| Literature DB >> 32283803 |
Doris X Y Chia1, Charis W L Ng1, Gomathinayagam Kandasami1, Mavis Y L Seow2,3, Carol C Choo4, Peter K H Chew5, Cheng Lee1, Melvyn W B Zhang1,6.
Abstract
This meta-analytic review aimed to examine the pooled prevalence rates of Internet addiction and gaming disorders in Southeast Asia. Several databases including PubMed, MEDLINE, PsycINFO, Web of Science, Embase, and Cochrane Central were searched and a total of 24 studies were included in this study. The selection of studies was conducted in accordance to the preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines. Two meta-analyses were conducted to examine data on Internet addiction and gaming disorders separately. A random-effects model was employed to derive the pooled prevalence rate. Mixed-effects meta-regression and subgroup analyses were performed to examine the moderators of the between-study heterogeneity. Publication bias was tested using the Egger's regression test and funnel plot. Only seven out of the 11 Southeast Asian countries were represented in the literature. All except for two of the included studies were cross-sectional in nature. The findings revealed a pooled prevalence rate of 20.0% (95% confidence interval: 14.5%-27.0%) and 10.1% (95% confidence interval: 7.3%-13.8%) for Internet addiction and gaming disorders respectively. Mean age and study population were significant moderators of the between-study heterogeneity in the prevalence rates of gaming disorders such that samples involving older participants showed higher prevalence rate than those involving younger individuals. Country of study was found to be significant moderator of the between-heterogeneity for both Internet addiction and gaming disorders, however the findings should be interpreted with caution due to the small and unbalanced sample sizes. There was no significant publication bias. Such epidemiology research should be extended to the Southeast Asian countries that have not been studied or are under-studied. Given that the prevalence rates appear to be higher in Southeast Asia than in other world regions, future research should also explore the factors behind these inter-regional differences. Further longitudinal studies should also be conducted to examine the trajectories of such disorders.Entities:
Keywords: Internet addiction; Southeast Asia; gaming disorders; meta-analysis; prevalence
Year: 2020 PMID: 32283803 PMCID: PMC7177828 DOI: 10.3390/ijerph17072582
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Flowchart depicting the process of study selection.
Characteristics of the included studies on Internet addiction.
| Paper | Country | Study Design | Population | Sample Size | Sample Characteristics | Assessment Tool | Prevalence |
|---|---|---|---|---|---|---|---|
| Ainin et al. (2017) [ | Malaysia | Cross-sectional | Adults | 1000 | 50.3% males and 49.7% females | 20-item Young’s Internet Addiction Test (IAT) | 13.3% |
| Azmi et al. (2019) [ | Malaysia | Cross-sectional | Adolescents | 178 | 36.5% males and 63.5% females | Malay Validated Internet Addiction Test (MVIAT) | 23.0% |
| Boonvisudhi et al. (2017) [ | Thailand | Cross-sectional | Adults | 705 | N.A.% males and N.A.% females | Young Diagnostic Questionnaire (YDQ) | 24.4% |
| Ching et al. (2017) [ | Malaysia | Cross-sectional | Adults | 426 | 36.6% males and 63.4% females | MVIAT | 36.9% |
| Ke et al. (2018) [ | Malaysia | Longitudinal | Adolescents | 157 | 46.0% males and 54.0% females | Problematic Internet Use Questionnaire (PIUQ) | 92.4% (Time 1) |
| Mak et al. (2014a) [ | Malaysia | Cross-sectional | Adolescents | 969 | 46.0% males and 54.0% females | IAT | 2.4% |
| Mak et al. (2014b) [ | Philippines | Cross-sectional | Adolescents | 999 | 38.5% males and 61.5% females | IAT | 4.9% |
