| Literature DB >> 31799368 |
Alexander Moreno1,2, Kylie Janine Wall3,4,5, Karthick Thangavelu6, Lucas Craven7, Emma Ward3,4,5, Nadeeka N Dissanayaka6,8,9.
Abstract
INTRODUCTION: Virtual reality (VR) interventions are increasingly used in individuals with brain injuries. The objective of this study was to determine the effects of VR on overall cognitive functioning in individuals with neurocognitive disorders (NCDs).Entities:
Keywords: Cognitive impairment; Cognitive rehabilitation; Dementia; Neurocognitive disorder; Technology; Virtual reality
Year: 2019 PMID: 31799368 PMCID: PMC6881602 DOI: 10.1016/j.trci.2019.09.016
Source DB: PubMed Journal: Alzheimers Dement (N Y) ISSN: 2352-8737
Fig. 1PRISMA flow diagram for virtual reality and neurocognitive disorders. Abbreviation: PRISMA, Preferred Reporting Items for Systematic Reviews and Meta-Analyses.
Clinical information, outcomes, and main conclusions of studies on VR and NCDs
| Author | Objective | Sample size | Diagnosis | NCD severity | Outcome measures | Effect sizes | Conclusion |
|---|---|---|---|---|---|---|---|
| Blackman et al. [ | To evaluate the validity and reliability of a computer-generated virtual environment. | 38 | Mild to moderate dementia (AD and vascular) | MMSE = 15–29 | Navigability, legibility, safety, comfort, and well-being | Reported only for task performance (r = nonsignificant to −0.53) between real and virtual. | As impairment increases, the environment becomes more challenging for participants. |
| Davis et al. [ | To examine the effect of salient visual cues on the wayfinding performance of older adults with and without AD. | 88 (50 in the control condition, 38 with NCD) | MCI and AD | MMSE and MoCA: 25.87 (3.01) and 18.97 (3.58) for AD and MCI and 29.16 (0.99) and 25.64 (2.09) for healthy controls, respectively | Speed of navigation (time needed to find the destination as a measure of learning) and the number of goal acquisitions | Salient cues increase navigation speed and goal acquisition in individuals with AD/MCI. | |
| De Luca et al. [ | To determine the effects of a VR intervention on cognitive function in patients who had stroke, as compared with traditional cognitive rehabilitation. | 12 | Ischemic or hemorrhagic stroke in the chronic stage | MMSE = 10–23 | MoCA, frontal assessment battery, attentive matrices, and trial making test | Not reported and data insufficient to calculate it | BTs-Nirvana was successful at improving function in cognitive domains for patients who had stroke, relative to a control group. |
| De Luca et al. [ | To evaluate the effects of combined conventional and VR rehabilitation techniques on cognitive functioning in an individual who had stroke. | 1 | Hemorrhagic stroke in the postacute phase | Not specified | Cognition, attention, anxiety, depression, coping strategies, and functional status | Not reported this as a case study. | Relaxation and respiratory techniques in a semi-immersive VR environment are superior to conventional relaxation and respiratory techniques in improving attention, coping strategies, and in reducing anxiety symptoms. |
| Delbroek et al. [ | To investigate whether VR training improves cognitive, balance, and dual-task performance in older adults with MCI. | 20 | MCI | MoCA < 26 | MoCA, the Dutch version of the Intrinsic Motivation Inventory (IMI), and the Observed Emotion Rating Scale (OERS) | The VR technology was successful at improving balance and dual-tasking in older adults with MCI with no changes in global cognition. | |
| Faria, et al. [ | To observe the effect of VR rehabilitation on the functioning of individuals who had stroke. | 18 | Stroke | MMSE ≥ 15 | Addenbrooke Cognitive Examination (primary outcomes) and the Trail Making Test A and B, Picture Arrangement from WAIS-III and Stroke Impact Scale 3.0 (secondary outcomes) | r's ranging from 0.01 to 0.85 | Cognitive rehabilitation through an ecologically valid VR system has more impact than conventional methods. |
