| Literature DB >> 33755024 |
Fanni Bányai1,2, Ágnes Zsila3, Gyöngyi Kökönyei1,4,5, Mark D Griffiths6, Zsolt Demetrovics1,7, Orsolya Király1.
Abstract
BACKGROUND: The emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and are considered to have gaming disorder (GD). GD has previously been found to be related to aversive conditions, such as depression or anxiety, as well as putatively maladaptive coping strategies.Entities:
Keywords: coping skills; esports; gaming; gaming disorder; mental health; professional gaming; psychiatric symptoms; psychiatry; video games
Year: 2021 PMID: 33755024 PMCID: PMC8077919 DOI: 10.2196/21115
Source DB: PubMed Journal: JMIR Ment Health ISSN: 2368-7959
Factors obtained using exploratory factor analysis with Promax rotation.
| Items of Brief COPE | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| “I’ve been getting help and advice from other people.” (COPE 10) | 0.88 | —a | — | — | — | — | — | — |
| “I've been getting emotional support from others.” (COPE 5) | 0.85 | — | — | — | — | — | — | — |
| “I've been getting comfort and understanding from someone.” (COPE 15) | 0.85 | — | — | — | — | — | — | — |
| “I’ve been trying to get advice or help from other people about what to do.” (COPE 23) | 0.79 | — | — | — | — | — | — | — |
| “I've been saying things to let my unpleasant feelings escape.” (COPE 9) | 0.63 | — | — | — | — | — | — | — |
| “I've been taking action to try to make the situation better.” (COPE 7) | — | 0.82 | — | — | — | — | — | — |
| “I've been concentrating my efforts on doing something about the situation I'm in.” (COPE 2) | — | 0.82 | — | — | — | — | — | — |
| “I've been trying to come up with a strategy about what to do.” (COPE 14) | — | 0.79 | — | — | — | — | — | — |
| “I've been thinking hard about what steps to take.” (COPE 25) | — | 0.69 | — | — | — | — | — | — |
| “I’ve been criticizing myself.” (COPE 13) | — | — | 0.86 | — | — | — | — | — |
| “I’ve been blaming myself for things that happened.” (COPE 26) | — | — | 0.85 | — | — | — | — | — |
| “I've been turning to work or other activities to take my mind off things.” (COPE 1) | — | — | 0.58 | — | — | — | — | — |
| “I've been making fun of the situation.” (COPE 28) | — | — | — | 0.96 | — | — | — | — |
| “I've been making jokes about it.” (COPE 18) | — | — | — | 0.96 | — | — | — | — |
| “I've been using alcohol or other drugs to make myself feel better.” (COPE 4) | — | — | — | — | 0.95 | — | — | — |
| “I've been using alcohol or other drugs to help me get through it.” (COPE 11) | — | — | — | — | 0.95 | — | — | — |
| “I've been saying to myself ‘this isn't real’.” (COPE 3) | — | — | — | — | — | 0.90 | — | — |
| “I've been refusing to believe that it has happened.” (COPE 8) | — | — | — | — | — | 0.89 | — | — |
| “I've been praying or meditating.” (COPE 27) | — | — | — | — | — | — | 0.90 | — |
| “I've been trying to find comfort in my religion or spiritual beliefs.” (COPE 22) | — | — | — | — | — | — | 0.90 | — |
| “I've been accepting the reality of the fact that it has happened.” (COPE 20) | — | — | — | — | — | — | — | 0.87 |
| “I've been learning to live with it.” (COPE 24) | — | — | — | — | — | — | — | 0.86 |
aFactor loadings <0.10.
