Literature DB >> 31775849

Effects of virtual reality-based cognitive training in older adults living without and with mild dementia: a pretest-posttest design pilot study.

Ludmiła Zając-Lamparska1, Monika Wiłkość-Dębczyńska2, Adam Wojciechowski3, Marta Podhorecka4, Anna Polak-Szabela4, Łukasz Warchoł2, Kornelia Kędziora-Kornatowska4, Aleksander Araszkiewicz5, Paweł Izdebski2.   

Abstract

OBJECTIVE: Modern technologies are increasingly used in the development of cognitive interventions for older adults. Research into possible applications of virtual reality in such interventions has begun only recently. The aim of present study was to evaluate the effects of 8 sessions of VR-based cognitive training using the GRADYS game in healthy older adults (n = 72; aged 60-88) and older adults living with mild dementia (n = 27; aged 60-89).
RESULTS: Older adults with mild dementia demonstrated worse baseline cognitive performance than participants without dementia. Both groups showed progress in training, which was greater in healthy older adults. There were also significant differences in cognitive functioning before and after the training. However, positive changes were revealed almost exclusively in the group of older adults without dementia. Based on the findings, we can recommend the GRADYS game for cognitive enhancement and as a possible counter-measure for cognitive decline experienced in normal cognitive ageing. Our results provide also support for the usefulness of VR technology in cognitive interventions in older adults. The use of the GRADYS game in persons living with dementia, however, would require several of the hardware and software modifications. Trial registration ISRCTN17613444, date of registration: 10.09.2019. Retrospectively registered.

Entities:  

Keywords:  Cognitive aging; Cognitive remediation; Dementia; Video games; Virtual reality

Mesh:

Year:  2019        PMID: 31775849      PMCID: PMC6882084          DOI: 10.1186/s13104-019-4810-2

Source DB:  PubMed          Journal:  BMC Res Notes        ISSN: 1756-0500


Introduction

The dynamic development of modern technologies raises questions as to the possibilities of their application in older adults in order to support their cognitive functioning. The efficacy of cognitive training in healthy older adults has been confirmed by meta-analyzes [1-4]. Several types of cognitive interventions [5] have proven beneficial also in older adults diagnosed with mild cognitive impairment (MCI) [6-10] which assumes cognitive functioning at the level between a healthy cognitive ageing and dementia [11]. Studies conducted on participants living with dementia are less clear. Some reviews and meta-analyzes have indicated positive effects of CI in dementia [12, 13], but others have led to opposite conclusions [14, 15]. Furthermore, positive effect on cognitive functioning in dementia is caused by cognitive stimulation, but not by cognitive training [16-18]. Currently, more and more studies on cognitive interventions employ modern technologies such as computerized cognitive training and video games. Meta-analyzes and systematic reviews provide evidence for the efficacy of this type of interventions in healthy older adults [19-23] and persons with MCI [24-27]. In persons with dementia, however, the evidence remains unclear and questionable [24, 28, 29]. A relatively new research area of growing interest in cognitive interventions concerns the use of virtual reality (VR). One of major benefits of VR is that it provides an immersive and naturalistic environment, which might increase the ecological validity of the intervention [30, 31] and allows for training of cognitive skills that are relevant for real-world contexts [32-34]. This can make it easier for persons with dementia to benefit from cognitive training. Nevertheless, there is little research on the efficacy of VR-based cognitive interventions in relation to cognitive aging. In a systematic review of VR applications in healthcare, none of the included studies concerned cognitive interventions in older adults [35]. In a newest systematic review, concerning the efficacy of technology-based cognitive training in persons with MCI, VR was used in two out of 26 studies [26]. In the most recent meta-analysis on the efficacy of VR-based interventions in persons with MCI or dementia, VR-based cognitive training was used in 6 out of 11 studies and only one of them used a fully immersive technology [36]. This meta-analysis indicated a medium effect of VR-based interventions for cognition, larger in participants with MCI than in persons with dementia. Recently, several studies on the use of VR-based cognitive training in healthy older adults or older adults with MCI have been published [34, 37–40]. However, the study samples were usually small, including case studies, and some articles have described only partial results from initial phases of the study or even only the design of the intervention.