| Flynn et al. [ | To examine the feasibility of VR technology for use by persons with dementia. | 6 | Dementia | Only one score known for one participant: MMSE = 12 | Psychological well-being | Not reported and data insufficient to calculate it. | People with dementia have little difficulty in navigating VR environments and face no changes in psychological and physical well-being as a result of exposure to the VE. |
| Hwang & Lee [ | To investigate the effect of VR on cognitive function and balance in elderly individuals with MCI. | 24 (12 in experimental, 12 in control) | MCI | MMSE experimental = 22.4 ± 0.7. MMSE controls = 22.3 ± 0.7 | Memory (Visual Span Test) and attention (WCT) | The VR program is one of the effective intervention methods for improving cognitive functions such as memory. | |
| Kim et al. [ | To investigate the effect of VR on cognitive recovery in individuals who had stroke. | 28 (15 in experimental, 13 in control) | Stroke | MMSE experimental = 17.5 ± 3.9. MMSE controls = 16.4 ± 6.3 | Computerized neuropsychological test (CNT, MaxMedica) and the Tower of London test | Visual attention and short-term visuospatial memory showed significant improvement in the VR group compared with the control group. | |
| Kizony et al. [ | To document the service delivery implemented by the VR system for people with ABI, over 2 years. | 82 (74 with ABI, 8 with MS) | ABI or MS | MMSE ABI (n = 30) = 27.6 ± 1.9 (23–30); MoCA ABI (n = 39) = 25.8 ± 3.1 (18–30); MMSE MS (n = 2) = 29.0 ± 1.4 (28–30); MoCA MS (n = 6) = 28.5 ± 1.9 (25–30) | Trail Making Test A and B | Not reported and data insufficient to calculate it. | The significant improvements in the participants' scores on the TMT (entailing visuomotor scanning, divided attention, and cognitive flexibility) point to its effectiveness for a population that does not typically receive intensive therapy. |
| Lee et al. [ | To explore patient-perceived difficulty and enjoyment during VR-based rehabilitation and the factors affecting those experiences. | 8 | Stroke | MMSE = 10–29 | Levels of difficulty, enjoyment, and training intensity were assessed quantitatively with a visual analog scale. | Only provided for physical outcomes (Cohen's d between 0.50 and 0.96). | There was an enjoyment of the VR program when task difficulty and patient abilities were matched. |
| Man et al. [ | To develop and implement VR-based memory training for older adults with dementia, and to examine the efficacy of the intervention on cognitive functions. | 44 (20 in VR group, 24 in the therapist-led group) | Questionable dementia | VR group mean MMSE = 21.05, therapist-led group mean MMSE = 23 | Multifactorial Memory Questionnaire and Fuld Object-Memory Evaluation | Nonimmersive VR participants showed greater improvements in objective memory performance as compared with a non-VR group, suggesting that VR may be a useful tool in memory rehabilitation. | |
| Manera et al. [ | To assess the acceptability, interest, and usability of VR in individuals with MCI. | 57 (28 with MCI and 29 with dementia) | MCI or dementia | MMSE MCI = 25.4 ± 2.6. MMSE Dementia: 20.2 ± 3.1 | Level of satisfaction, interest, discomfort, anxiety, the feeling of security, and fatigue | Not reported and data insufficient to calculate it. | Both participants with MCI and dementia were highly satisfied and interested in the attentional task, and reported high feelings of security and low discomfort, anxiety and fatigue. |
| Mirza & Yaqoob [ | To observe the effects of VR cognitive training on cognition, blood pressure, and glucose levels in an individual with MCI. | 1 | MCI | MMSE = 23; MoCA = 24 | General cognition, verbal fluency, and TMT scores | Not reported this as a case study. | VR successfully improved cognitive functioning in one individual with MCI. |
| Moyle et al. [ | To measure and describe the effectiveness of a VR program on engagement, apathy, and mood states of people with dementia. | 29 (10 individuals with dementia, 10 family members, and 10 staff members) | Dementia (Alzheimer = 7, Undisclosed = 3) | Psychogeriatric Assessment Scale = 13.21 | Observed Emotion Rating Scale, Person–Environment Apathy Rating, and type of engagement | Participants experienced more pleasure and a greater level of alertness. | |
