Literature DB >> 10098819

Physical ergonomics of virtual environment use.

S Nichols1.   

Abstract

This paper describes an investigation of the types of problems that may be experienced by Virtual Reality (VR) users. Initial concerns have been voiced about various issues concerning the design of VR equipment, particularly the physical ergonomics of head-mounted displays (HMDs) and hand-held input devices, and the problems associated with display resolution and lags. This study investigated a number of VR users' perceptions of the types of physical ergonomics issues that they were aware of when participating in a number of different virtual environments (VEs), using different VR systems. Several different methods were employed, including questionnaires, body mapping, user observation and interviews. Issues highlighted as either causing participants discomfort or interfering with their experience of the VE were: discomfort from static posture requirements, general discomfort from wearing the HMD, difficulty becoming accustomed to 3D hand held input devices, dissatisfaction with deficits in the visual display and fear of getting 'tangled' in connecting cables. The implications of these findings for developers, implementers and users of VR are discussed.

Entities:  

Mesh:

Year:  1999        PMID: 10098819     DOI: 10.1016/s0003-6870(98)00045-3

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  6 in total

1.  Of mice and men: virtual Hebb-Williams mazes permit comparison of spatial learning across species.

Authors:  D I Shore; L Stanford; W J MacInnes; R M Klein; R E Brown
Journal:  Cogn Affect Behav Neurosci       Date:  2001-03       Impact factor: 3.282

2.  Optimization of the projection screen in a display system for minimal access surgery.

Authors:  S I Brown; T G Frank; A Cuschieri; R Sharpe; C Cartwright
Journal:  Surg Endosc       Date:  2003-05-13       Impact factor: 4.584

3.  Conducting online virtual environment experiments with uncompensated, unsupervised samples.

Authors:  Bernd Huber; Krzysztof Z Gajos
Journal:  PLoS One       Date:  2020-01-30       Impact factor: 3.240

4.  Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.

Authors:  Carla Winter; Florian Kern; Dominik Gall; Marc Erich Latoschik; Paul Pauli; Ivo Käthner
Journal:  J Neuroeng Rehabil       Date:  2021-04-22       Impact factor: 4.262

5.  Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions.

Authors:  Mrityunjaya A Alapakkam Govindarajan; Philippe S Archambault; Youri Laplante-El Haili
Journal:  J Rehabil Assist Technol Eng       Date:  2022-02-24

6.  Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.

Authors:  Dimitrios Saredakis; Ancret Szpak; Brandon Birckhead; Hannah A D Keage; Albert Rizzo; Tobias Loetscher
Journal:  Front Hum Neurosci       Date:  2020-03-31       Impact factor: 3.169

  6 in total

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