Literature DB >> 18020853

Active and passive distraction using a head-mounted display helmet: effects on cold pressor pain in children.

Lynnda M Dahlquist1, Kristine D McKenna, Katia K Jones, Lindsay Dillinger, Karen E Weiss, Claire Sonntag Ackerman.   

Abstract

OBJECTIVE: The current study tested the effectiveness of interactive versus passive distraction that was delivered via a virtual reality type head-mounted display helmet for children experiencing cold pressor pain.
DESIGN: Forty children, aged 5 to 13 years, underwent 1 or 2 baseline cold pressor trials followed by interactive distraction and passive distraction trials in counterbalanced order. MAIN OUTCOME MEASURES: Pain threshold and pain tolerance.
RESULTS: Children who experienced either passive or interactive distraction demonstrated significant improvements in both pain tolerance and pain threshold relative to their baseline scores. In contrast, children who underwent a second cold pressor trial without distraction showed no significant improvements in pain tolerance or threshold.
CONCLUSION: Although both distraction conditions were effective, the interactive distraction condition was significantly more effective. Implications for the treatment of children's distress during painful medical procedures are discussed. (PsycINFO Database Record (c) 2007 APA, all rights reserved).

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Year:  2007        PMID: 18020853     DOI: 10.1037/0278-6133.26.6.794

Source DB:  PubMed          Journal:  Health Psychol        ISSN: 0278-6133            Impact factor:   4.267


  44 in total

1.  The effects of interactive and passive distraction on cold pressor pain in preschool-aged children.

Authors:  Karen E Weiss; Lynnda M Dahlquist; Karen Wohlheiter
Journal:  J Pediatr Psychol       Date:  2011-01-29

2.  Matching intra-procedural information with coping style reduces psychophysiological arousal in women undergoing colposcopy.

Authors:  Susanna Kola; Jane C Walsh; Brian M Hughes; Siobhán Howard
Journal:  J Behav Med       Date:  2012-06-24

3.  Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.

Authors:  Wendy Hadley; Christopher D Houck; David H Barker; Abbe Marrs Garcia; Josh S Spitalnick; Virginia Curtis; Scott Roye; Larry K Brown
Journal:  J Pediatr Psychol       Date:  2013-12-23

4.  Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Emily F Law; Soumitri Sil; Linda Jones Herbert; Susan Berrin Horn; Karen Wohlheiter; Claire Sonntag Ackerman
Journal:  J Pediatr Psychol       Date:  2009-09-28

5.  Effect of audiovisual distraction with 3D video glasses on dental anxiety of children experiencing administration of local analgesia: a randomised clinical trial.

Authors:  S Nuvvula; S Alahari; R Kamatham; R R Challa
Journal:  Eur Arch Paediatr Dent       Date:  2014-09-26

6.  INTERACTIVITY INFLUENCES THE MAGNITUDE OF VIRTUAL REALITY ANALGESIA.

Authors:  Regina Wender; Hunter G Hoffman; Harley H Hunner; Eric J Seibel; David R Patterson; Sam R Sharar
Journal:  J Cyber Ther Rehabil       Date:  2009

7.  Sustained Morphine Administration Induces TRPM8-Dependent Cold Hyperalgesia.

Authors:  Kerui Gong; Luc Jasmin
Journal:  J Pain       Date:  2016-11-12       Impact factor: 5.820

8.  Sustained efficacy of virtual reality distraction.

Authors:  Charles E Rutter; Lynnda M Dahlquist; Karen E Weiss
Journal:  J Pain       Date:  2009-02-23       Impact factor: 5.820

9.  Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design.

Authors:  Soumitri Sil; Lynnda M Dahlquist; Andrew J Burns
Journal:  J Pediatr Psychol       Date:  2012-12-17

10.  Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.

Authors:  James S Thomas; Christopher R France; Megan E Applegate; Samuel T Leitkam; Stevan Walkowski
Journal:  J Pain       Date:  2016-09-09       Impact factor: 5.820

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