Literature DB >> 10175342

Human factors consideration in clinical applications of virtual reality.

C H Lewis1, M J Griffin.   

Abstract

Virtual reality environments have many potential applications in medicine, including surgical training, tele-operated robotic surgery, assessment and rehabilitation of behavioural and neurological disorders and diagnosis, therapy and rehabilitation of physical disabilities. Although there is much potential for the use of immersive virtual reality environments in clinical applications, there are problems which could limit their ultimate usability. Some users have experienced side-effects during and after exposure to virtual reality environments. The symptoms include ocular problems, disorientation and balance disturbances, and nausea. Susceptibility to side-effects can be affected by age, ethnicity, experience, gender and physical fitness, as well as the characteristics of the display, the virtual environment and the tasks. The characteristics of the virtual reality system have also been shown to affect the ability of users to perform tasks in a virtual environment. Many of these effects can be attributed to delays between the sampling of head and limb positions and the presentation of an appropriate image on the display. The introduction of patients to virtual reality environments, for assessment, therapy or rehabilitation, raises particular safety and ethical issues. Patients exposed to virtual reality environments for assessment and rehabilitation may have disabilities which increase their susceptibility to certain side-effects. Special precautions therefore need to be taken to ensure the safety and effectiveness of such virtual reality applications. These precautions include minimisation of possible side-effects at the design stage. Factors are identified which are likely to affect the incidence of side-effects during and after exposures, and which need to be understood in order to minimise undesirable consequences. There is also a need for the establishment of protocols for monitoring and controlling exposures of patients to virtual reality environments. Issues are identified which need to be included in such protocols.

Entities:  

Mesh:

Year:  1997        PMID: 10175342

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  6 in total

1.  Applying Virtual Reality to Audiovisual Speech Perception Tasks in Children.

Authors:  Maeve Salanger; Dawna Lewis; Timothy Vallier; Tessa McDermott; Andrew Dergan
Journal:  Am J Audiol       Date:  2020-04-06       Impact factor: 1.493

Review 2.  Progress in sensorimotor rehabilitative physical therapy programs for stroke patients.

Authors:  Jia-Ching Chen; Fu-Zen Shaw
Journal:  World J Clin Cases       Date:  2014-08-16       Impact factor: 1.337

Review 3.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

Review 4.  Telerehabilitation: Review of the State-of-the-Art and Areas of Application.

Authors:  Alessandro Peretti; Francesco Amenta; Seyed Khosrow Tayebati; Giulio Nittari; Syed Sarosh Mahdi
Journal:  JMIR Rehabil Assist Technol       Date:  2017-07-21

5.  Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke.

Authors:  Carla Winter; Florian Kern; Dominik Gall; Marc Erich Latoschik; Paul Pauli; Ivo Käthner
Journal:  J Neuroeng Rehabil       Date:  2021-04-22       Impact factor: 4.262

6.  Virtual Reality in Health Care: Bibliometric Analysis.

Authors:  Christian Matthias Pawassar; Victor Tiberius
Journal:  JMIR Serious Games       Date:  2021-12-01       Impact factor: 4.143

  6 in total

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