| Literature DB >> 34054619 |
Kristiana Siste1, Enjeline Hanafi1, Lee Thung Sen1, Belinda Julivia Murtani1, Hans Christian1, Albert Prabowo Limawan1, Levina Putri Siswidiani1.
Abstract
Introduction: Physical distancing policy during coronavirus disease 2019 (COVID-19) pandemic requires adolescents to spend most of their time at home, thus increasing Internet use duration. Limited social interaction with their peers may lead to loneliness and an increased risk of mental health among adolescents. This study aimed to assess the prevalence of Internet addiction (IA) among adolescents and analyze the influence of psychosocial factors toward the heightened risk of IA during the COVID-19 pandemic.Entities:
Keywords: Indonesia; adolescents; coronavirus disease 2019; internet addiction; lockdown; physical distancing; psychopathology; sleep quality
Year: 2021 PMID: 34054619 PMCID: PMC8153226 DOI: 10.3389/fpsyt.2021.665675
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Descriptive psychometric and demographic data of respondents by KDAI classification.
| Age | 17 (16,19) | 18 (16,19) | 1.53 | 17.38 ± 2.24 | 18 (16,19) |
| First Age of Internet Use | 11 (9,3) | 12 (10,14) | 7.41 | 11.71 ± 2.55 | 12 (10,13) |
| Internet Duration During COVID-19 | 12 (8,16) | 11 (6.75, 15) | −4.15 | 11.61 ± 6.14 | 12 (7,15) |
| Internet Duration Before COVID-19 | 6 (4.5, 10) | 6 (4,10) | −2.05 | 7.27 ± 4.89 | 6 (4,10) |
| PSQI | 6 (4,9) | 5 (3,7) | −10.47 | 5.65 ± 2.98 | 5 (3,7) |
| Internalization | 9 (6,11) | 6 (4,9) | −13.56 | 6.94 ± 3.79 | 7 (4,10) |
| Externalization | 7 (5,9) | 5 (3,7) | −14.49 | 5.51 ± 2.93 | 5 (3,7) |
| Prosocial | 8 (6,9) | 8 (7,10) | 6.23 | 7.70 ± 2.41 | 8 (7,10) |
| KDAI | 130 (118, 143) | 64 (47, 84) | −36.99 | 76.29 ± 39.30 | 73 (51, 98) |
Mann–Whitney U-test statistic.
p < 0.05;
p < 0.001.
IQR, interquartile range; SD, standard deviation.
Sociodemographic and COVID-19-related variables stratified by Internet addiction.
| Male | 140 (24.8) | 485 (20.5) | 5.00 | 625 (21.3) |
| Female | 425 (75.2) | 1,882 (79.5) | 2,307 (78.7) | |
| No | 542 (95.9) | 2,287 (96.6) | 0.64 | 2,829 (96.5) |
| Yes | 23 (4.1) | 80 (3.4) | 103 (3.5) | |
| Increased | 527 (93.3) | 2,101 (88.8) | 10.97 | 2,628 (89.6) |
| Decreased | 13 (2.3) | 67 (2.8) | 80 (2.7) | |
| Unchanged | 25 (4.4) | 199 (8.4) | 224 (7.6) | |
| Social media | 166 (29.4) | 551 (23.3) | 26.73 | 717 (24.5) |
| Games online | 26 (4.6) | 60 (2.5) | 86 (2.9) | |
| Information seeking | 61 (10.8) | 246 (10.4) | 307 (10.5) | |
| Shopping | 1 (0.2) | 3 (0.1) | 4 (0.1) | |
| Entertainment | 28 (5.0) | 94 (3.2) | 122 (4.2) | |
| Virtual relationship | 0 (0) | 1 (0) | 1 (0) | |
| Online gambling | 1 (0.2) | 0 (0) | 1 (0) | |
| Online pornography | 0 (0) | 0 (0) | 0(0) | |
| Work/Education/Online training | 282 (49.9) | 1412 (59.7) | 1,694 (57.8) | |
Chi-square test.
p < 0.05;
p < 0.01;
p < 0.001.
Regression analysis between sociodemographic, Internet usage characteristics, PSQI, and SDQ with KDAI during COVID-19 pandemic.
