develop, share, deploy and maintain |
| Microsoft Power Virtual Agent | Artificial intelligence chatbots allowed students to ask natural language questions of virtual patients or prescribers | Required technologically adept staff to develop and insights into sharing and deployment |
| Big Interview | Asynchronous video recording for OSCEs or counselling, in response to patient scenarios | Lack of patient response; loss of authenticity; some student difficulties in getting videos to upload or save; slow video loading delayed marker access |