| Mrakic-Sposta et al. [ | To evaluate the impact of an innovative-combined physical activity and cognitive training based on VR in individuals with MCI. | 10 | MCI | MMSE: 23.0 ± 3.4 | Cognition (extensive neuropsychological battery: Attentional Matrices Test; RAVLT; ROCFT; TMT-A; Frontal Assessment Battery) and acceptability | The combined VR training protocol was able to effect MMSE tasks and to increase the global cognition levels of MCI. | |
| Optale et al. [ | To test the efficacy of a program of VR memory training in a group of rest-home residents with objective memory deficits. | 36 (15 experimental, 16 control) | Presence of memory deficits | Memory deficits as documented by a corrected total score at the Verbal Story Recall Test below the cutoff value (15.76). MMSE experimental = 22.9 ± 5. MMSE controls = 20.99 ± 4.75 | General cognitive abilities, verbal memory, executive functions, and visuospatial processing, and depression | Cohen's d between −0.33 and 0.75 for the training session and between −0.32 and 0.4 for the booster session. | The particular nature of the VR training may allow memory function training even with those affected by severe memory impairment. |
| Park & Yim [ | To investigate whether a VR program could improve cognitive functioning and muscle strength and balance in community-dwelling elderly. | 72 (36 experimental, 36 control) | Undiagnosed | MMSE experimental = 22.63 ± 4.91. MMSE controls = 22.88 ± 4.18 | MoCA | Physical activity via VR program decreased risked cognitive impairment. | |
| Schwenk et al. [ | To evaluate the feasibility and experience in using VR training in individuals with amnestic MCI. | 22 (12 experimental, 10 control) | Amnestic MCI | MoCA score averaged 23.3 ± 2.6, experimental = 23.3 ± 3.1, control = 22.4 ± 3.0 | MoCA and the Trail Making A and B tests | Only provided for physical outcomes (Balance indicators – Partial eta squared ranging from 0.213 to 0.257). | Lack of effect on cognitive performance most likely related to the relatively short training period and lack of training specificity for improving cognitive performance. |
| Threapleton et al. [ | To explore the feasibility of using a VR intervention to support discharge after a stroke. | 16 (intervention = 8, control = 8) | Stroke | NIHSS scale: minor stroke (1–4) 5 (31.25%); moderate stroke (5–15) 9 (56.25%); moderate to severe stroke (16–20) 1 (6.25%); severe stroke (21–42) 0 (0%); missing 1 (6.25%) | Health-related quality of life and a measure of satisfaction was obtained using the Patient Satisfaction Index. | It was feasible to recruit, randomize, and retain participants for follow-up assessments and to deliver the intervention to support discharge after stroke. | |
| Vallejo et al. [ | To determine which VR interface is more acceptable to an elderly population for rehabilitation purposes. | 20 | Undiagnosed (Dementia?) | Not reported | System Usability Scale | Not reported and data insufficient to calculate it. | To create a serious game based rehabilitation program, it is essential to take into account the usability of the involved devices, the person's abilities and also the motivations to play of the target population. |
| White & Moussavi [ | To observe whether a VR navigation task can be used for neurocognitive treatment in an individual with Alzheimer's disease. | 1 | MCI vs. possible AD | MoCA = 24 | MMSE and MoCA | Not reported this as a case study. | The VR treatment has shown some benefits for one person at an early stage of AD. |
Abbreviations: VR, virtual reality; AD, Alzheimer's disease; MMSE, Mini-Mental State Examination; MCI, mild cognitive impairment; MoCA, Montreal Cognitive Assessment; WAIS, The Wechsler Adult Intelligence Scale; WCT, Word Color Test; ABI, acquired brain injury; MS, multiple sclerosis; CDR, Clinical Dementia Rating Scale; TMT, Trail Making Test; RAVLT, Rey Auditory Verbal Leaning Test; ROCFT, Rey-Osterrieth Complex Figure Test; NIHSS, National Institute of Health Stroke Scale.
