| Literature DB >> 33584510 |
Luciana Mendes Oliveira1, Eric Hudson Evangelista E Souza2, Mariana Rocha Alves1, Lara S F Carneiro3, Daniel Ferreira Fagundes1, Alfredo Maurício Batista de Paula2, Knut Engedal4, Osvaldo J M Nascimento1, Renato Sobral Monteiro-Junior1,2.
Abstract
Background: Spatial navigation is a prodromal dementia marker. Exercise used alongside virtual reality improves many cognitive functions, but effects on spatial navigation are still unclear. Objective: To investigate the effect of virtual reality-based physical exercise with 2D exergames on spatial navigation in institutionalized non-robust older persons. Method: A total of 14 older persons (aged ≧ 60) were randomly allocated to the exergame (EG) and active control (ACG) groups. EG performed exercises with 2D exergames, while the ACG used the same movements as the EG, but without the use of virtual reality. Spatial navigation was assessed through the Floor Maze Test, where the immediate maze time (IMT) and delayed maze time (DMT) were recorded.Entities:
Keywords: dementia; frailty; physical activity; spatial orientation; video games
Year: 2021 PMID: 33584510 PMCID: PMC7874171 DOI: 10.3389/fneur.2020.609988
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003