| Literature DB >> 34797777 |
Sari Castrén1,2,3, Johanna Järvinen-Tassopoulos1,4, Kirsimarja Raitasalo1,5.
Abstract
BACKGROUND AND AIMS: The convergence of gaming and gambling may pose a risk for adolescents. Thus, it is important to find out how these behaviours are associated with other addictive behaviours in order to develop efficient preventive measures for youth. The aim of this study was to examine 1) whether problematic gaming and money used for gaming activities are risk factors for gambling, and 2) what kind of impact adolescents' substance use along with other factors related to friends and parents have on this association.Entities:
Keywords: ESPAD; adolescence; digital games; gambling; gaming; youth
Year: 2021 PMID: 34797777 PMCID: PMC8987419 DOI: 10.1556/2006.2021.00076
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Distributions of the used variables, proportions of ‘‘yes’’ answers by gender (N = 4,528)
| Boys % (n) | Girls % (n) | Total % (n) | |
| Gambling in the past 12 months | 48.1% (1,071) | 27.4% (617) | 37.7% (1,687) |
| Problematic gaming | 22.7% (505) | 3.6% (81) | 13.1% (586) |
| Used money for digital games | 19.8% (440) | 2.2% (56) | 10.9% (490) |
| Parents' education beyond secondary school | 77.6% (1,690) | 79.2% (1,741) | 78.4% (3,431) |
| Daily smoking | 6.0% (134) | 7.2% (162) | 6.6% (296) |
| Alcohol use past 12 months | 60.5% (1,315) | 60.2% (1,328) | 60.3% (2,643) |
| Drug use past 12 months | 11.7% (253) | 8.4% (186) | 10.0% (439) |
| Parents know about Fridays | 89.5% (1,952) | 88.8% (1,978) | 89.1% (3,930) |
| Going out weekly with friends | 66.1% (1,454) | 60.4% (1,348) | 63.2% (2,803) |
Proportions of students and their past 12 months gambling with background factors, %(n) with Rao-Scott's chi square test results
| All | Past 12 months gambling | ||
| 38% (1,687) | |||
| % (no.) | p(chisq) | ||
| Gender | Boy | 48 (1,071) | |
| Girl | 27 (617) | <0.0001 | |
| Parents' education beyond secondary school | Yes | 38 (1,320) | |
| No | 35 (328) | ns | |
| Problematic gaming | Yes | 42 (246) | |
| No | 37 (1,442) | ns | |
| Used money for digital games | Yes | 51 (250) | |
| No | 36 (1,437) | <0.0001 | |
| Daily smoking | Yes | 55 (163) | |
| No | 36 (1,518) | <0.0001 | |
| Alcohol use past 12 months | Yes | 45 (1,183) | |
| No | 26 (456) | <0.0001 | |
| Drug use past 12 months | Yes | 57 (248) | |
| No | 35 (1,391) | <0.0001 | |
| Parents know about Fridays | Yes | 35 (1,393) | |
| No | 54 (261) | <0.0001 | |
| Going out weekly with friends | Yes | 43 (1,199) | |
| No | 29 (474) | <0.0001 | |
The effect of problematic gaming and money used for gaming adjusted for the background factors on the risk of gambling in the past 12 months, odds ratios with 95% confidence levels
| Model 1 | Model 2 | |
| OR (95% CL) | AOR (95% CL) | |
| Problematic gaming and money used for gaming (ref = none of these) | ||
| Problematic gaming alone | 1.215 (0.940–1.571) | 1.023 (0.770–1.359) |
| Money used for gaming alone | 1.977 (1.480–2.640) | 1.479 (1.094–1.999) |
| Both | 1.705 (1.180–2.463) | 1.145 (0.756–1.734) |
| Gender (ref = girl) | 2.308 (1.883–2.828) | |
| Daily smoking (ref = no) | 1.252 (0.862–1.819) | |
| Alcohol use past 12 months (ref = no) | 1.859 (1.488–2.322) | |
| Any drug use past 12 months (ref = no) | 1.404 (1.072–1.839) | |
| Parents don't know about Fridays (ref = yes) | 1.588 (1.236–2.042) | |
| Going out weekly with friends (ref = no) | 1.359 (1.127–1.639) |
Model 1: The effect of the gaming variable alone.
Model 2: The effect of the gaming variable adjusted for other background variables.