Main text

Method

A pretest–posttest study design was applied to evaluate the effects of the VR-based cognitive training using the GRADYS game in older adults without and with mild dementia (Additional file 1: Figure S1, Additional file 2). The exclusion criteria from the sample included the presence of mental disorders and serious somatic illnesses, as well as the presence of visual, auditory and motor impairments that could prevent the use of the game. All these criteria have been checked in a structured interview with the participant and verified by the care-taker in the case of participants with dementia. The initial sample comprised 150 participants, 75 in each group. The complete data were obtained from 99 participants aged 60–89, including 72 healthy older adults (54 women, age: M = 67.86, SD = 5.83; years of education: M = 13.61, SD = 3.86; Mini Mental State Examination (MMSE): M = 28.69, SD = 1.22) and 27 older adults with mild dementia (22 women, age: M = 72.04, SD = 7.43; years of education: M = 12.58 SD = 3.33; MMSE: M = 22.33, SD = 1.21). Participants who withdrew from the study, ceased their participation before the 3rd training session. A significant dropout of participants with mild dementia were mainly due to difficulties in understanding and coordinating the game control interface. The administered intervention was based on the GRADYS game, which is a VR-based cognitive training containing four modules: attention, memory, language, and visuospatial processing. The storyline of each module scenario consists of tasks inspired by daily life. Each module has three difficulty levels. The game software included also a tutorial module to help participants to learn how to operate on the game interface. The game was controlled with the Oculus Rift DK2 and the Xbox 6DOF control pad. Both study groups underwent eight individual training sessions, two per week. Each session consisted of two game modules: memory and attention or language and visuospatial processing. A single session lasted from 45 min to an hour. In each module the participants started at the lowest difficulty level and moved to a higher level in the next session having reached 75% accuracy in the previous one. Similarly, in the case of accuracy falling below 50%, the participants returned to a lower difficulty level. The participants were accompanied by a training assistant throughout the whole session. Two sets of measures were used: Screening tests: a structured interview; the Mini Mental State Examination (MMSE) [41]; the Addenbrooke Cognitive Examination III (ACE-III) [42]. Measures of cognitive abilities according to four modules (in pretest and posttest; AV stands for alternative versions of the test used in pretest and posttest, for other tests the same version was used in both pretest and posttest): Attention: the Digit Symbol test from WAIS-R (PL) [43]; the Colour trail test (CTT)—Adult version [44] (AV), the d2 Test of Attention (indices: WZ—speed of processing, %B—percentage of errors, WZ-B—error corrected speed of processing, ZK—ability to concentrate) [45]; Memory: the Digit Span test from WAIS-R (PL) [43], the Benton Visual Retention Test (BVRT) [46] (AV), the Rey Auditory Verbal Learning Test (AVLT) [47] (AV), the Famous Faces Test [47] (AV), the Rey–Osterrieth complex figure test (ROCF)—delayed reproduction [47] (AV); Language: the Verbal Fluency from ACE-III [42]; the Boston Naming Test (BNT) [47]; Visuospatial processing: the Block Design test from WAIS-R (PL) [43], the Rey–Osterrieth complex figure test (ROCF)—direct copying [47] (AV).

Results

Better baseline cognitive performance was observed in the group of healthy older adults in general (Hotelling T2 = 130.868; p < 0.001) and in the majority of cognitive measures (Table 1). In a few of the cognitive measures, no significant differences between groups were observed. Two performance indices in the sustained attention task (d2) were significantly better in the group of older adults with dementia.
Table 1

