| Literature DB >> 35179498 |
Josie Povey1, Michelle Sweet2, Tricia Nagel1, Anne Lowell3, Fiona Shand4, Jahdai Vigona1, Kylie M Dingwall5.
Abstract
BACKGROUND: Digital mental health tools can promote access to culturally safe early intervention mental health services for Aboriginal and Torres Strait Islander young people. Participatory design methodology facilitates user engagement in the co-design of digital resources. However, several challenges have been identified that limit the methodological rigor of this approach.Entities:
Keywords: Aboriginal and Torres Strait Islander; app; decision-making; digital mental health; mobile phone; participatory design; young people
Year: 2022 PMID: 35179498 PMCID: PMC8900920 DOI: 10.2196/28342
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1Timeline of phase 2 Aboriginal and Islander Mental Health Initiative for Youth (AIMhi-Y) app development project activities. IYRG: Indigenous youth reference group.
Figure 2Prototypes used to elicit discussion on design attributes.
Number of youth participants at each co-design workshop or meeting (N=75).
| Workshop or meeting | Remote School, n (%) | Urban School, n (%) | Rehabilitation service, n (%) | IYRGa, n (%) | ||
|
| Male | Female | Male | Female | Mixed gender | Mixed gender |
| 1 | 7 (9) | 6 (8) | 12 (16) | 19 (25) | 4 (5) | 16 (21) |
| 2 | 6 (8) | 5 (7) | 11 (15) | 15 (20) | 5 (7) | 14 (19) |
| 3 | 7 (9) | 6 (8) | 8 (11) | 16 (21) | N/Ab | 8 (11) |
| 4 | 9 (12) | 7 (9) | N/A | N/A | N/A | 6 (8) |
| 5 | N/A | N/A | N/A | N/A | N/A | 5 (7) |
aIYRG: Indigenous youth reference group.
bN/A: not applicable.
Co-design workshop and Indigenous youth reference group participant demographics.
| Variable | Values | ||
|
| |||
|
| Female | 40 (53) | |
|
| Male | 33 (44) | |
|
| Gender diverse | 2 (3) | |
| Age (years; n=56a), mean (SD; range) | 15.14 (1.74; 8-18) | ||
| Reside in a very remote community (n=65a), n (%) | 24 (37) | ||
| English not the main language spoken at home (n=56a), n (%) | 21 (38) | ||
| Not currently engaged in school (n=65a), n (%) | 7 (11) | ||
| Owned a smartphone (n=56a), n (%) | 41 (73) | ||
aOwing to missing data.
Figure 3Participant-drawn storyboards: 'Relationship problems' and 'body stressing'.
Figure 4Participants proposed metaphors: 'We all have feelings' and 'Homepage ideas'.
Aboriginal and Islander Mental Health Initiative for Youth (version 1.0) prioritization of app features for development.
| App features/Included | Not included owing to resource limitations; considered for next version | Justification | ||
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| ||||
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| Low-intensity culturally adapted CBTa intervention (evidence-based) | N/Ab | Gc, Ld, Ye, SPf | |
|
| Stories and prompts to address anxiety and low mood | N/A | L, Y | |
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| Videos | N/A | L, Y | |
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| Mental health information with links to further information | N/A | G, L, Y, SP | |
|
| Minigames to prompt relaxation and real-world activities | N/A | L, Y | |
|
| Self-monitoring of personal goals | Self-monitoring of mood and behavior | L, Y, SP | |
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| Storytelling through characters | N/A | L, Y | |
|
| Real-time engagement | N/A | L, Y, SP | |
|
| Gamification (eg, levels and rewards) | N/A | L, Y | |
|
| Progress and summary page | N/A | L, Y | |
|
| Ability to complete a personalized quest—add names and photos throughout (customization) | Ability to customize characters and notifications and select voice or language settings | G, L, Y, SP | |
|
| N/A | Notifications to remind users of program benefits and encourage use | L, Y | |
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| Simple and intuitive interface | N/A | G, L, Y, SP | |
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| Smooth, easy to use, accurate, and logical flow | N/A | G, L, Y | |
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| Aesthetic and minimalist design | N/A | G, L, Y, SP | |
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| Culturally relevant graphics tailored to target group | N/A | G, L, Y, SP | |
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| Simple, concrete, confident, hopeful, nonclinical, nonbiased language, and matched to the literacy level of users | N/A | G, L, Y, SP | |
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| Mechanisms to support literacy (eg, visual prompts and cues, use of metaphors, and minimal written content) | Mechanisms to support literacy (eg, audio of all app content) | L, Y, SP | |
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| Indigenous language words used within English text in line with stories | Full integration of multiple Indigenous languages throughout | L, Y | |
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| Up-to-date, available, and understandable privacy policy | N/A | G, L | |
|
| N/A | Regularly monitored security | G, L | |
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| N/A | Password protection—optional | G, L, Y, SP | |
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| Easily accessible links to crisis support | N/A | G, L, Y, SP | |
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| Experimental trials to examine efficacy | N/A | G, L | |
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| Analytics (use data) | N/A | G, L | |
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| N/A | The ability for users to provide feedback | G, L | |
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| N/A | Assessments embedded with prompts at different time points | G, L | |
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| Compatible with mobile phone—currently only Android | Compatible with all platforms | G, L, Y, SP | |
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| Suitable for supported or self-driven use | N/A | L, SP | |
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| Offline use available | N/A | L, Y | |
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| N/A | Users made aware of data use | G | |
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| N/A | Multi-user tablet version | SP | |
aCBT: cognitive behavioral therapy.
bN/A: not applicable.
cG: guidelines.
dL: recommended in the literature.
eY: youth preference.
fSP: service provider preference.
Figure 5Selected screenshots from Aboriginal and Islander Mental Health Initiative for Youth app (version 1.0).