Factors names and Cronbach alphas obtained using exploratory factor analysis with Promax rotation.
| Factor names | Cronbach alpha |
| Emotional/social support | .86 |
| Active coping | .79 |
| Self-blame/ self-distraction | .68 |
| Humor | .92 |
| Substance use | .92 |
| Denial | .78 |
| Religion | .78 |
| Acceptance | .66 |
Correlation matrix of the study’s variables.
| Variables | BSIa | IGDb | Emotional/social support | Active coping | Self-blame/self-distraction | Humor | Substance use | Denial | Religion | Acceptance | |||||||||||
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| 0.41 | — |
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| −0.06 | −0.04 | — |
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| .001 | 0.01 | — |
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| −0.18 | −0.14 | 0.39 | — |
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| <.001 | <.001 | <.001 | — |
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| 0.60 | 0.30 | 0.14 | 0.03 | — |
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| <.001 | <.001 | <.001 | .06 | — |
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| −0.01 | 0.00 | 0.16 | 0.22 | 0.10 | — |
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| .53 | .79 | <.001 | <.001 | <.001 | — |
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| 0.22 | 0.10 | 0.10 | −0.01 | 0.24 | 0.12 | — |
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| <.001 | <.001 | <.001 | .60 | <.001 | <.001 | — |
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| 0.41 | 0.24 | 0.12 | 0.00 | 0.40 | 0.06 | 0.18 | — |
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| <.001 | <.001 | <.001 | .91 | <.001 | .001 | <.001 | — |
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| 0.10 | 0.06 | 0.15 | 0.11 | 0.10 | 0.06 | 0.07 | 0.10 | — |
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| <.001 | <.001 | <.001 | <.001 | <.001 | .001 | <.001 | <.001 | — |
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| 0.15 | 0.10 | 0.08 | 0.11 | 0.22 | 0.21 | 0.08 | 0.11 | 0.04 | — | ||||||||||
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| <.001 | <.001 | <.001 | <.001 | <.001 | <.001 | <.001 | <.001 | .03 | — | |||||||||||
aBSI: Brief Symptom Inventory.
bIGD: internet gaming disorder.
cNot applicable.
Moderation analyses of 8 coping styles on the association between psychiatric symptoms and symptoms of gaming disorder.
| Models of moderation analyses |
| R2 | R2 change due to the interaction | ||||||
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| 0.179 | 0.003 | .03 | ||||||
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| BSIa | .394 | <.001 |
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| Emotional/social support | −.018 | .25 |
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| BSI×emotional/social support | −.052 | .001 |
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| 0.184 | 0.005 | .002 | ||||||
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| BSI | .377 | <.001 |
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| Active coping | −.056 | <.001 |
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| BSI×active coping | −.071 | <.001 |
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| 0.185 | 0.004 | .004 | ||||||
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| BSI | .316 | <.001 |
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| Self-blame/self-distraction | .090 | <.001 |
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| BSI×self-blame/self-distraction | .069 | <.001 |
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| 0.177 | 0.000 | .40 | ||||||
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| BSI | .400 | <.001 |
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| Humor | .003 | .82 |
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| BSI×humor | −.019 | .21 |
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| 0.178 | 0.001 | .09 | ||||||
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| BSI | .399 | <.001 |
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| Substance use | .030 | .07 |
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| BSI×substance use | −.039 | .02 |
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| 0.184 | 0.003 | .02 | ||||||
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| BSI | .353 | <.001 |
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| Denial | .076 | <.001 |
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| BSI×denial | .053 | .001 |
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| 0.177 | 0.000 | .99 | ||||||
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| BSI | .399 | <.001 |
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| Religion | .019 | .23 |
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| BSI×religion | .000 | .98 |
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| 0.179 | 0.001 | .11 | ||||||
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| BSI | .391 | <.001 |
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| Acceptance | .047 | <.001 |
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| BSI×acceptance | .036 | .02 |
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aBSI: Brief Symptom Inventory.
Figure 1Two-way interaction effect between coping strategies and psychiatric symptoms on gaming disorder. Brief Symptom Inventory represents the scores of Brief Symptom Inventory of psychiatric symptoms. Gaming disorder represents the scores of the 10-Item Internet Gaming Disorder Test. BSI: Brief Symptom Inventory; IGD: internet gaming disorder.
Moderation analyses of player style on the association between psychiatric symptoms and symptoms of gaming disorder.
| Models of moderation analyses |
| R2 | R2 change due to the interaction | ||||||
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| 0.178 | 0.001 | .11 | ||||||
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| BSIa | .394 | <.001 |
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| e-sport | .035 | .03 |
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| BSI×e-sport | .038 | .02 |
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aBSI: Brief Symptom Inventory.