A comparison of baseline cognitive performance in two research groups

Cognitive measuresThe Student’s t test/the Welch’s t testbThe Mann–Whitney U testa
tapHedges’s gZ corr.cp
Digit symbol WAIS-R (PL)2.8990.0050.652.7480.006
CTT-1 time− 2.301d0.0290.76− 2.9860.003
CTT-1 errors− 1.185d0.2440.32− 1.4270.153
CTT-2 time− 2.361d0.0250.71− 3.0410.002
CTT-2 errors− 1.457d0.1560.45− 2.1780.029
d2 WZ− 2.8480.0050.68− 2.8290.005
d2%B1.021d0.4740.16− 0.5190.604
d2 WZ-B− 2.3960.0190.54− 2.6750.007
d2 ZK1.0140.3100.231.2260.220
Block design WAIS-R (PL)3.0180.0030.682.4260.015
ROCF copy2.332d0.0260.632.7590.006
ROCF delayed recall3.727< 0.0010.833.502< 0.001
Digit span—forward WAIS-R (PL)0.2550.7990.060.6190.536
Digit span—backward WAIS-R (PL)2.6830.0090.602.4260.015
AVLT list A, trial 12.5790.0110.582.3190.020
AVLT list A, trial 55.528< 0.0011.244.558< 0.001
AVLT list B3.324d0.0010.573.0420.002
AVLT list A, trial 64.414< 0.0010.993.949< 0.001
AVLT list A, trial 74.961< 0.0011.114.206< 0.001
AVLT list A, recognition0.221d0.8270.071.7290.084
BVRT correct reproductions indicator3.3330.0010.752.8730.004
BVRT errors indicator− 3.642d< 0.0010.95− 3.398< 0.001
Famous faces test4.778d< 0.0011.284.713< 0.001
Verbal fluency (ACE-III)3.967< 0.0010.893.1920.001
Boston naming test2.163d0.0380.631.9580.050

The means and standard deviations for all the above mentioned cognitive measures in both research groups are presented in Table 3 which contains the means and standard deviations for both groups in pretest and posttest

aThe t test was supplemented by the non-parametric Mann–Whitney U test due to unequal number of participants in both groups

bIf the Levene’s test indicated the unequality of variances, the Welch’s t test was calculated

cCorrection for ties in the ranking

dThe Welch’s t test

A comparison of baseline cognitive performance in two research groups The means and standard deviations for all the above mentioned cognitive measures in both research groups are presented in Table 3 which contains the means and standard deviations for both groups in pretest and posttest
Table 3

Differences between pretest and posttest for particular cognitive measures: one-way tests computed separately in both groups

Cognitive measuresGroupsPretest M (SD)Posttest M (SD)Fisher’s Fp valuePartial eta squared
Digit symbol WAIS-R (PL)HOA39.917 (13.883)41.859 (10.801)3.450.0670.046
MD30.962 (13.347)32.067 (13.904)1.1830.2860.044
CTT-1 timeHOA67.389 (27.690)61.930 (22.843)2.9520.0900.04
MD105.667 (84.748)88.080 (40.528)1.3180.2610.048
CTT-1 errorsHOA0.097 (0.342)0.028 (0.166)2.8160.0980.038
MD0.222 (0.506)0.040 (0.192)2.9330.0990.101
CTT-2 timeHOA130.014 (51.600)120.761 (45.302)5.1670.0260.068
MD180.815 (107.236)193.960 (122.325)1.670.2080.06
CTT-2 errorsHOA0.222 (0.717)0.211 (0.579)0.0170.8980.0002
MD0.704 (1.660)0.520 (1.244)0.8960.3520.033
d2 WZHOA316.493 (125.297)350.901 (143.112)18.287< .0010.205
MD392.958 (99.711)387.318 (118.466)0.1620.6910.006
d2%BHOA23.870 (34.578)15.273 (14.907)5.8380.0180.076
MD18.945 (13.410)16.299 (11.794)4.3640.0470.144
d2 WZ-BHOA256.155 (126.183)300.167 (134.440)42.946< .0010.377
MD320.708 (98.540)328.00 (116.011)0.3820.5420.014
d2 ZKHOA111.329 (47.701)129.690 (50.946)14.674< .0010.171
MD100.375 (48.374)105.903 (48.714)1.0050.3250.047
Block design WAIS-R (PL)HOA21.833 (8.454)24.183 (8.118)12.509< .0010.15
MD15.852 (9.623)17.017 (9.433)2.4330.1310.086
ROCF copyHOA33.028 (4.663)33.809 (2.893)1.8040.1840.025
MD29.596 (7.094)32.562 (4.878)8.8670.0060.254
ROCF delayed recallHOA19.146 (8.329)21.735 (7.233)9.7950.0030.121
MD12.481 (6.693)12.945 (6.811)0.2160.6460.008
Digit span—forward WAIS-R (PL)HOA5.693 (1.931)5.704 (1.731)0.210.6480.003
MD5.519 (2.471)5.269 (2.176)0.6510.4270.024
Digit span—backward WAIS-R (PL)HOA5.042 (1.699)5.479 (1.635)6.6190.0120.085
MD3.963 (1.190)3.769 (1.219)0.4350.5150.016
AVLT list A, trial 1HOA5.268 (1.784)5.409 (1.553)0.3530.5550.005
MD4.259 (1.583)4.346 (1.413)0.0890.7670.003
AVLT list A, trial 5HOA11.437 (2.354)11.310 (2.481)0.2680.6060.004
MD8.407 (2.620)8.692 (2.126)0.6940.4120.026
AVLT list BHOA5.113 (2.140)4.634 (2.050)2.8480.0960.039
MD4.000 (1.144)3.962 (1.285)0.0270.8710.001
AVLT list A, trial 6HOA9.070 (3.069)9.366 (3.181)0.8940.3480.012
MD6.037 (2.981)6.500 (3.153)0.6230.4370.023
AVLT list A, trial 7HOA9.254 (3.066)8.873 (3.801)1.0360.3120.014
MD5.704 (3.440)6.154 (3.371)1.0130.3230.038
AVLT list A, recognitionHOA14.056 (1.727)14.056 (1.694)0.0001.0000.000
MD13.852 (4.688)13.360 (4.419)0.2720.6070.01
BVRT correct reproductions indicatorHOA5.889 (1.781)6.189 (1.962)2.4570.1210.033
MD4.444 (2.259)3.692 (1.957)5.170.0310.166
BVRT errors indicatorHOA6.292 (3.009)5.455 (3.125)7.2340.0090.092
MD9.519 (4.219)9.885 (4.585)0.2210.6430.008
Famous faces testHOA9.583 (1.432)9.471 (1.774)0.5440.4630.008
MD7.444 (2.154)7.600 (2.465)0.1540.6980.006
Verbal fluency (ACE-III)HOA10.958 (2.236)11.343 (2.426)2.5760.1130.035
MD8.778 (2.913)8.630 (3.628)0.070.7940.003
Boston naming testHOA57.722 (3.027)58.000 (2.974)1.710.1950.024
MD55.259 (5.620)55.577 (5.500)0.5130.480.019

