Literature DB >> 31108489

A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment.

Nathan M D'Cunha1,2, Dung Nguyen3, Nenad Naumovski3,4, Andrew J McKune3,4,5,6, Jane Kellett3,4, Ekavi N Georgousopoulou4,7,8, Jane Frost3, Stephen Isbel3,4.   

Abstract

Assistive technology including virtual reality and augmented reality has gained interest as a novel intervention in a range of clinical settings. This technology has the potential to provide mental stimulation, a connection to autobiographical memory through reminiscence, and enhanced quality of life (QoL) to people living with dementia (PLWD) and mild cognitive impairment (MCI). In this mini-review, we examine the available evidence from studies reporting on the potential benefits of virtual and augmented reality to provide enjoyable, leisurely activities that may promote QoL and psychological well-being and facilitate social interaction. In total, 10 studies of varying study designs and durations (5 min to 6 months) using virtual (n = 9) and augmented reality (n = 1) were examined in PLWD (n = 6) and MCI (n= 3), in addition to 1 study that included participants with both conditions. Overall, the virtual experiences were enjoyed by the participants, improved their mood and apathy, and were preferred when compared with nonvirtual experiences. However, small sample sizes and variations in study design limit the generalizability of the results. Nevertheless, the use of virtual and augmented reality technology for PLWD and MCI is a novel and emerging method which may provide cognitive stimulation and improve well-being. Future research should explore the potential application of this technology to promote social interaction in both the community and aged care settings. We suggest future studies in PLWD and MCI assess the effects of more sustained use of virtual and augmented reality technology on psychological outcomes including QoL, apathy, and depressive symptoms, with the incorporation of physiological biomarker outcomes.
© 2019 S. Karger AG, Basel.

Entities:  

Keywords:  Alzheimer’s disease; Dementia; Feasibility studies; Mild cognitive impairment; Virtual reality

Year:  2019        PMID: 31108489     DOI: 10.1159/000500040

Source DB:  PubMed          Journal:  Gerontology        ISSN: 0304-324X            Impact factor:   5.140


  22 in total

1.  How effective is virtual reality technology in palliative care? A systematic review and meta-analysis.

Authors:  Jiping Mo; Victoria Vickerstaff; Ollie Minton; Simon Tavabie; Mark Taubert; Patrick Stone; Nicola White
Journal:  Palliat Med       Date:  2022-05-30       Impact factor: 5.713

2.  Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study.

Authors:  Pui Hing Chau; Yan Yan Jojo Kwok; Mee Kie Maggie Chan; Ka Yu Daniel Kwan; Kam Lun Wong; Ying Ho Tang; Kan Lung Peter Chau; Sheung Wa Matthew Lau; Yan Yan Yannex Yiu; Mei Yan Fanny Kwong; Wai Ting Thomas Lai; Mun Kit Leung
Journal:  J Med Internet Res       Date:  2021-05-04       Impact factor: 5.428

3.  Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study.

Authors:  Mary Hassandra; Evangelos Galanis; Antonis Hatzigeorgiadis; Marios Goudas; Christos Mouzakidis; Eleni Maria Karathanasi; Niki Petridou; Magda Tsolaki; Paul Zikas; Giannis Evangelou; George Papagiannakis; George Bellis; Christos Kokkotis; Spyridon Rafail Panagiotopoulos; Giannis Giakas; Yannis Theodorakis
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

Review 4.  Can Use of Digital Technologies by People with Dementia Improve Self-Management and Social Participation? A Systematic Review of Effect Studies.

Authors:  David Neal; Floor van den Berg; Caroline Planting; Teake Ettema; Karin Dijkstra; Evelyn Finnema; Rose-Marie Dröes
Journal:  J Clin Med       Date:  2021-02-05       Impact factor: 4.241

5.  Psychophysiological Responses in People Living with Dementia after an Art Gallery Intervention: An Exploratory Study.

Authors:  Nathan M D'Cunha; Andrew J McKune; Stephen Isbel; Jane Kellett; Ekavi N Georgousopoulou; Nenad Naumovski
Journal:  J Alzheimers Dis       Date:  2019       Impact factor: 4.472

6.  Virtual Reality as a Technological-Aided Solution to Support Communication in Persons With Neurodegenerative Diseases and Acquired Brain Injury During COVID-19 Pandemic.

Authors:  Fabrizio Stasolla; Marta Matamala-Gomez; Sara Bernini; Alessandro O Caffò; Sara Bottiroli
Journal:  Front Public Health       Date:  2021-02-16

7.  Promoting Reminiscences with Virtual Reality Headsets: A Pilot Study with People with Dementia.

Authors:  Tiago Coelho; Cátia Marques; Daniela Moreira; Maria Soares; Paula Portugal; António Marques; Ana Rita Ferreira; Sónia Martins; Lia Fernandes
Journal:  Int J Environ Res Public Health       Date:  2020-12-12       Impact factor: 3.390

8.  Use of Immersive Virtual Reality in the Assessment and Treatment of Alzheimer's Disease: A Systematic Review.

Authors:  Felix Clay; David Howett; James FitzGerald; Paul Fletcher; Dennis Chan; Annabel Price
Journal:  J Alzheimers Dis       Date:  2020       Impact factor: 4.472

9.  A Review on Serious Games for Dementia Care in Ageing Societies.

Authors:  Huansheng Ning; Rongyang Li; Xiaozhen Ye; Yudong Zhang; Lu Liu
Journal:  IEEE J Transl Eng Health Med       Date:  2020-05-28       Impact factor: 3.316

Review 10.  Delaying memory decline: different options and emerging solutions.

Authors:  Felicitas Schneider; Alan Horowitz; Klaus-Peter Lesch; Thomas Dandekar
Journal:  Transl Psychiatry       Date:  2020-01-21       Impact factor: 6.222

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