| Literature DB >> 27986647 |
Sarah Ann Mummah1,2, Thomas N Robinson1,3, Abby C King1,4, Christopher D Gardner1, Stephen Sutton2.
Abstract
Developing effective digital interventions to change health behavior has been a challenging goal for academics and industry players alike. Guiding intervention design using the best combination of approaches available is necessary if effective technologies are to be developed. Behavioral theory, design thinking, user-centered design, rigorous evaluation, and dissemination each have widely acknowledged merits in their application to digital health interventions. This paper introduces IDEAS, a step-by-step process for integrating these approaches to guide the development and evaluation of more effective digital interventions. IDEAS is comprised of 10 phases (empathize, specify, ground, ideate, prototype, gather, build, pilot, evaluate, and share), grouped into 4 overarching stages: Integrate, Design, Assess, and Share (IDEAS). Each of these phases is described and a summary of theory-based behavioral strategies that may inform intervention design is provided. The IDEAS framework strives to provide sufficient detail without being overly prescriptive so that it may be useful and readily applied by both investigators and industry partners in the development of their own mHealth, eHealth, and other digital health behavior change interventions. ©Sarah Ann Mummah, Thomas N Robinson, Abby C King, Christopher D Gardner, Stephen Sutton. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.12.2016.Entities:
Keywords: behavior change techniques; behavioral theory; design thinking; diet; digital health; digital interventions; exercise; health behavior; medication adherence; mobile phones; obesity; sleep; smoking cessation; telemedicine; user-centered design; weight loss
Mesh:
Year: 2016 PMID: 27986647 PMCID: PMC5203679 DOI: 10.2196/jmir.5927
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1IDEAS (Integrate, Design, Assess, and Share) framework for developing digital health behavior change interventions.
Figure 2IDEAS (Integrate, Design, Assess, and Share) phases for developing digital health behavior change interventions.
Toolkit of behavioral strategies using process motivation to guide intervention design.
| Behavioral strategy | Description |
| Challenge | Maintain optimal levels of moderate challenge (ie, not too hard, not too easy) |
| Choice/control | Provide objective and perceived choice and control over one’s environment and actions |
| Community | Provide social meaning (public recognition, identification with desirable group) for accomplishments |
| Competence | Provide immediate, frequent, clear, constructive, encouraging positive feedback following success |
| Competition | Facilitate social comparison and competition among individuals, groups, or teams |
| Context | Embed intervention into real/imaginary contexts with stories/characters |
| Curiosity | Provide sensory (color, taste, sound) and cognitive (mystery) curiosity and surprise |
| Growth mindset | Cultivate belief that behaviors/preferences (eg, for foods, activity levels) are malleable with effort |
| Identity | Facilitate an identity shift related to the behavior change (eg, someone who is now a runner) |
| Personalization | Personalize intervention using an individual’s name and personally relevant content |
| Pride | Cultivate pride and a sense of accomplishment |
| Piggybacking | Engage individuals in social movements (eg, animal rights) to harness deeper values |
| Reframing | Cast the purpose of a behavior in a more positive light to improve thoughts or feelings about it |
| Taste | Emphasize the taste and texture of healthier foods |
| Teamwork | Facilitate cooperation and teamwork among individuals, groups, or teams |