| Literature DB >> 35789815 |
Andrzej Cudo1, Mateusz Dobosz2, Mark D Griffiths3, Daria J Kuss3.
Abstract
The present study investigated the relationship between problematic video gaming (PVG) and early maladaptive schemas (EMSs) among male and female gamers. Additionally, the present study investigated depression and anxiety as mediators in the relationship between EMSs and PVG. The study comprised 673 videogame players (391 female gamers) aged from 18 to 38 years. PVG was assessed using the nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). Depression and anxiety symptoms were assessed using the Hospital Anxiety and Depression Scale (HADS). EMS dimensions were assessed using the Young Schema Questionnaire (YSQ-S3). Results suggested that EMSs such as practical incompetence/dependence were positively related to PVG. The findings showed gender differences in these relationships. The vulnerability to harm or illness, enmeshment and subjugation schemas were positively related to PVG among male gamers. However, depression and anxiety did not mediate the relationship between EMSs and PVG. These findings may contribute to a better understanding of mechanisms related to PVG development, which are associated with maladaptive schemas. Supplementary Information: The online version contains supplementary materials available at 10.1007/s11469-022-00858-2.Entities:
Keywords: Anxiety; Depression; Early maladaptive schemas; Gamers; Problematic video gaming
Year: 2022 PMID: 35789815 PMCID: PMC9244023 DOI: 10.1007/s11469-022-00858-2
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 11.555
Description of early maladaptive schemas
| Dimension (Bach et al., | Dimension description | Schemas | Schemas description |
|---|---|---|---|
| Disconnection and rejection | The schema in this group is about an upbringing devoid of emotion and not satisfying the need for closeness, security or understanding. This concerns unpredictable and impulsive environments such as an incomplete family, a dysfunctional family or a family with an alcohol problem | Emotional deprivation | The conviction of the invalidity of one’s own emotional needs, as well as the inability of other people to satisfy them. These needs may include being loved, being close and feeling attached (care); being listened to and understood (empathy); and support (protection). It occurs when parents do not meet the child’s basic needs |
| Defectiveness/unlovability | The belief that ‘there’s something wrong with me’, that you have some observable flaw. It occurs when a child is ridiculed or strongly criticised by parents, siblings or other people | ||
| Mistrust | The belief that other people are hurting and exploiting, threatening. It arises when a child experiences injustice, insult or mockery from others | ||
| Social isolation/alienation | The conviction that you are completely different from other people, not fit for society. It arises when a child is brought up in a family that is very different from those around him or her or experiences a feeling of being different from other children | ||
| Emotional inhibition | The belief that it is necessary to suppress one’s own emotions and that throwing them away is bad. It develops when parents punish a child for expressing feelings, spontaneity, playing and discourage it | ||
| Pessimism/worry | Excessive focus on the negative aspects of life, while underestimating the positive. It arises in families where parents experience strong fear and anxiety | ||
