Literature DB >> 32906122

The Potential of Immersive Virtual Reality for Cognitive Training in Elderly.

Anna Cornelia Maria Bauer1, Gerda Andringa2,3.   

Abstract

The number of elderly is growing rapidly, including those that struggle with cognitive decline and, consequently, activities of daily living. Developing interventions that slow down cognitive decline would greatly benefit the autonomy of these elderly, as well as their caretakers. Virtual reality (VR) is an immersive and interactive human-computer interface with real-time simulation that is suggested to be a promising tool to improve cognitive functioning. This literature review discusses the features of immersive VR, including its opportunities and limitations, that are of special relevance for improving cognition in elderly. First, the high flexibility of VR allows for personalized and safe training of potentially harmful situations and isolated aspects of tasks. Second, VR's dynamic and real-time feedback on performance provides a labor-extensive tool for caretakers in elderly care. Third, the acquisition of high resolution data enables the exposure of subtle changes over time, relevant for detecting the nature and extent of cognitive changes in elderly, including those with dementia. Fourth, immersive VR has been related to cybersickness. Finally, VR is immersive and enables the perception and expression of emotions, motor behaviors, and multiple senses. Aged subjects are found to have sparing of emotional learning and show increased reliance on multisensory integration for learning. Moreover, they experience high levels of flow, motivation, and presence in VR setups. Despite the clear potential of immersive VR, the studies available are small scale and have not been replicated. The digital illiteracy of elderly and healthcare personnel form an additional barrier for implementation. Hence, while replication of outcomes and standardization of VR interventions is required before it can be used in standard care, VR may provide a particularly effective tool for training cognition in elderly.
© 2020 The Author(s) Published by S. Karger AG, Basel.

Entities:  

Keywords:  Cognition; Cognitive decline; Dementia; Elderly; Training; Virtual reality

Year:  2020        PMID: 32906122     DOI: 10.1159/000509830

Source DB:  PubMed          Journal:  Gerontology        ISSN: 0304-324X            Impact factor:   5.140


  7 in total

1.  Assessment of the Relevance and Reliability of Reaction Time Tests Performed in Immersive Virtual Reality by Mixed Martial Arts Fighters.

Authors:  Jacek Polechoński; Alan Langer
Journal:  Sensors (Basel)       Date:  2022-06-24       Impact factor: 3.847

2.  Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring.

Authors:  Victòria Brugada-Ramentol; Amir Bozorgzadeh; Hossein Jalali
Journal:  Front Digit Health       Date:  2022-06-03

3.  Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study.

Authors:  Mary Hassandra; Evangelos Galanis; Antonis Hatzigeorgiadis; Marios Goudas; Christos Mouzakidis; Eleni Maria Karathanasi; Niki Petridou; Magda Tsolaki; Paul Zikas; Giannis Evangelou; George Papagiannakis; George Bellis; Christos Kokkotis; Spyridon Rafail Panagiotopoulos; Giannis Giakas; Yannis Theodorakis
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

4.  The Effective Cognitive Assessment and Training Methods for COVID-19 Patients With Cognitive Impairment.

Authors:  Dong Wen; Jian Xu; Zhonglin Wu; Yijun Liu; Yanhong Zhou; Jingjing Li; Shaochang Wang; Xianlin Dong; M Iqbal Saripan; Haiqing Song
Journal:  Front Aging Neurosci       Date:  2022-01-11       Impact factor: 5.750

5.  The effects of a combination of 3D virtual reality and hands-on horticultural activities on mastery, achievement motives, self-esteem, isolation and depression: a quasi-experimental study.

Authors:  Ching-Chih Fan; Cheuk-Sing Choy; Chiu-Mieh Huang; Po-Sheng Chih; Chia-Chiang Lee; Fen-He Lin; Jong-Long Guo
Journal:  BMC Geriatr       Date:  2022-09-12       Impact factor: 4.070

Review 6.  The application of technology to improve cognition in older adults: A review and suggestions for future directions.

Authors:  Carole Leung; Kai Chun Wong; Winnie W Y So; Zita C K Tse; Duo Li; Yuan Cao; David H K Shum
Journal:  Psych J       Date:  2022-06-08

7.  Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults.

Authors:  Na-Kyoung Hwang; Jong-Bae Choi; Dae-Kil Choi; Jae-Min Park; Chang-Wan Hong; Ji-Su Park; Tae-Hyung Yoon
Journal:  Healthcare (Basel)       Date:  2021-06-28
  7 in total

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