The effect size was not reported, but it was calculated based on data available.
VR levels of immersion, characteristics of the VR programs, and user experience
| Title | Name of VR application | Subjective level of immersion | Number of VR sessions and frequency | Length of each VR session | User acceptance | Adverse effects |
|---|---|---|---|---|---|---|
| Blackman et al. [ | Not specified | Semi-immersive | Two sessions: (A) real-world and simulated VE walk and (B) adapted VE walk | Not specified | Partial because of technical difficulties (e.g. detailed resolution and reproduction of real-world peripheral vision and challenges to use the joystick). | Not reported |
| Davis et al. [ | Virtual Senior Living | Semi-immersive | Each participant experienced 10 trials in each condition: 20 trials over two days. | 30 minutes with a 15-minute break | Not specified | 16 participants (control group n = 10, 19%; AD/MCI group n = 6, 12%) withdrew because of simulation sickness. |
| De Luca et al. [ | BTs Nirvana | Semi-immersive | Three sessions weekly for two months | 40 minutes | Not specified | Not reported |
| De Luca et al. [ | BTs Nirvana | Semi-immersive | 24 sessions, three times a week for 8 weeks | 45 minutes | Not specified | Not reported |
| Delbroek et al. [ | BioRescue | Semi-immersive | 2 sessions a week for 6 weeks | Increasing length: 18 minutes in week one to 30 minutes in week 5 | Participants found the VR training to be pleasant and useful for concentration, memory, and balance. | Overall, sadness, anger, and anxiety appeared only as a small reaction to the failure of an exercise. |
| Faria, et al. [ | Reh@City | Not specified | 12 sessions throughout 4 to 6 weeks | 20 minutes per session | Good usability and satisfaction with the system with no reported problems using the interface. | Not reported |
| Flynn et al. [ | VE BG with Systems Flybox joystick | Semi-immersive | Two sessions | 50 minutes total, including 20 minutes per VR experience (2), and a 10–15 minute break | Participants perceived some objects as being realistic and moved naturally, felt in control of the simulation, and demonstrated the ease in using the joystick. | Oculomotor disturbances > nausea > disorientation |
| Hwang & Lee [ | BioRescue | Not specified | 20 sessions over 4 weeks | 30 minutes | Not specified | Not reported |
| Kim et al. [ | IREX | Not specified | 3 times a week for 4 weeks | 30 minutes | Participants found the system to be highly useable for rehabilitation and reported a high level of enjoyment. | Not reported |
| Kizony et al. [ | CogniMotion | Semi-immersive | Twice a week for 2 months | 30 minutes | Participants reported high levels of system usability and enjoyment. | Not reported |
| Lee et al. [ | VR program | Semi-immersive | 5–8 sessions, 3 days per week | 20–30 minutes | Some participants with normal cognitive ability could not understand the rules, whereas participants with MCI could enjoy the game with only minimal assistance. | One participant said that she became reluctant to do the training because of pain in the back of her neck and flank while performing the training. |
| Man et al. [ | VR program | Nonimmersive | 10 sessions, over 2–3 times a week | 30 minutes | Not specified | Not report |
| Manera et al. [ | VR program | Nonimmersive | Single session | 5 minutes | Participants reported a preference for the VR condition as compared with the paper condition. Low levels of anxiety, fatigue, and discomfort, and high levels of satisfaction, interest, and feelings of security with the VR program. | Difficulties in using the mouse to select the targets, and possibly due to eye strain from wearing the 3D glasses, and to the global VR setup, which was new to most of the participants. |
| Mirza & Yaqoob [ | A combined aerobic-VR cognitive training program | Not specified | 3 days a week for 12 weeks | 30 minutes | Not specified | Not reported |