| Age | – | −0.62 (−1.60, 0.36) | 0.08 (−0.91, 1.07) | −0.02 (−0.96, 0.93) |
| Female | 2,307 (78.7) | Reference | ||
| Male | 625 (21.3) | 6.34 | 2.56 (−1.57, 6.69) | 3.33 (−0.62, 7.29) |
| Up to Junior High school | 895 (30.5) | Reference | ||
| Senior High school | 1,829 (62.4) | −1.92 (−6.53, 2.69) | −0.90 (−5.38, 3.58) | −1.33 (−5.61, 2.94) |
| Higher Education | 208 (7.1) | −2.79 (−9.81, 4.23) | 0.88 (−5.93, 7.69) | 1.87 (−4.63, 8.37) |
| Students | 2,824 (96.3) | Reference | ||
| Professionals | 74 (2.5) | −3.29 (−12.46, 5.88) | −1.05 (−10.02, 7.93) | 0.20 (−8.36, 8.75) |
| Homemakers | 11 (0.4) | 13.04 (−10.03, 36.12) | 11.25 (−11.13, 33.62) | 9.63 (−11.66, 30.92) |
| Office Workers/Proprietors | 11 (0.4) | 1.58 (−21.59, 24.75) | 2.03 (−20.44, 24.50) | 5.59 (−15.81, 26.99) |
| Unemployed | 12 (0.4) | 34.45 | 28.72 | 25.48 |
| Low | 1,049 (35.8) | Reference | ||
| Lower Middle | 1,297 (44.2) | 3.66 | 0.58 (−2.55, 3.72) | 0.87 (−2.12, 3.87) |
| Upper Middle | 434 (14.8) | 11.33 | 1.50 (−3.07, 6.08) | 1.93 (−2.42, 6.29) |
| High | 152 (5.2) | 12.23 | −1.20 (−8.03, 5.63) | 0.68 (−5.84, 7.21) |
| Do Not Implement PSBB | 442 (15.1) | Reference | ||
| Implement PSBB | 2,490 (84.9) | 0.079 (−4.04, 4.19) | −2.02 (−6.05, 2.01) | −0.62 (−4.46, 3.23) |
| Do Not Practice | 113 (3.9) | Reference | ||
| Practice | 2,819 (96.1) | −0.59 (−7.94, 6.76) | −1.91 (−9.04, 5.21) | −0.31 (−7.12, 6.50) |
| No | 2,829 (96.5) | Reference | ||
| Yes | 103 (3.5) | 4.62 (−3.04, 12.28) | 2.93 (−4.49, 10.36) | 1.84 (−5.23, 8.92) |
| No Change | 224 (7.6) | Reference | ||
| Increase | 2,628 (89.6) | – | 9.37 | 8.91 |
| Decrease | 80 (2.7) | – | 10.08 | 6.31 (−2.97, 15.59) |
| – | – | 0.59 | 0.38 | |
| – | – | −0.16 (−0.58, 0.26) | −0.02 (−0.42, 0.38) | |
| – | – | −1.94 | −1.77 | |
| <50,000 | 224 (7.6) | Reference | ||
| 50,000–100,000 | 978 (33.4) | – | 0.98 (−4.61,6.58) | 2.30 (−3.03, 7.63) |
| 100,000–150,000 | 565 (19.3) | – | 2.65 (−3.44, 8.74) | 4.75 (−1.06, 10.55) |
| 150,000–200,000 | 0 (0) | – | 0 | 0 |
| 200,000–250,000 | 213 (7.3) | – | 6.03 (−1.27, 13.34) | 5.70 (−1.26, 12.66) |
| >250,000 | 952 (32.5) | – | 2.96 (−2.79, 8.70) | 4.42 (−1.06, 10.55) |
| Social Media | 717 (24.5) | – | 5.40 | 4.32 |
| Games Online | 86 (2.9) | – | 14.56 | 12.12 |
| Information Seeking | 307 (10.5) | – | 4.02 (−0.62, 8.67) | 3.33 (−1.09, 7.76) |
| Shopping | 4 (0.1) | – | 11.35 (−25.67, 48.36) | 9.75 (−25.53, 45.02) |
| Entertainment | 122 (4.2) | – | 2.34 (−4.80, 9.48) | 2.41 (−4.40, 9.21) |
| Virtual Relationship | 1 (0) | – | −76.61 | −92.30 |
| Online Gambling | 1 (0) | – | 84.04 | 67.09 (−4.10, 138.27) |
| Online Pornography | 0 (0) | – | 0 | 0 |
| Work/Education/Online Training | 1,694 (57.8) | Reference | ||
| Normal | 1,604 (54.7) | Reference | ||
| Sleep Problems | 1,328 (45.3) | – | – | 8.15 |
| Close to Average | 2,402 (81.9) | Reference | ||
| Slightly High | 274 (9.3) | – | – | 12.68 |
| High | 149 (5.1) | – | – | 18.21 |
| Very High | 107 (3.6) | – | – | 17.24 |
| Close to Average | 2,264 (77.2) | Reference | ||
| Slightly High | 376 (12.8) | – | – | 13.90 |
| High | 190 (6.5) | – | – | 12.26 |
| Very High | 102 (3.5) | – | – | 15.26 |
| Close to Average | 2204 (75.2) | Reference | ||
| Slightly Low | 280 (9.5) | – | – | 8.93 |
| Low | 176 (6.0) | – | – | 7.91 |
| Very Low | 272 (9.3) | – | – | 7.38 |
| 0.022 | 0.081 | 0.088 | ||
| 5.58 | 7.95 | 31.30 | ||
In Indonesian rupiahs.
p < 0.05;
p ≤ 0.01;
p ≤ 0.001.
Figure 1Model of significant path analysis among variables. Values represent the path coefficients. For clarity, some nonsignificant path coefficients (e.g., between suspected/confirmed COVID-19 cases and SDQ subscales) and control variables (age, gender, duration of Internet usage, and household income) are not shown in the figure. Gender [β = 0.072, p ≤ 0.001, 95% CI (0.038, 0.105)], household income [β = 0.044, p < 0.05, 95% CI (0.009, 0.084)], and duration of Internet usage [β = 0.070, p ≤ 0.01, 95% CI (0.022, 0.118)] were significantly correlated to Internet addiction while biological age was not.