| Impaired autonomy and performance | The schema in this group refers to an upbringing in which the child was not motivated to make decisions on their own, and their decisions were challenged, criticised or ridiculed. The family environment reduced self-confidence and a sense of doing things, which created an uncertain and weak image of self | Practical incompetence/dependence | The conviction that one is not able to cope with everyday difficulties, make the right decision or make a good choice, and therefore relies on others. It occurs when parents do not allow their child to be independent and self-reliant, and criticise or challenge their decisions |
| Vulnerability to harm or illness | The constant fear that something terrible could happen at any time. It is most often created by anxious parents, who present the world as dangerous and threatening | ||
| Abandonment | The belief that loved ones will sooner or later leave. It occurs when a child experiences a physical or mental separation from their parent, e.g. when one parent works and lives in another country, is emotionally absent and shows no interest | ||
| Enmeshment | Arises under the influence of too much emotional involvement of a close person (parent or partner), such as excessive control or overprotection. It causes difficulties in becoming aware of one’s own opinions or needs | ||
| Failure to achieve | The conviction that it is not possible to achieve as much as others due to poorer competence/ability. It occurs when a child experiences severe criticism with a lack of support from their loved ones (i.e. parents and/or siblings) | ||
| Subjugation | The conviction of being forced to submit to others to avoid negative consequences. It arises when parents force their opinions and are in strong control of their child | ||
| Excessive accountability and standards | This group of schemas is concerned with upbringing, which was dominated by high expectations of the child often impossible to meet and a perfectionist approach to achievements. They concern family environments, where punishment for offenses was predominant while undervaluing successes, as well as an increased sense of responsibility | Self-sacrifice | The tendency to help others too much at the expense of one’s own needs. It occurs when a child is overburdened with responsibility, e.g. feels responsible for the good mood of their parents |
| Unrelenting standards | The belief that whatever you do, it is never good enough. It is created under the influence of high demands, parents’ pressure for achievements and love for success | ||
| Self-punitiveness | The conviction that everyone deserves severe punishment for their misconduct. It occurs when a child experiences a lack of forbearance, compassion and austerity on the part of the parents | ||
| Impaired limits | This group of schemas refers to an overprotective educational attitude, in which handicap, lack of limitations, rules or boundaries prevailed. Parents also display narcissistic behaviour, and create themselves as an ‘exemplary family’ | Entitlement/superiority | The conviction that you are someone special, privileged and better, therefore disregarding the needs or opinions of others. It occurs when parents do not set boundaries or spoil the child excessively |
