| Literature DB >> 34152420 |
Henry Xiang1,2,3, Jiabin Shen4, Krista K Wheeler1,2, Jeremy Patterson5,6, Kimberly Lever1,2, Megan Armstrong1,2, Junxin Shi1,2, Rajan K Thakkar1,3,7,8, Jonathan I Groner1,2,7,8, Dana Noffsinger1,7, Sheila A Giles1,7, Renata B Fabia1,3,7,8.
Abstract
Importance: It is unknown whether smartphone-based virtual reality (VR) games are effective in reducing pain among pediatric patients in real-world burn clinics. Objective: To evaluate the efficacy of a smartphone VR game on dressing pain among pediatric patients with burns. Design, Setting, and Participants: This randomized clinical trial included children aged 6 to 17 years who seen in the outpatient clinic of a large American Burn Association-verified pediatric burn center and level I pediatric trauma center between December 30, 2016, and January 23, 2019. Speaking English as their primary language was an inclusion criterion. Intention-to-treat data analyses were conducted from December 2019 to March 2020. Interventions: Active VR participants played a VR game; passive VR participants were immersed in the same VR environment without interactions. Both groups were compared with a standard care group. One researcher administered VR and observed pain while another researcher administered a posttrial survey that measured the child's perceived pain and VR experience. Nurses were asked to report the clinical utility. Main Outcomes and Measures: Patients self-reported pain using a visual analog scale (VAS; range, 0-100). A researcher observed patient pain based on the Face, Legs, Activity, Cry, and Consolability-Revised (FLACC-R) scale. Nurses were asked to report VR helpfulness (range, 0-100; higher scores indicate more helpful) and ease of use (range, 0-100; higher scores indicate easier to use).Entities:
Mesh:
Year: 2021 PMID: 34152420 PMCID: PMC8218073 DOI: 10.1001/jamanetworkopen.2021.12082
Source DB: PubMed Journal: JAMA Netw Open ISSN: 2574-3805
Figure 1. Screening and Recruitment Diagram
Demographic and Burn Characteristics of Study Participants
| Characteristic | No. (%) | |||
|---|---|---|---|---|
| Distraction type | Total (N = 90) | |||
| Active VR (n = 31) | Passive VR (n = 30) | Control (n = 29) | ||
| Sex | ||||
| Male | 16 (52) | 16 (53) | 13 (45) | 45 (50) |
| Female | 15 (48) | 14 (47) | 16 (55) | 45 (50) |
| Age, y | ||||
| 6-9 | 10 (32) | 11 (36) | 16 (55) | 37 (41) |
| 10-14 | 13 (42) | 17 (57) | 8 (28) | 38 (42) |
| 15-17 | 8 (26) | 2 (7) | 5 (17) | 15 (17) |
| Race/ethnicity | ||||
| White | 23 (74) | 13 (43) | 15 (52) | 51 (57) |
| Black | 3 (10) | 14 (47) | 10 (35) | 27 (30) |
| Hispanic | 0 | 1 (3) | 1 (3) | 2 (2) |
| Other | 5 (16) | 2 (7) | 3 (10) | 10 (11) |
| TBSA burned, % | ||||
| Missing | 0 | 1 (3) | 2 (7) | 3 (3) |
| <1.0 | 10 (32) | 13 (43) | 8 (28) | 31 (34) |
| 1.0-4.9 | 19 (61) | 12 (40) | 15 (52) | 46 (51) |
| 5.0-25.0 | 2 (7) | 4 (13) | 4 (14) | 10 (11) |
| Burn degree | ||||
| Missing | 1 (3) | 0 | 1 (3) | 2 (2) |
| First | 0 | 0 | 1 (3) | 1 (1) |
| Second | 29 (94) | 27 (90) | 25 (86) | 81 (90) |
| Third | 1 (3) | 3 (10) | 2 (7) | 6 (7) |
| Pain medication within 6 h prior to burn dressing change | ||||
| Missing | 1 (3) | 1 (3) | 1 (4) | 3 (3) |
| No | 19 (61) | 19 (63) | 19 (65) | 57 (63) |
| Yes | 11 (36) | 10 (33) | 9 (31) | 30 (33) |
Abbreviations: TBSA, total body surface area; VR, virtual reality.
See Table 2 for comparisons in the mean age and mean TBSA burned.
Includes Asian and Native American individuals and individuals reporting mixed race.
Details about name, type, and dose of pain medication were not collected in the survey.
Comparisons by Mean Age, TBSA Burned, Anxiety Score, Child and Caregiver Expectations, and Median Days Since Injury Among Pediatric Patients With Burns
| Characteristic | Mean (95% CI) | |||
|---|---|---|---|---|
| Overall (N = 90) | Distraction type | |||
| Active VR (n = 31) | Passive VR (n = 30) | Control (n = 29) | ||
| Age, y | 11.3 (10.6-12.0) | 12.0 (10.7-13.3) | 11.3 (10.2-12.3) | 10.4 (9.1-11.8) |
| TBSA burned, % | 2.6 (1.8-3.4) | 2.0 (1.1-2.8) | 3.0 (1.1-4.9) | 2.9 (1.5-4.3) |
| Abbreviated STAQI-CH-score | 12.1 (11.4-12.7) | 11.7 (10.7-12.6) | 12.2 (11.0-13.4) | 12.3 (10.9-13.7) |
| Child expectation | ||||
| Of fun | 87.0 (83.0-91.1) | 85.1 (77.0-93-3) | 85.5 (78.0-92.9) | 90.7 (84.7-96.8) |
| Of helpfulness | 65.7 (59.7-71.7) | 61.6 (51.2-72.0) | 71.6 (62.7-80.4) | 64.0 (51.2-76.8) |
| Caregiver expectation | ||||
| Of fun | 89.1 (85.0-93.2) | 90.5 (84.2-96.9) | 86.8 (78.8-94.8) | 89.9 (82.0-97.8) |
| Of helpfulness | 76.4 (72.1-80.7) | 75.8 (69.5-82.1) | 76.3 (68.0-84.6) | 77.1 (68.6-85.7) |
| Time since burn injury, median (IQR), d | 6 (4-10) | 6 (4-11) | 5 (3-10) | 8 (4-10) |
Abbreviations: IQR, interquartile range; STAQI-CH, State-Trait Anxiety Inventory for Children; TBSA, total body surface area; VR, virtual reality.
Figure 2. Comparison of Observed Pain, Self-reported Overall Pain, and Self-reported Worst Pain Among All Participants
Pain scores range from 0 to 100, with higher scores indicating more pain. Whiskers represent 95% CIs.
Figure 3. Comparison of Observed Pain, Self-reported Overall Pain, and Self-reported Worst Pain Among Participants Who Did Not Take Pain Medications Within 6 Hours of Dressing Change
Pain scores range from 0 to 100, with higher scores indicating more pain. Whiskers represent 95% CIs.