HOA healthy older adults, MD older adults with mild dementia

aThe t test was supplemented by the non-parametric Mann–Whitney U test due to unequal number of participants in both groups bIf the Levene’s test indicated the unequality of variances, the Welch’s t test was calculated cCorrection for ties in the ranking dThe Welch’s t test Both groups demonstrated progress throughout the training (the Friedman’s test: p < 0.001 for each module in both groups). Yet the group of older adults without dementia showed larger gain in the majority of cognitive modules, except the attention module. Differences between the groups in terms of the maximum difficulty level reached until the last training session, analysed by the Mann–Whitney U test, were significant with regard to memory (p = 0.002), visuospatial processing (p < 0.001), and language (p = 0.006), but not attention (p = 0.053). The results of repeated measures multivariate analysis of variance (RM MANOVA), supplemented by one-way tests, indicated improvement after the training, but mainly in the group of healthy participants (Tables 2 and 3).
Table 2

Differences in cognitive performance between pretest and posttest: repeated measures multivariate analysis of variance

GroupEffectValueFp levelPartial Eta squaredObserved power
BothTraining
 Wilks’ Lambda0.6131.8400.0230.390.97
 Pillai’s trace0.387
 Hotelling’s trace0.630
Training*group
 Wilks’ Lambda0.6521.5620.0730.350.93
 Pillai’s trace0.349
 Hotelling’s trace0.535
HOATraining
 Wilks’ Lambda0.3263.879< 0.0010.671.00
 Pillai’s trace0.674
 Hotelling’s trace2.063
MDTraining
 Wilks’ Lambda0.0223.5650.2420.980.21
 Pillai’s trace0.978
 Hotelling’s trace44.557