| Insufficient self-control/self-discipline | A reduced level of impulse braking, frustration tolerance and poor self-discipline. It occurs when parents do not maintain rules and discipline in raising their children | ||
| Admiration/recognition seeking | A strong need for social approval, often at the expense of one’s own needs; a need to adapt. It arises when parents impose their own opinion on a child, and give them only conditional love |
Hypotheses regarding the relationship between early maladaptive schemas and problematic video gaming
| H1: PVG will be positively associated with the EMSs included in the impaired autonomy and performance dimension |
| H1a: PVG will be positively associated with practical incompetence/dependence |
| H1b: PVG will be positively associated with vulnerability to harm and illness |
| H1c: PVG will be positively associated with abandonment |
| H1d: PVG will be positively associated with enmeshment |
| H1e: PVG will be positively associated with failure to achieve |
| H1f: PVG will be positively associated with subjugation |
| H2: PVG will be positively associated with the EMSs included in the disconnection and rejection dimension |
| H2a: PVG will be positively associated with emotional deprivation |
| H2b: PVG will be positively associated with defectiveness/unviability |
| H2c: PVG will be positively associated with mistrust |
| H2d: PVG will be positively associated with social isolation/alienation |
| H2e: PVG will be positively associated with emotional inhibition |
| H2f: PVG will be positively associated with pessimism/worry |
Correlation coefficients between gaming characteristics, PVG, anxiety, depression and early maladaptive schemas among female (n = 391) and male gamers (n = 282)
| Variables | Female gamers ( | Male gamers ( | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Problematic video gaming | Number of gaming hours per week | Action games | Anxiety | Depression | Problematic video gaming | Number of gaming hours per week | Action games | Anxiety | Depression | |||
| Number of gaming hours per week | 0.49*** | 0.43*** | ||||||||||
| Action games (0—no; 1—yes) | 0.35*** | 0.39*** | 0.30*** | 0.34*** | ||||||||
| Anxiety | 0.15** | − 0.01 | − 0.03 | 0.22*** | − 0.04 | 0.01 | ||||||
| Depression | 0.21*** | 0.06 | − 0.01 | 0.56*** | 0.19** | 0.05 | 0.08 | 0.61*** | ||||
| Early maladaptive schemas | DR | Emotional/deprivation | 0.22*** | 0.09 | 0.05 | 0.36*** | 0.46*** | 0.24*** | 0.04 | 0.12* | 0.34*** | 0.46*** |
| Defectiveness/unlovability | 0.26*** | 0.07 | 0.04 | 0.46*** | 0.56*** | 0.25*** | 0.01 | 0.06 | 0.46*** | 0.48*** | ||
| Mistrust | 0.15** | 0.02 | 0.01 | 0.58*** | 0.47*** | 0.31*** | 0.07 | 0.15* | 0.54*** | 0.42*** | ||
| Social isolation/alienation | 0.29*** | 0.07 | 0.10* | 0.50*** | 0.50*** | 0.24*** | 0.04 | 0.11 | 0.52*** | 0.47*** | ||
| Emotional inhibition | 0.18*** | 0.05 | 0.04 | 0.34*** | 0.39*** | 0.20** | 0.06 | 0.06 | 0.45*** | 0.48*** | ||
| Pessimism/worry | 0.16** | 0.02 | 0.01 | 0.66*** | 0.53*** | 0.29*** | 0.03 | 0.13* | 0.68*** | 0.49*** | ||
| IAP | Practical incompetence/dependence | 0.30*** | − 0.01 | − 0.01 | 0.45*** | 0.49*** | 0.32*** | 0.07 | 0.10 | 0.44*** | 0.46*** | |
| Vulnerability to harm or illness | 0.13* | − 0.04 | − 0.02 | 0.60*** | 0.45*** | 0.34*** | 0.03 | 0.08 | 0.62*** | 0.48*** | ||
| Abandonment | 0.14** | 0.00 | − 0.06 | 0.50*** | 0.41*** | 0.24*** | 0.04 | 0.04 | 0.57*** | 0.38*** | ||
