| Literature DB >> 29892246 |
Dorian Peters1, Rafael A Calvo1, Richard M Ryan2.
Abstract
Research in psychology has shown that both motivation and wellbeing are contingent on the satisfaction of certain psychological needs. Yet, despite a long-standing pursuit in human-computer interaction (HCI) for design strategies that foster sustained engagement, behavior change and wellbeing, the basic psychological needs shown to mediate these outcomes are rarely taken into account. This is possibly due to the lack of a clear model to explain these needs in the context of HCI. Herein we introduce such a model: Motivation, Engagement and Thriving in User Experience (METUX). The model provides a framework grounded in psychological research that can allow HCI researchers and practitioners to form actionable insights with respect to how technology designs support or undermine basic psychological needs, thereby increasing motivation and engagement, and ultimately, improving user wellbeing. We propose that in order to address wellbeing, psychological needs must be considered within five different spheres of analysis including: at the point of technology adoption, during interaction with the interface, as a result of engagement with technology-specific tasks, as part of the technology-supported behavior, and as part of an individual's life overall. These five spheres of experience sit within a sixth, society, which encompasses both direct and collateral effects of technology use as well as non-user experiences. We build this model based on existing evidence for basic psychological need satisfaction, including evidence within the context of the workplace, computer games, and health. We extend and hone these ideas to provide practical advice for designers along with real world examples of how to apply the model to design practice.Entities:
Keywords: HCI; design; engagement; motivation; self-determination theory; user experience; wellbeing
Year: 2018 PMID: 29892246 PMCID: PMC5985470 DOI: 10.3389/fpsyg.2018.00797
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1User Experience of wellbeing – Spheres of Experience within which technology can influence wellbeing.
Figure 2Taxonomy of Human Motivation; (A) Type of regulation, (B) Type of motivation, and (C) Examples translated to the user experience context (Adapted from Ryan and Deci, 2000a).
Figure 3METUX model diagram - The basic psychological needs of autonomy, competence and relatedness mediate positive user experience outcomes such as engagement, motivation and thriving. As such, they constitute specific measurable parameters for which designers can design in order to foster these outcomes within different spheres of experience.
METUX model in detail, including measures.
To what extent is technology adoption autonomously motivated? To what extent does a potential user anticipate they will be competent at using it? | ACTA | Adoption (i.e., purchase, download) | |
| The decision-making experience between becoming aware of a new technology and acquiring it. | |||
To what extent does direct interaction with the technology (i.e., via the user interface) support psychological need satisfaction? | TENS-Interface | Engagement (with technology) Usability User satisfaction | |
| The experience of interacting with a technology via its interface during use. | |||
To what extent does engagement in technology-specific tasks support psychological need satisfaction? (e.g., step tracking, text chatting) | TENS-Task | Engagement (with task) User satisfaction | |
| The experience of engaging in a technology-specific task. | |||
To what extent does the technology improve psychological need satisfaction with respect to the behavior that the technology is intended to support? (e.g., exercise, managing a chronic disease, communicating with friends, speaking a second language.) | Assessments of psychological need satisfaction in relation to behavior (e.g., PNSES Assessments of behavior-specific outcomes (e.g., BMI measure for exercise) | Engagement (with behavior) Satisfaction (with behavior) Behavior-specific outcomes (e.g., weight-loss, symptom control) Experience of wellbeing during behavior. | |
| The experience of engaging in a behavior (that a technology is intended to support). | |||
To what extent does the technology influence the user's experience of psychological need satisfaction in their life overall? | TENS-Life BPNS Other validated measures of flourishing | Increased life satisfaction, wellbeing, thriving/flourishing. | |
| An individual's overall experience of life including all that is outside or beyond the technology. | |||
To what extent does the introduction of the technology impact on societal wellbeing? | Population measures such as the FS | Increased measures of societal wellbeing. | |
| The experiences of all members of a society beyond the users of a technology. |
ACTA, TENS-Interface, TENS-Task and TENS-Life are introduced in section 4.
PNSES, Psychological Need Satisfaction in Exercise Scales (Wilson et al., .
BPNS, Basic Psychological Need Satisfaction scale (Deci and Ryan, .
FS, Flourishing Scale (Diener et al., 2009)
Examples of three diverse technologies through the lens of the METUX model.
| Adoption | Purchasing the device. | Downloading the app | Enrolling in the course |
| Interface | Controls, navigation, information display and aesthetics of the device. | Controls, navigation, information display and aesthetics within the app | Controls, navigation, information display and aesthetics on the site |
| Tasks | Step counting, heart-rate monitoring & session timing | Symptom tracking, mood tracking & goal-setting | Vocabulary repetition, text translation, sentence generation |
| Behavior | Exercising | Managing asthma | Learning Spanish |
| Life | Overall wellbeing (influenced by Increased engagement in regular exercise) | overall wellbeing (influenced by improved asthma control) | overall wellbeing (influenced by ability to communicate in a new language) |
| Society | Societal wellbeing (Increase in regular exercise across a population could improve overall societal wellbeing via increased levels of physical and mental health.) | Societal wellbeing (Improved management of asthma could improve overall societal wellbeing via decreased fatalities and increased population health.) | Societal wellbeing (Fluency in an additional language across a population could improve overall societal wellbeing via increased cross-cultural relatedness.) |
Possible measures for evaluation are listed in brackets.
Figure 4Evaluation timeline example – Example timeline of a wellbeing-supportive technology project highlighting the points at which SDT-based measures might be used for evaluation. METUX spheres are listed along the bottom. The PNSES is specific to exercise but would be replaced by an adaptation to the behavior domain relevant to the project. The PNSES and BPNS are given at baseline, 3, 6, and 12 months to show change over time, a common approach for psychology studies.