| Ng et al. (2015) [ | Malaysia | Cross-sectional | Adults | 164 | 34.1% males and 65.9% females | YDQ | 43.9% |
| Norhizan et al. (2019) [ | Malaysia | Cross-sectional | Adults | 674 | 23.0% males and 77.0% females | IAT | 4.7% |
| Othman et al. (2017) [ | Malaysia | Cross-sectional | Adults | 267 | 13.9% males and 86.1% females | MVIAT | 1.1% |
| Simcharoen et al. (2018) [ | Thailand | Cross-sectional | Adults | 324 | 43.2% males and 56.8% females | Thai version of the IAT | 0.6% |
| Siraj et al. (2015) [ | Malaysia | Cross-sectional | Adults | 176 | 26.7% males and 73.3% females | Internet Addiction Diagnostic Questionnaire (IADQ) | 20.5% |
| Subramaniam et al. (2008) [ | Singapore | Cross-sectional | Adolescents | 2735 | 49.3% males and 50.6% females | >5 h spent on the Internet per day | 17.1% |
| Tang et al. (2017a) [ | Singapore | Cross-sectional | Adults | 1107 | 37.4% males and 62.6% females | 12-item Young’s IAT | 4.9% |
| Tang et al. (2018a) [ | Singapore | Cross-sectional | Adults | 1119 | 38.0% males and 61.9% females | 12-item Young’s IAT | 9.3% |
| Tran et al. (2017a) [ | Vietnam | Cross-sectional | Adolescents and Adults | 566 | 38.9% males and 61.1% females | Vietnamese version of the 12-item IAT | 21.2% |
| Tran et al. (2017b) [ | Vietnam | Cross-sectional | Adolescents and Adults | 589 | 36.8% males and 63.2% females | Vietnamese version of the 12-item IAT | 20.9% |
| Turnbull et al. (2018a) [ | Indonesia | Cross-sectional | Adults | 231 | N.A. % males and N.A. % females | YDQ | 38.5% |
| Turnbull et al. (2018b) [ | Malaysia | Cross-sectional | Adults | 1023 | N.A. % males and N.A. % females | YDQ | 28.9% |
| Turnbull et al. (2018c) [ | Myanmar | Cross-sectional | Adults | 386 | N.A. % males and N.A. % females | YDQ | 16.1% |
| Turnbull et al. (2018d) [ | Thailand | Cross-sectional | Adults | 783 | N.A. % males and N.A. % females | YDQ | 52.4% |
| Turnbull et al. (2018e) [ | Vietnam | Cross-sectional | Adults | 817 | N.A. % males and N.A. % females | YDQ | 37.5% |
| Balhara et al. (2019) [ | Vietnam | Cross-sectional | Adults | 617 | 28.0% males and 72.0% females | Generalized Problematic Internet Use Scale-2 (GPIUS2) | 11.7% |
N.A.: Not Available; SD: Standard Deviation.
Characteristics of the included studies for Internet Gaming Disorder/Gaming Disorder.
| Paper | Country | Study Design | Population | Sample Size | Sample Characteristics | Assessment Tool | Prevalence |
|---|---|---|---|---|---|---|---|
| Apisitwasana et al. (2017) [ | Thailand | Cross-sectional | Children | 295 | 52.9% males and 47.1% females | Game Addiction Screening Test (GAST) | 7.5% |
| Choo et al. (2010) [ | Singapore | Cross-sectional | Children and Adolescents | 2998 | 72.7% males and 27.3% females | 10-item screening tool based on DSM-IV Pathological Gambling | 8.7% |
| Chupradit et al. (2019) [ | Thailand | Cross-sectional | Adolescents | 242 | 33.5% males and 66.5% females | GAST | 5.8% |
| Gentile et al. (2011) [ | Singapore | Longitudinal | Children and Adolescents | 2998 | 72.7% males and 27.3% females | 10-item screening tool based on DSM-IV Pathological Gambling | 9.9% (Time 1) |
| Subramaniam et al. (2016) [ | Singapore | Cross-sectional | Adolescents and Adults | 972 | 63.2% males and 36.8% females | Internet Gaming Disorder Questionnaire (IGDQ) | 17.7% |
| Taechoyotin et al. (2020) [ | Thailand | Cross-sectional | Adolescents | 5497 | 48.1% males and 37.6% females | Thai Version of the Internet gaming disorder test (IGD-20 Test) | 5.4% |
| Tang et al. (2017b) [ | Singapore | Cross-sectional | Adults | 1107 | 37.4% males and 62.6% females | 12-item Problematic Online Gaming Questionnaire | 15.4% |
| Tang et al. (2018b) [ | Singapore | Cross-sectional | Adults | 1119 | 38.0% males and 61.9% females | 12-item Problematic Online Gaming Questionnaire | 15.4% |
Figure 2Forest plot of prevalence rates of Internet addiction.
