Literature DB >> 26856951

Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study.

Agnese Peruzzi1, Andrea Cereatti2, Ugo Della Croce2, Anat Mirelman3.   

Abstract

Gait and cognitive deficits are common in multiple sclerosis (MS) and are negatively affected during dual-task walking. Treadmill (TM) training has been previously used to preserve locomotor activity in MS. Virtual reality (VR) engages the user in cognitive and motor activities simultaneously. A training combining TM and VR has been successfully adopted in several neurological diseases, but not in MS. This study aims at investigating the feasibility of a VR-based TM training program on gait of subjects with MS. Eight persons with relapsing-remitting MS were recruited to participate in a six-week VR-based TM training program. Gait analysis was performed both in single and dual task conditions. Clinical tests were used to assess walking endurance and obstacle negotiation. All the evaluations were performed before, immediately and one month after the training. Gait speed and stride length improved in dual task post-intervention and were retained at follow-up. An improved ability in negotiating obstacles was found across the evaluations. VR-based TM training program is feasible and safe for MS subjects with moderate disabilities and may positively affect gait under complex conditions, such as dual tasking and obstacle negotiation.
Copyright © 2015. Published by Elsevier B.V.

Entities:  

Keywords:  Dual task; Gait; Multiple sclerosis; Rehabilitation; Relapsing–remitting; Treadmill; Virtual reality

Mesh:

Year:  2015        PMID: 26856951     DOI: 10.1016/j.msard.2015.11.002

Source DB:  PubMed          Journal:  Mult Scler Relat Disord        ISSN: 2211-0348            Impact factor:   4.339


  12 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Effects of Sensory Interventions on Fatigue in People With Multiple Sclerosis: A Systematic Review.

Authors:  Mohammad Mohebbirad; Fatemeh Motaharinezhad; Mohammad Shahsavary; Ghodsiyeh Joveini
Journal:  Int J MS Care       Date:  2021-05-24

3.  Use of a Remote Eye-Tracker for the Analysis of Gaze during Treadmill Walking and Visual Stimuli Exposition.

Authors:  V Serchi; A Peruzzi; A Cereatti; U Della Croce
Journal:  Biomed Res Int       Date:  2016-01-19       Impact factor: 3.411

4.  Important considerations for feasibility studies in physical activity research involving persons with multiple sclerosis: a scoping systematic review and case study.

Authors:  Yvonne C Learmonth; Robert W Motl
Journal:  Pilot Feasibility Stud       Date:  2017-06-09

5.  Design, Development, and Testing of an App for Dual-Task Assessment and Training Regarding Cognitive-Motor Interference (CMI-APP) in People With Multiple Sclerosis: Multicenter Pilot Study.

Authors:  Andrea Tacchino; Renee Veldkamp; Karin Coninx; Jens Brulmans; Steven Palmaers; Päivi Hämäläinen; Mieke D'hooge; Ellen Vanzeir; Alon Kalron; Giampaolo Brichetto; Peter Feys; Ilse Baert
Journal:  JMIR Mhealth Uhealth       Date:  2020-04-16       Impact factor: 4.773

Review 6.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

7.  Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics.

Authors:  Zoe Y S Chan; Aislinn J C MacPhail; Ivan P H Au; Janet H Zhang; Ben M F Lam; Reed Ferber; Roy T H Cheung
Journal:  PLoS One       Date:  2019-12-04       Impact factor: 3.240

8.  Virtual Reality Applications for Neurological Disease: A Review.

Authors:  Eirini Schiza; Maria Matsangidou; Kleanthis Neokleous; Constantinos S Pattichis
Journal:  Front Robot AI       Date:  2019-10-16

9.  Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.

Authors:  Carla Winter; Florian Kern; Dominik Gall; Marc Erich Latoschik; Paul Pauli; Ivo Käthner
Journal:  J Neuroeng Rehabil       Date:  2021-04-22       Impact factor: 4.262

10.  Experiencing Nature through Immersive Virtual Environments: Environmental Perceptions, Physical Engagement, and Affective Responses during a Simulated Nature Walk.

Authors:  Giovanna Calogiuri; Sigbjørn Litleskare; Kaia A Fagerheim; Tore L Rydgren; Elena Brambilla; Miranda Thurston
Journal:  Front Psychol       Date:  2018-01-23
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