| Enmeshment | 0.18*** | 0.04 | 0.01 | 0.31*** | 0.30*** | 0.33*** | − 0.04 | 0.02 | 0.27*** | 0.29*** | ||
| Failure to achieve | 0.30*** | 0.07 | 0.05 | 0.46*** | 0.58*** | 0.33*** | 0.09 | 0.09 | 0.48*** | 0.47*** | ||
| Subjugation | 0.29*** | 0.10* | 0.07 | 0.46*** | 0.51*** | 0.40*** | 0.07 | 0.14* | 0.49*** | 0.46*** | ||
| EAS | Self-sacrifice | 0.05 | 0.09 | − 0.01 | 0.20*** | 0.21*** | 0.11 | 0.01 | 0.09 | 0.33*** | 0.20** | |
| Unrelenting standards | 0.13** | 0.02 | 0.06 | 0.36*** | 0.26*** | 0.12* | − 0.07 | 0.04 | 0.38*** | 0.23*** | ||
| Self-punitiveness | 0.21*** | 0.05 | 0.03 | 0.47*** | 0.44*** | 0.20** | 0.04 | 0.12 | 0.37*** | 0.30*** | ||
| IL | Entitlement/superiority | 0.08 | − 0.08 | 0.03 | 0.15** | 0.11* | 0.20** | − 0.05 | 0.05 | 0.31*** | 0.21*** | |
| Insufficient self-control/self-discipline | 0.19*** | 0.01 | 0.01 | 0.31*** | 0.36*** | 0.34*** | 0.03 | 0.13* | 0.43*** | 0.52*** | ||
| Admiration/recognition seeking | 0.09 | − 0.11* | 0.00 | 0.29*** | 0.20*** | 0.24*** | − 0.04 | 0.01 | 0.33*** | 0.17** | ||
***p < 0.001, **p < 0.01, *p < 0.05
DR, disconnection and rejection dimension; IAP, impaired autonomy and performance dimension; EAS, excessive accountability and standards dimension; IL, impaired limits dimension
Differences between female (n = 391) and male (n = 282) gamers
| Variables | Male gamers ( | Female gamers ( | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SD | Me | SD | Me | |||||||||||
| Problematic video gaming | 17.94 | 6.07 | 17.00 | 4.50 | 13.49 | 5.10 | 12.00 | 3.00 | 29,489.00 | − 10.35 | 0.001 | 0.16 | ||
| Number of gaming hours per week | 18.82 | 18.72 | 14.00 | 10.00 | 7.15 | 13.12 | 3.00 | 3.00 | 27,396.00 | − 11.17 | 0.001 | 0.19 | ||
| Anxiety | 7.50 | 4.35 | 7.00 | 3.50 | 9.12 | 4.29 | 9.00 | 3.00 | 43,635.50 | − 4.63 | 0.001 | 0.03 | ||
| Depression | 5.52 | 3.90 | 5.00 | 3.00 | 5.60 | 3.64 | 5.00 | 2.50 | 53,547.50 | − 0.64 | 0.523 | - | ||
| Early maladaptive schemas | DR | Emotional/deprivation | 10.67 | 5.40 | 10.00 | 4.00 | 10.05 | 5.61 | 8.00 | 4.00 | 49,582.50 | − 2.25 | 0.024 | 0.01 |
| Defectiveness/unlovability | 10.93 | 5.57 | 10.00 | 3.50 | 10.23 | 6.00 | 9.00 | 3.50 | 48,389.50 | − 2.73 | 0.006 | 0.01 | ||
| Mistrust | 13.97 | 6.04 | 13.00 | 4.50 | 13.73 | 6.02 | 13.00 | 4.50 | 53,972.50 | − 0.47 | 0.641 | - | ||
| Social isolation/alienation | 14.22 | 6.54 | 13.00 | 4.50 | 14.20 | 6.47 | 14.00 | 4.50 | 54,918.50 | − 0.09 | 0.932 | - | ||
| Emotional inhibition | 13.62 | 5.68 | 13.00 | 4.00 | 13.32 | 5.69 | 13.00 | 4.00 | 53,590.50 | − 0.62 | 0.535 | - | ||
| Pessimism/worry | 14.20 | 5.92 | 13.00 | 4.00 | 15.39 | 6.11 | 15.00 | 5.00 | 48,478.00 | − 2.68 | 0.007 | 0.01 | ||
| IAP | Practical incompetence/dependence | 11.06 | 4.62 | 10.00 | 3.50 | 10.79 | 4.62 | 10.00 | 3.00 | 52,977.50 | − 0.87 | 0.385 | - | |
| Vulnerability to harm or illness | 11.81 | 5.14 | 11.00 | 4.00 | 12.79 | 5.45 | 12.00 | 4.50 | 49,432.00 | − 2.29 | 0.022 | 0.01 | ||
| Abandonment | 14.02 | 5.65 | 13.50 | 4.50 | 16.07 | 6.27 | 15.00 | 4.50 | 45,107.00 | − 4.03 | 0.001 | 0.02 | ||
| Enmeshment | 9.82 | 4.16 | 9.00 | 2.63 | 9.89 | 4.44 | 9.00 | 3.00 | 54,769.50 | − 0.15 | 0.884 | - | ||
| Failure to achieve | 12.44 | 6.01 | 11.00 | 4.00 | 13.08 | 6.42 | 12.00 | 4.50 | 52,355.50 | − 1.12 | 0.264 | - | ||
| Subjugation | 11.35 | 4.49 | 11.00 | 3.00 | 11.56 | 4.78 | 11.00 | 3.50 | 54,316.00 | − 0.33 | 0.743 | - | ||