| Moyle et al. [ | VR Forest | Immersive | Single session | 15 minutes maximum, Mean = 10.22 (SD = 1.07) | The majority of participants reported a positive perception. The staff reported very few technical difficulties with setting up the technology. | 50% of participants expressed significantly greater levels of anxiety/fear during the experience. |
| Mrakic-Sposta et al. [ | VR program | Semi-immersive | 3 sessions per week for 6 weeks | 40–45 minutes | Participants enjoyed the VR program, with high levels of engagement and motivation. | Some reports of a slight sense of sickness. |
| Optale et al. [ | VR memory training (VRMT) | Immersive | 3 sessions per week for 3 months in the initial phase, 2 sessions a week for 3 months in the booster phase | 30 minutes | Not specified | Not reported |
| Park & Yim [ | VR kayak program | Semi-immersive | 2 times a week for 6 weeks | 20 minutes per session | Not specified | Some dizziness |
| Schwenk et al. [ | A sensor-based balance training program | Semi-immersive | 2 sessions a week for 4 weeks | 45 minutes | Fun, safety, and helpfulness were reported. | No training-related adverse events occurred. |
| Threapleton et al. [ | Virtual home | Nonimmersive | Single session | 24 minutes in the feasibility study, 27 minutes in the pilot study | Feedback from the therapists indicated that the intervention was acceptable to them and identified further potential improvements for the content of the application. | Not reported |
| Vallejo et al. [ | 3D Memory Island | Immersive | Single session | Not specified | All the participants used this device easily and did not need any previous experience, but some had more difficulties with the touchpad. | Not reported |
| White & Moussavi [ | VR navigation task | Immersive | 3 sessions a week for 7 weeks | 45 minutes per session | Not specified | Not reported |
Abbreviations: VR, virtual reality; VE, virtual environment; MCI, mild cognitive impairment.
Immersion levels of VR technologies
| Author | Inclusiveness | Extensiveness | Surrounding | Vividness | Matching | Total score | Numerical score |
|---|---|---|---|---|---|---|---|
| Blackman et al. [ | Low | Moderate | Moderate | Moderate | Low | Moderate | 1.6 |
| Davis et al. [ | Low | Low | Low | Low | Low | Low | 1 |
| De Luca et al. [ | Moderate | High | Moderate | High | High | High | 2.6 |
| De Luca et al. [ | Moderate | High | Moderate | High | High | High | 2.6 |
| Delbroek et al. [ | Low | Moderate | Low | Info unavailable | Moderate | Info unavailable | - |
| Faria, et al. [ | Low | Low | Low | Low | Low | Low | 1 |
| Flynn et al. [ | Low | Moderate | High | High | Low | Moderate | 2 |
| Hwang & Lee [ | Info unavailable | Info unavailable | Info unavailable | Info unavailable | Info unavailable | Info unavailable | |
| Kim et al. [ | Low | Moderate | Low | Moderate | Moderate | Moderate | 1.6 |
| Kizony et al. [ | Low | Moderate | Low | Moderate | Moderate | Moderate | 1.6 |
| Lee et al. [ | Low | Moderate | Low | Moderate | High | Moderate | 1.8 |
| Man et al. [ | Low | Low | Low | Low | Low | Low | 1 |
| Manera et al. [ | Moderate | Moderate | Moderate | Moderate | Low | Moderate | 1.8 |
| Mirza & Yaqoob [ | Low | Moderate | Info unavailable | Moderate | High | Info unavailable | - |
| Moyle et al. [ | Low | High | Low | High | Moderate | Moderate | 2 |
| Mrakic-Sposta et al. [ | Low | High | Moderate | Moderate | Moderate | Moderate | 2 |
| Optale et al. [ | Low | Moderate | Low | Low | Moderate | Low | 1.4 |
| Park & Yim [ | Moderate | Moderate | Moderate | Info Unavailable | Moderate | Info Unavailable | - |
| Schwenk et al. [ | Low | Moderate | Low | Low | Moderate | Low | 1.4 |
| Threapleton et al. [ | Low | Low | Low | Moderate | Low | Low | 1.2 |
| Vallejo et al. [ | Low | Moderate | Low | Moderate | High | Moderate | 1.8 |
