Literature DB >> 33670343

Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan.

Pai-Cheng Lin1, Ju-Yu Yen1,2,3, Huang-Chi Lin2,3, Wei-Po Chou3, Tai-Ling Liu2,3, Chih-Hung Ko2,3,4.   

Abstract

AIM: Gaming escapism is an essential factor for developing internet gaming disorder (IGD). We evaluated coping strategies, resilience, stress, and depression in individuals with IGD.
METHODS: We included 69 participants with IGD and 138 controls (69 regular gamers and other non-gamers) in Taiwan. The self-reported coping strategies, coping stress with gaming, resilience, perceived stress, and depression were assessed.
RESULTS: Participants with IGD had higher dysfunctional coping, coping stress by gaming, perceived stress, and depression, as well as lower problem-focused coping and resilience. Regression analysis revealed that coping by gaming was associated with dysfunctional coping mechanisms, particularly venting and self-distraction. Compared with participants with adequate resilience, those with lower resilience had higher perceived stress, depression, and coping by gaming, and lower problem-focused and emotion-focused coping. Dysfunctional coping and coping by gaming were associated with perceived stress and depression in both IGD and control groups. Problem-focused coping was negatively associated with perceived stress and depression in controls.
CONCLUSION: Individuals with IGD had higher perceived stress and depression, as they were more likely to cope with stress by dysfunctional coping and gaming and less likely to try problem-focused coping, particularly those with lower resilience. Interventions for IGD should promote problem-focused coping, such as active coping and planning strategies, particularly among those with lower resilience.

Entities:  

Keywords:  coping; internet gaming disorder; resilience; stress

Year:  2021        PMID: 33670343      PMCID: PMC7917620          DOI: 10.3390/ijerph18041771

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  31 in total

1.  The relationship between coping style and Internet addiction among mainland Chinese students: A meta-analysis.

Authors:  Hao Lei; Choo Mui Cheong; Shunyu Li; Minghui Lu
Journal:  Psychiatry Res       Date:  2018-10-31       Impact factor: 3.222

Review 2.  Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.

Authors:  Daniel L King; Paul H Delfabbro; Jose C Perales; Jory Deleuze; Orsolya Király; Elfrid Krossbakken; Joël Billieux
Journal:  Clin Psychol Rev       Date:  2019-10-31

3.  Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

Authors:  Daria J Kuss; Jorik Louws; Reinout W Wiers
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-09

Review 4.  The Mini-International Neuropsychiatric Interview (M.I.N.I.): the development and validation of a structured diagnostic psychiatric interview for DSM-IV and ICD-10.

Authors:  D V Sheehan; Y Lecrubier; K H Sheehan; P Amorim; J Janavs; E Weiller; T Hergueta; R Baker; G C Dunbar
Journal:  J Clin Psychiatry       Date:  1998       Impact factor: 4.384

Review 5.  Corticotropin-releasing factor in the dorsal raphe nucleus: Linking stress coping and addiction.

Authors:  Rita J Valentino; Irwin Lucki; Elisabeth Van Bockstaele
Journal:  Brain Res       Date:  2009-10-01       Impact factor: 3.252

6.  Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China.

Authors:  Anise M S Wu; Juliet Honglei Chen; Kwok-Kit Tong; Shu Yu; Joseph T F Lau
Journal:  J Behav Addict       Date:  2018-02-21       Impact factor: 6.756

7.  Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults.

Authors:  Ju-Yu Yen; Huang-Chi Lin; Wei-Po Chou; Tai-Ling Liu; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2019-08-31       Impact factor: 3.390

8.  Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Sun-Jin Jo; Hye Jung Son
Journal:  J Behav Addict       Date:  2019-12-01       Impact factor: 6.756

9.  Association between habitual use of coping strategies and posttraumatic stress symptoms in a non-clinical sample of college students: A Bayesian approach.

Authors:  Arthur Viana Machado; Eliane Volchan; Ivan Figueira; Carolina Aguiar; Mariana Xavier; Gabriela G L Souza; Ana Paula Sobral; Leticia de Oliveira; Izabela Mocaiber
Journal:  PLoS One       Date:  2020-02-06       Impact factor: 3.240

10.  Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers.

Authors:  Charlotte Thoresen Wittek; Turi Reiten Finserås; Ståle Pallesen; Rune Aune Mentzoni; Daniel Hanss; Mark D Griffiths; Helge Molde
Journal:  Int J Ment Health Addict       Date:  2015-09-23       Impact factor: 3.836

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  1 in total

1.  Evaluation of Community Resilience in Rural China-Taking Licheng Subdistrict, Guangzhou as an Example.

Authors:  Jianhong Fan; You Mo; Yunnan Cai; Yabo Zhao; Dongchen Su
Journal:  Int J Environ Res Public Health       Date:  2021-05-28       Impact factor: 3.390

  1 in total

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