| Literature DB >> 34938849 |
Christian Montag1, Bruno Schivinski2, Halley M Pontes3.
Abstract
In the eleventh revision of the International Classification of Diseases (ICD-11), Gaming Disorder (GD) is distinguished between disordered gaming occurring predominantly online, offline, and unspecified. Currently, no study has investigated whether such a distinction is meaningful in diagnosing disordered gaming. Therefore, a large group of gamers with varied tendencies towards disordered gaming was recruited to examine this issue. A large sample (N = 2,768) was recruited and data were collected on disordered gaming, along with information on their preferred gaming mode and device used to play. The present study shows that the distinction between online and offline gaming mode proposed by the WHO is meaningful because online gamers presented with the highest disordered gaming scores followed by mixed gamers (those stating to equally prefer online and offline gaming), and offline gamers. Finally, it was also observed that the type of device for gaming used associated with disordered gaming levels. Specifically, those reporting mostly to use their desktop computer for gaming showed the highest disordered gaming scores. The present study lends empirical support for the consideration of both gaming mode and gaming device in the study of disordered gaming.Entities:
Keywords: Gaming device; Gaming disorder; Gaming mode; Internet gaming disorder; Offline; Online
Year: 2021 PMID: 34938849 PMCID: PMC8664876 DOI: 10.1016/j.abrep.2021.100391
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Descriptive statistics and differences between scores of males and females.
| Total (n = 2,768) | Males (n = 2,356) | Females (n = 412) | ||
|---|---|---|---|---|
| Weekly time spent gaming | M = 20.39 | M = 20.99 | M = 16.97 | |
| Gaming Disorder | M = 8.69 | M = 8.85 | M = 7.79 | |
| Internet Gaming Disorder | M = 17.44 | M = 17.72 | M = 15.89 | |
| Attention | M = 6.53 | M = 6.48 | M = 6.81 | |
| Loneliness | M = 6.22 | M = 6.16 | M = 6.53 | |
| Depression | M = 13.78 | M = 13.62 | M = 14.69 |
Correlation analysis between metric variables of interest
| Weekly time spent gaming | Gaming Disorder | Internet Gaming Disorder | Attention | Loneliness | Depression | Age | |
|---|---|---|---|---|---|---|---|
| Weekly time spent gaming | |||||||
| Gaming Disorder | |||||||
| Internet Gaming Disorder | |||||||
| Attention Problems | |||||||
| Loneliness | |||||||
| Depression |
All correlations are presented on two tailed level. Please note that with Spearman correlations effect sizes differ slightly (Pearson correlations are reported here as with the large sample size we prefered to present parametric tests throughout). The Spearman correlations can be found alongside the data via the OSF-link in this paper.
Fig. 1Participants stated which device they usually used to play video games. In all devices groups one can see that the most prevailing gaming mode is online. The offline and mixed mode groups are approximately equally large in each device group with the exception of the desktop device, where the mixed group is much larger than the offline mode group, but still smaller than the online mode group.
Associations between different gaming modes (predominantly online, both online and offline, predominantly offline) and gaming variables, attentional problems, loneliness, and depressive tendencies
| Online (n = 1,490) | Mixed (n = 740) | Offline (n = 538) | Results from MANCOVA | |
|---|---|---|---|---|
| Weekly time spent gaming | M = 23.02 | M = 20.66 | M = 12.73 | |
| Gaming Disordera | M = 9.27 | M = 8.51 | M = 7.32 | |
| Internet Gaming Disorderb | M = 18.68 | M = 17.00 | M = 14.63 | |
| Attention Problemsc | M = 6.64 | M = 6.35 | M = 6.45 | |
| Lonelinessd | M = 6.15 | M = 6.25 | M = 6.36 | |
| Depressione | M = 13.91 | M = 13.69 | M = 13.53 |
aTest scores can range between 4 and 20 points.
bTest scores can range between 9 and 45 points.
cTest scores can range between 3 and 15 points.
dTest scores can range between 3 and 15 points.
eTest scores can range between 8 and 32 points.
Fig. 2Gaming Disorder Test scores were highest in the group of participants stating to mainly do online games, followed by the group stating to play mostly both types of games (online and offline) and the offline gamers group. Post hoc tests revealed that all groups differed significantly from each other.
Associations between different gaming devices and gaming variables, attention problems, loneliness, and depressive tendencies
| Console (n = 772) | Desktop-Computer (n = 1441) | Laptop (n = 278) | Mobile device (n = 277) | Results from MANCOVA | |
|---|---|---|---|---|---|
| Weekly time spent gaming | M = 17.11 | M = 24.15 | M = 16.50 | M = 13.91 | |
| Gaming Disordera | M = 8.29 | M = 8.99 | M = 8.47 | M = 8.45 | |
| Internet Gaming Disorderb | M = 16.98 | M = 17.99 | M = 16.68 | M = 16.65 | |
| Attention Problemsc | M = 6.48 | M = 6.44 | M = 6.68 | M = 6.97 | |
| Lonelinessd | M = 5.90 | M = 6.32 | M = 6.59 | M = 6.19 | |
| Depressione | M = 13.65 | M = 13.71 | M = 13.99 | M = 14.25 |
aTest scores can range between 4 and 20 points.
bTest scores can range between 9 and 45 points.
cTest scores can range between 3 and 15 points.
dTest scores can range between 3 and 15 points.
eTest scores can range between 8 and 32 points.