| Literature DB >> 32338617 |
Pieter Vandekerckhove1, Marleen de Mul1, Wichor M Bramer2, Antoinette A de Bont1.
Abstract
BACKGROUND: Generative participatory design (PD) may help in developing electronic health (eHealth) interventions. PD is characterized by the involvement of all stakeholders in creative activities. This is different from the traditional user-centered design, where users are less involved. When looking at PD from a research through design perspective, it is important to summarize the reasons for choosing a certain form of generative PD to further develop its methodology. However, the scientific literature is currently unclear about which forms of PD are used to develop eHealth and which arguments are used to substantiate the decision to use a certain form of generative PD.Entities:
Keywords: co-design; cocreation; eHealth; medical informatics; method; methodology; participatory design; review; telemedicine
Mesh:
Year: 2020 PMID: 32338617 PMCID: PMC7215492 DOI: 10.2196/13780
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Preferred Reporting Items for Systematic Reviews and Meta-Analyses flow diagram. eHealth: electronic health; PD: participatory design.
Description of design phases.
| Design phase | Description |
| Predesign (including fuzzy front end) | Phase of understanding and defining the problem, often these studies would focus on the unmet need of a certain population. |
| Early design | In this phase, there is already some understanding of the problem and the aim is to develop a first concrete idea, often these studies would aim to develop or enhance a first idea or prototype. |
| Post first prototype | In this phase, there is already a first idea for a solution, which will be iterated or enhanced. |
Types of stakeholders included in the participatory design process (n=69).
| Stakeholder | Studies |
| Patient or content expert | [ |
| Care professional | [ |
| Informal caregiver (ie, parent) | [ |
| Designer | [ |
| Software developer | [ |
| Researcher | [ |
Tools (n=69).
| Phase and tools | Studies | |
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| 2D mapping, brainstorm, post-it, mind map, Chinese portrait [ | [ |
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| Prototyping, 2D mockup, 2D design, sketch | [ |
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| Personas | [ |
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| Cards | [ |
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| Artifact for discussion | [ |
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| Storyboarding | [ |
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| Scenarios, customer journey | [ |
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| Service blueprint | [ |
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| Role-play | [ |
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| Design journal notebook | [ |
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| 2D mapping | [ |
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| 2D mockups, sketch | [ |
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| Cards | [ |
|
| Storyboarding | [ |
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| Scenarios | [ |
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| 2D mapping, brainstorm, post-its | [ |
|
| Prototyping, 2D or 3D mockup, sketch | [ |
|
| Persona | [ |
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| Cards | [ |
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| Storyboarding | [ |
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| Scenarios, user journey | [ |
|
| Role-play | [ |
Outcome measures used when electronic health technology and the participatory design method were positively evaluated (n=69).
| Outcomes measures | Studies | |
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| eHealth development (number of ideas for development) | [ |
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| eHealth quality (usability, feasibility) | [ |
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| User outcome (effectiveness) | [ |
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| Quality of ideas (ie, unique ideas) | [ |
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| Understanding of new technology through co-design process | [ |
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| Enablement of clinical knowledge through co-design process | [ |
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| Overall experience | [ |
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| Workshop content in line with the aim | [ |
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| Voices heard (perception) | [ |
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| Balance between voiced patients and care professionals | [ |
aeHealth: electronic health.