| White & Moussavi [ | High | Moderate | High | Low | High | High | 2.4 |
Percentages of studies meeting the criteria for quality assessment
| Item | Question | Percent |
|---|---|---|
| 1 | Is the hypothesis/aim/objective of the study clearly described? | 97.7 |
| 2 | Are the main outcomes to be measured clearly described in the Introduction or Methods section? | 90.1 |
| 3 | Are the characteristics of the participants included in the study clearly described? | 95.5 |
| 4 | Are the interventions of interest clearly described? | 95.4 |
| 5 | Are the distributions of principal confounders in each group of subjects to be compared clearly described? | 0 = 0 |
| 6 | Are the main findings of the study clearly described? | 97.7 |
| 7 | Does the study provide estimates of the random variability in the data for the main outcomes? | 72,735 |
| 8 | Have all important adverse events that may be a consequence of the intervention been reported? | 6.7 |
| 9 | Have the characteristics of patients lost to follow-up been described? | 77.3 |
| 10 | Have actual probability values been reported for the main outcomes except where the probability value is less than 0.001? | 75 |
| 11 | Were the subjects asked to participate in the study representative of the entire population from which they were recruited? | 47.7 |
| 12 | Were those subjects who were prepared to participate representative of the entire population from which they were recruited? | 45.5 |
| 13 | Were the staff, places, and facilities where the patients were treated, representative of the treatment the majority of patients receive? | 38.6 |
| 14 | Was an attempt made to blind study subjects to the intervention they have received? | 0 |
| 15 | Was an attempt made to blind those measuring the main outcomes of the intervention? | 20.5 |
| 16 | If any of the results of the study were based on “data dredging” was this made clear? | 88.6 |
| 17 | In trials and cohort studies, do the analyses adjust for different lengths of follow-up of patients, or in case-control studies, is the time period between the intervention and outcome the same for cases and controls? | 77.3 |
| 18 | Were the statistical tests used to assess the main outcomes appropriate? | 88.6 |
| 19 | Was compliance with the intervention/s reliable? | 72.7 |
| 20 | Were the main outcome measures used accurate (valid and reliable)? | 93.1 |
| 21 | Were the patients in different intervention groups (trials and cohort studies) or were the cases and controls (case-control studies) recruited from the same population? | 70.4 |
| 22 | Were study subjects in different intervention groups (trials and cohort studies) or were the cases and controls (case-control studies) recruited over the same period of time? | 61.4 |
| 23 | Were study subjects randomized to intervention groups? | 49.9 |
| 24 | Was the randomized intervention assignment concealed from both patients and health care staff until recruitment was complete and irrevocable? | 6.8 |
| 25 | Was there adequate adjustment for confounding in the analyses from which the main findings were drawn? | 25 |
| 26 | Were losses of patients to follow-up taken into account? | 79.5 |
| 27 | Did the study have sufficient power to detect a clinically important effect where the probability value for a difference being due to chance is less than 5%? | 0 = 50 |
NOTE. (A) study quality – 10 items (items 1–10), (B) external validity – 3 items (items 11–13), (C) study bias – 7 items (items 14–20), (D) confounding and selection bias – 6 items (items 21–26), (E) power of the study – 1 item (item 27).
0 = No; 1 = Partially, 2 = Yes.
0 = No power calculation is provided; 3 = The power calculation is provided, but the importance or impact of the difference between groups used in the calculation is unclear; 5 = The difference between groups is clearly defined as a clinically important difference.