Literature DB >> 20656761

Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing.

Emily F Law1, Lynnda M Dahlquist, Soumitri Sil, Karen E Weiss, Linda Jones Herbert, Karen Wohlheiter, Susan Berrin Horn.   

Abstract

OBJECTIVE: This study examined whether increasing the demand for central cognitive processing involved in a distraction task, by involving the child in ongoing, effortful interaction with the distraction stimulus, would increase children's tolerance for cold pressor pain.
METHODS: Seventy-nine children ages 6-15 years underwent a baseline cold pressor trial followed by two cold pressor trials in which they received interactive distraction (i.e., used voice commands to play a videogame) or passive distraction (in which they merely watched the output from the same videogame segment) in counterbalanced order. Both distraction conditions were presented via a virtual reality-type helmet.
RESULTS: As expected, children demonstrated significant improvement in pain tolerance during distraction relative to baseline. Children showed the greatest improvement during the interactive distraction task.
CONCLUSION: The effects of distraction on children's cold pressor pain tolerance are significantly enhanced when the distraction task also includes greater demands for central cognitive processing.

Entities:  

Mesh:

Year:  2010        PMID: 20656761      PMCID: PMC3107585          DOI: 10.1093/jpepsy/jsq063

Source DB:  PubMed          Journal:  J Pediatr Psychol        ISSN: 0146-8693


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