Literature DB >> 28940637

The Internet Game Use-Elicited Symptom Screen proved to be a valid tool for adolescents aged 10-19 years.

Sun-Jin Jo1, Hyeon Woo Yim1, Hae-Kook Lee2, Hyung Cho Lee3, Jung-Seok Choi4, Kyung-Young Baek5.   

Abstract

AIM: This study tested the diagnostic validity of the nine-item Internet Game Use-Elicited Symptom Screen (IGUESS) tool, which was developed by the authors after the Diagnostic and Statistical Manual of Mental Disorders, fifth edition, identified Internet gaming as a condition that needed further study.
METHODS: A self-report screening test comprising IGUESS and Young's Internet Addiction Test was administered to 121 adolescents (74% boys) with a median age of 14 (range 10-19) recruited from school and health settings in Korea. After the screening test, a clinician conducted one-to-one interviews with all of the subjects to set a gold standard for diagnosis.
RESULTS: The sensitivity and specificity of IGUESS were 87.0 and 86.7%, respectively, for a cut-off score of 10 points, with an area under the curve value of 0.93. Its reliability, as determined by Cronbach's alpha, was 0.94, and the correlation coefficient between IGUESS and Young's Internet Addiction Test was r = 0.902.
CONCLUSION: The findings suggest that a cut-off score of 10 is appropriate for administering the IGUESS in various community-based settings, including schools, to screen for potential subjects in need of further assessment for Internet gaming problems. ©2017 Foundation Acta Paediatrica. Published by John Wiley & Sons Ltd.

Entities:  

Keywords:  Adolescents; Diagnostic accuracy; Internet Game Use-Elicited Symptom Screen; Validity; Young's Internet Addiction Test

Mesh:

Year:  2017        PMID: 28940637     DOI: 10.1111/apa.14087

Source DB:  PubMed          Journal:  Acta Paediatr        ISSN: 0803-5253            Impact factor:   2.299


  14 in total

1.  Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents.

Authors:  Hyunho Han; Hyunsuk Jeong; Sun-Jin Jo; Hye Jung Son; Hyeon Woo Yim
Journal:  Epidemiol Health       Date:  2020-04-07

2.  Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Jung-Hye Kwon; Hoon Jung Koo; Yong-Sil Kweon; Soo-Young Bhang; Jung-Seok Choi
Journal:  Sci Rep       Date:  2018-07-04       Impact factor: 4.379

3.  Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Sun-Jin Jo; Hye Jung Son
Journal:  J Behav Addict       Date:  2019-12-01       Impact factor: 6.756

4.  The Type of Daily Life Stressors Associated with Social Media Use in Adolescents with Problematic Internet/Smartphone Use.

Authors:  Jiyeong Seo; Cheol-Soon Lee; Young-Ji Lee; Soo-Young Bhang; Dongyun Lee
Journal:  Psychiatry Investig       Date:  2021-03-19       Impact factor: 2.505

5.  Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect of stress on adolescents.

Authors:  Jin-Ho Jhone; In Han Song; Mi-Sun Lee; Ji Young Yoon; Soo-Young Bhang
Journal:  J Behav Addict       Date:  2021-12-16       Impact factor: 6.756

6.  The Mediating Effect of Depressive Symptoms on the Relationship between Adverse Childhood Experiences and Problematic Internet Use in Children and Adolescents.

Authors:  Jiyeong Seo; Cheol Soon Lee; Young Ji Lee; Mi Sun Lee; Soo Young Bhang; Dongyun Lee
Journal:  J Korean Med Sci       Date:  2020-08-10       Impact factor: 2.153

7.  The association between aggression and risk of Internet gaming disorder in Korean adolescents: the mediation effect of father-adolescent communication style.

Authors:  Eunjin Kim; Hyeon Woo Yim; Hyunsuk Jeong; Sun-Jin Jo; Hae Kook Lee; Hye Jung Son; Hyun-Ho Han
Journal:  Epidemiol Health       Date:  2018-08-08

8.  A partial mediation effect of father-child attachment and self-esteem between parental marital conflict and subsequent features of internet gaming disorder in children: a 12-month follow-up study.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Sun-Jin Jo; Hye Jung Son
Journal:  BMC Public Health       Date:  2020-04-15       Impact factor: 3.295

9.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders.

Authors:  Kai W Müller; Manfred E Beutel; Michael Dreier; Klaus Wölfling
Journal:  J Behav Addict       Date:  2019-01-20       Impact factor: 6.756

10.  Joint effects of children's emotional problems and parental depressive symptoms on the occurrence of internet gaming disorder among children and adolescents: A longitudinal study.

Authors:  Hyunsuk Jeong; Hyeon Woo Yim; Seung-Yup Lee; Hae Kook Lee; Marc N Potenza; Misun Park
Journal:  J Behav Addict       Date:  2021-06-15       Impact factor: 6.756

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