HOA healthy older adults, MD older adults with mild dementia

Differences in cognitive performance between pretest and posttest: repeated measures multivariate analysis of variance HOA healthy older adults, MD older adults with mild dementia Differences between pretest and posttest for particular cognitive measures: one-way tests computed separately in both groups HOA healthy older adults, MD older adults with mild dementia The RM MANOVA with group as a between-subject variable (Table 2) revealed a significant pre-post training difference in cognitive functioning. The interaction effect was not significant. However, the probability value was only slightly above the assumed value of statistical significance (α = 0.05), while partial eta squared indicated a large effect size [48], which suggested that the group may be a factor moderating the effect of training with regard at least to some cognitive measures. According to RM MANOVA computed for each group separately (Table 2), significant changes occurred only in participants without dementia. In the group of older adults with mild dementia the changes were not significant, however the observed power was low, in turn the effect size was high. It suggests that the statistical power of the test was insufficient to estimate the changes in this group with possible reasons being, at least partially, too small a sample size and a high sampling error. In turn, one-way tests for the pretest–posttest differences in particular cognitive measures indicated several significant changes in the group of older adults with mild dementia. However, much fewer than in the group of healthy participants (Table 3).

Discussion

The results lead to a general conclusion that the GRADYS game may be effective cognitive intervention in older adults without dementia. However, the usefulness of the current version of the GRADYS game in persons with mild dementia is questionable. As expected, before training, participants with mild dementia demonstrated lower cognitive performance than healthy older adults. In a few relatively easy cognitive measures no significant group differences were observed. Interestingly, two performance indices of d2 were significantly better in the group of older adults with mild dementia (WZ, WZ-B). The WZ indicator, however, is vulnerable to overestimation due to the skipping a part of the characters in the row, which was frequently observed in participants with dementia. The value of WZ-B, is a derivative of the WZ value. Both groups showed progress in the course of training. Nevertheless, among older adults with mild dementia not only less progress, but also a there was a large withdrawal of participants from the sample. Therefore, the results obtained in the group of persons with mild dementia are less reliable and should be interpreted with caution. Regarding the effects of the training on cognitive functions beyond the game environment, a significant difference in cognitive tests performance before and after training yielded in RM MANOVA suggests a positive impact of the training. At the same time, one-way tests revealed that positive changes were observed almost exclusively in older adults without dementia. Healthy older adults also improved in visuospatial processing, visual aspects of memory and working memory, but not in verbal learning and language. In contrast, in the group of older adults with mild dementia positive changes were observed only in the percentage of errors in the d2 test and in the copying task of ROCF, which belong to the easiest tasks used in the assessment. In this group also a negative cognitive change was observed (in BVRT). Poor training effects in participants with mild dementia, despite its efficacy in healthy older adults are consistent with the results of previous studies, which have reported that in persons with dementia cognitive training is less effective [16-18]. We hoped that a near-natural VR environment would enhance training efficacy in this group, but we did not observe it.

Limitations

The lack of a control group makes it difficult to isolate the training-related effects from the repeated measurement and practice effects. However, in order to reduce the likelihood of the practice effect occurrence in the majority of cognitive measures applied in cognitive assessment, alternative versions of the test were used in pretest and posttest (except for those, where no such versions exist). In addition, because the improvement occurred for some cognitive measures using different versions in the pretest and posttest, and at the same time the improvement did not occur for some measures using the same versions in the pretest and posttest, we conclude that the observed improvement cannot be attributed to the simple practice effect. Further development of the GRADYS game requires evidence of its efficacy obtained in randomised controlled trial. Experiencing significant difficulties in game control due to an excessive cognitive burden in using new technology, older adults with mild dementia, were often unable to concentrate on cognitive tasks. To operate the game interface participants had to memorize and coordinate the functions of several buttons on the pad under the right and left thumbs as well as several ways of controlling the game with the Oculus. Additionally, the Oculus made it impossible for participants to visually verify their choice of buttons on the pad, so they had to maintain not only the functional but also spatial mapping in their working memory at all time. Interface control was difficult to achieve in participants with mild dementia even when they were provided with a practice tutorials. Thus, the cognitive burden of game control might have led to low learnability and caused a decreased efficacy of the training in older adults with mild dementia and their withdrawal from training. A significant dropout of participants with mild dementia due to the mentioned game control difficulties limits the conclusions to individuals with mild dementia who maintain a relatively high overall cognitive performance that allows them to understand and coordinate the game control interface. Further development of the game would requires making the game control more natural and easier. Additional file 1: Figure S1. The structure of the intervention. Additional file 2. Dataset.
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