| Literature DB >> 33339859 |
Martin Giesel1, Anna Nowakowska2, Julie M Harris3, Constanze Hesse2.
Abstract
When we use virtual and augmented reality (VR/AR) environments to investigate behaviour or train motor skills, we expect that the insights or skills acquired in VR/AR transfer to real-world settings. Motor behaviour is strongly influenced by perceptual uncertainty and the expected consequences of actions. VR/AR differ in both of these aspects from natural environments. Perceptual information in VR/AR is less reliable than in natural environments, and the knowledge of acting in a virtual environment might modulate our expectations of action consequences. Using mirror reflections to create a virtual environment free of perceptual artefacts, we show that hand movements in an obstacle avoidance task systematically differed between real and virtual obstacles and that these behavioural differences occurred independent of the quality of the available perceptual information. This suggests that even when perceptual correspondence between natural and virtual environments is achieved, action correspondence does not necessarily follow due to the disparity in the expected consequences of actions in the two environments.Entities:
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Year: 2020 PMID: 33339859 PMCID: PMC7749146 DOI: 10.1038/s41598-020-78378-z
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1(A) Four experimental conditions: perceptual uncertainty is shown in rows and costs of mistakes are shown in columns. U represents the magnitude of perceptual (visual) uncertainty (+U: higher uncertainty, –U: lower uncertainty), and C represents the magnitude of costs of mistakes during movement execution (+C: higher cost, –C: lower costs). (B) Example hand movement trajectories for the real & binocular condition normalized and averaged over participants separately for the four different obstacle heights (3.4, 13.0, 22.6, and 32.2 mm). The x-axis shows the distance from the start position (triangle) to the target position (square) in millimetres. The y-axis shows the height of the movements (mm). The grey-shaded horizontal bars indicate the height and extent of the different obstacles. Curves show the averaged trajectories for the different obstacle heights as indicated by the grey level. The filled circles indicate the peak height of the trajectories (mm). (C) Peak height (mm) averaged over 21 participants separately for the four experimental conditions. (red: real & monocular, magenta: real & binocular, cyan: mirror & monocular, blue: mirror & binocular). The x-axis shows the height of the obstacles (mm) and the y-axis shows the peak height of the reaching movements (mm). Error bars show ±1 SEM. Straight lines show linear regression lines. (D) Mean intercepts (baseline safety margin) and slopes (sensitivity to changes in obstacle height) for each of the four combinations of experimental conditions (as shown in A). Baseline safety margins were largest for the monocular & real condition (red), and lowest for the binocular & mirror condition (blue). Error bars show ±1 SEM.
Figure 2Setup and stimuli. Mirror setup with obstacle placement in the real condition (left) and obstacle placement in the mirror condition (middle). The mirror located in the centre of the box projects the obstacles so that their mirror images appear in the same location as the obstacles in the real condition. Obstacles used in the experiment (right) from bottom to top: base board, one brick, two bricks, three bricks.
Heights of the four obstacles.
| Obstacle | Height (mm) |
|---|---|
| Base board | 3.4 ( |
| 1 Brick | 13.0 ( |
| 2 Bricks | 22.6 ( |
| 3 Bricks | 32.2 ( |
The studs on the bricks and the base board had a height of 1.8 mm, the plane part of the base board had a height of 1.6 mm. The bricks without the studs had a height of 9.6 mm.