| Literature DB >> 31482851 |
Kiran Ijaz1,2, Naseem Ahmadpour3, Sharon L Naismith4, Rafael A Calvo2,5.
Abstract
BACKGROUND: Traditional methods for assessing memory are expensive and have high administrative costs. Memory assessment is important for establishing cognitive impairment in cases such as detecting dementia in older adults. Virtual reality (VR) technology can assist in establishing better quality outcome in such crucial screening by supporting the well-being of individuals and offering them an engaging, cognitively challenging task that is not stressful. However, unmet user needs can compromise the validity of the outcome. Therefore, screening technology for older adults must address their specific design and usability requirements.Entities:
Keywords: cognition; dementia; healthy aging; memory; virtual reality
Year: 2019 PMID: 31482851 PMCID: PMC6751096 DOI: 10.2196/13887
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Figure 1VR-CogAssess Platform (left) and virtual environment interface with 360-degree panoramas(right).
Participants’ demographics in 2 study conditions.
| Demographics | Standard personal computer (n=20), n (%) | Virtual reality (n=22), n (%) | |
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| |||
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| 50-59 | 2 (10) | 2 (9) |
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| 60-69 | 4 (20) | 8 (36) |
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| 70-79 | 7 (35) | 8 (36) |
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| 80-89 | 7 (35) | 4 (18) |
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| |||
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| Postgraduate | 3 (15) | 7 (31) |
|
| Undergraduate | 6 (30) | 9 (40) |
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| Technical college | 4 (20) | 5 (22) |
|
| High school | 6 (30) | 1 (4) |
|
| Primary school | 1 (5) | —a |
aMissing data.
Figure 2Two-dimensional map of Cambridge shown with 6 landmarks, navigation route, and starting point.
Figure 3A version of mini quiz with combination of correct and incorrect landmarks.
Differences in assessment ability, outcome, and usability in 2 conditions (t test).
| Variables | Standard personal computer, mean (SD) | Virtual reality, mean (SD) | ||
| Correct landmark recall | 3.4 (1.19) | 4.55(1.26) | −3.02 (40) | .004a |
| Navigation mistakes | 5.90 (2.36) | 4.09 (3.12) | 2.11 (40) | .04b |
| Challenging landmark recall 1 | 0.30 (0.47) | 0.50 (0.51) | −1.32 (40) | .20 |
| Challenging landmark recall 2 | 0.10 (0.31) | 0.50 (0.51) | −3.03 (40) | .004a |
| Task duration (min) | 10.70 (3.76) | 10.45 (3.73) | 0.212 (40) | .83 |
| Presence | 2.80 (1.88) | 4.59 (1.71) | −3.23 (40) | .002a |
| Intuitive controls | 4.95 (1.61) | 4.45 (1.59) | 1.0 (40) | .32 |
| Enjoyment | 4.25 (1.65) | 5.64 (1.22) | −3.12 (40) | .003a |
| Session time | 35.25 (7.0) | 33.64 (8.5) | 0.67 (40) | .51 |
| Stress | 2.80 (1.51) | 2.73 (1.39) | 0.16 (40) | .87 |
| Heart rate variability (ms) | 807 (92) | 792 (80) | 0.58 (40) | .57 |
| Competence | 3.95 (1.64) | 4.27 (1.78) | −0.61 (40) | .55 |
aStatistically significant at P<.01.
bStatistically significant at P<.05.