Meta-regression of mean age and proportion of male participants on prevalence rates of Internet addiction.
| Moderators | Number of Studies Used | Slope | Standard Error | 95% CI: Lower Limit | 95% CI: Upper Limit |
|
|
|---|---|---|---|---|---|---|---|
| Mean age | 16 | −0.084 | 0.112 | −0.303 | 0.136 | −0.746 | 0.456 |
| Proportion of male participants | 17 | 7.024 | 3.828 | −0.479 | 14.527 | 1.835 | 0.067 |
CI: Confidence Interval.
Subgroup analyses on the effect of country and population the prevalence rates of Internet addiction.
| Subgroups | No. of Studies Used | Pooled Prevalence (%) | 95% CI | |
|---|---|---|---|---|
| Indonesia | 1 | 38.5 | 32.4–44.9 | |
| Malaysia | 10 | 19.2 | 10.6–32.3 | |
| Myanmar | 1 | 16.1 | 12.8–20.1 | |
| Philippines | 1 | 4.9 | 3.7–6.4 | |
| Singapore | 3 | 9.4 | 4.5–18.5 | |
| Thailand | 3 | 44.7 | 24.8–66.5 | |
| Vietnam | 4 | 21.6 | 12.8–34.1 | 0.000 * |
| Overall: | 23 | 17.0 | 15–19.1 | |
| Adults | 16 | 20.1 | 13.6–28.8 | |
| Adolescents | 5 | 19.6 | 6.6–45.4 | |
| Adolescents and Adults | 2 | 21.0 | 18.8–23.5 | |
| Overall: | 23 | 21.0 | 18.8–23.3 | 0.966 |
CI: Confidence Interval. p < 0.001 *.
Figure 3Forest plot of prevalence rates of gaming disorders.
Meta-regression of mean age and proportion of male participants on prevalence rates of gaming disorders.
| Moderators | Number of Studies Used | Slope | Standard Error | 95% CI: Lower Limit | 95% CI: Upper Limit |
|
|
|---|---|---|---|---|---|---|---|
| Mean age | 5 | 0.065 | 0.007 | 0.051 | 0.079 | 9.250 | 0.000 * |
| Proportion of male participants | 8 | 0.027 | 1.144 | −2.216 | 2.269 | 0.023 | 0.981 |
CI: Confidence Interval. p < 0.001 *.
Subgroup analyses on the effect of country and population the prevalence rates of gaming disorders.
| Subgroups | No. of Studies Used | Pooled Prevalence (%) | 95% CI | |
|---|---|---|---|---|
| Singapore | 5 | 13.0 | 9.8–17.0 | |
| Thailand | 3 | 5.7 | 4.8–6.7 | |
| Overall: | 8 | 6.9 | 6.0–7.9 | 0.000 * |
| Adults | 2 | 15.4 | 14.0–17.0 | |
| Adolescents | 2 | 5.4 | 4.9–6.0 | |
| Children | 1 | 7.5 | 5.0–11.1 | |
| Children and Adolescents | 2 | 9.3 | 8.2–10.5 | |
| Adolescents and Adults | 1 | 17.7 | 15.4–20.2 | |
| Overall: | 8 | 10.2 | 9.6–10.8 | 0.000* |
CI: Confidence Interval. p < 0.001 *.