| EAS | Self-sacrifice | 14.45 | 4.69 | 14.00 | 3.13 | 16.51 | 5.11 | 16.00 | 3.50 | 42,528.50 | − 5.07 | 0.001 | 0.04 | |
| Unrelenting standards | 14.79 | 4.51 | 15.00 | 3.50 | 16.14 | 5.30 | 16.00 | 3.50 | 47,610.00 | − 3.03 | 0.002 | 0.01 | ||
| Self-punitiveness | 13.32 | 4.81 | 13.00 | 4.00 | 12.96 | 5.41 | 12.00 | 3.50 | 51,629.00 | − 1.41 | 0.159 | - | ||
| IL | Entitlement/superiority | 14.50 | 4.63 | 14.00 | 3.00 | 14.57 | 4.12 | 14.00 | 3.00 | 54,356.00 | − 0.31 | 0.755 | - | |
| Insufficient self-control/self-discipline | 14.29 | 5.03 | 14.00 | 3.50 | 14.51 | 4.87 | 14.00 | 3.50 | 53,621.00 | − 0.61 | 0.543 | - | ||
| Admiration/recognition seeking | 15.51 | 5.66 | 15.00 | 4.00 | 17.66 | 5.32 | 18.00 | 3.50 | 42,502.50 | − 5.08 | 0.001 | 0.04 | ||
DR, disconnection and rejection dimension; IAP, impaired autonomy and performance dimension; EAS, excessive accountability and standards dimension; IL, impaired limits dimension
Standardised path coefficients between EMSs, depression, anxiety, action videogames, number of gaming hours per week and problematic video gaming, EMSs and depression and EMSs and anxiety among female gamers
| Variables | To problematic video gaming | To depression | To anxiety | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SE | SE | SE | |||||||||
| Early maladaptive schemas | DR | Emotional/deprivation | 0.03 | 0.06 | 0.581 | − 0.03 | 0.05 | 0.591 | |||
| Defectiveness/unlovability | − 0.10 | 0.07 | 0.151 | 0.05 | 0.07 | 0.504 | 0.01 | 0.06 | 0.815 | ||
| Mistrust | − 0.05 | 0.06 | 0.451 | 0.01 | 0.07 | 0.965 | |||||
| Social isolation/alienation | 0.09 | 0.06 | 0.101 | ||||||||
| Emotional inhibition | − 0.04 | 0.06 | 0.439 | − 0.01 | 0.05 | 0.808 | − 0.03 | 0.05 | 0.478 | ||
| Pessimism/worry | 0.07 | 0.08 | 0.338 | 0.13 | 0.08 | 0.111 | |||||
| IAP | Practical incompetence/dependence | 0.04 | 0.07 | 0.557 | 0.08 | 0.06 | 0.208 | ||||
| Vulnerability to harm or illness | − 0.08 | 0.06 | 0.202 | 0.08 | 0.08 | 0.315 | |||||
| Abandonment | 0.05 | 0.06 | 0.365 | 0.01 | 0.06 | 0.838 | 0.10 | 0.05 | 0.055 | ||
| Enmeshment | 0.01 | 0.05 | 0.938 | − 0.05 | 0.05 | 0.320 | − 0.03 | 0.05 | 0.460 | ||
| Failure to achieve | 0.09 | 0.07 | 0.207 | − 0.03 | 0.07 | 0.597 | |||||
| Subjugation | 0.06 | 0.07 | 0.432 | 0.09 | 0.06 | 0.156 | 0.01 | 0.06 | 0.966 | ||
| EAS | Self-sacrifice | − 0.05 | 0.04 | 0.282 | − 0.02 | 0.05 | 0.704 | − 0.07 | 0.04 | 0.089 | |
| Unrelenting standards | 0.04 | 0.06 | 0.494 | 0.02 | 0.06 | 0.737 | 0.06 | 0.05 | 0.189 | ||
| Self-punitiveness | 0.03 | 0.06 | 0.588 | 0.06 | 0.06 | 0.339 | 0.04 | 0.05 | 0.395 | ||
| IL | Entitlement/superiority | 0.01 | 0.06 | 0.965 | − 0.09 | 0.05 | 0.069 | ||||
| Insufficient self-control/self-discipline | 0.04 | 0.05 | 0.408 | 0.04 | 0.05 | 0.409 | − 0.01 | 0.05 | 0.846 | ||
| Admiration/recognition seeking | − 0.03 | 0.06 | 0.561 | − 0.01 | 0.05 | 0.867 | 0.06 | 0.05 | 0.225 | ||
| Number of gaming hours per week | |||||||||||
| Action games (0—no; 1—yes) | |||||||||||
| Anxiety | |||||||||||
| Depression | 0.06 | 0.06 | 0.344 | ||||||||
DR, disconnection and rejection dimension; IAP, impaired autonomy and performance dimension; EAS, excessive accountability and standards dimension; IL, impaired limits dimension; statistically significant results (p < 0.05) are bolded
Fig. 1Statistically significant paths between analysed variables among female gamers
Standardised path coefficients between EMSs, depression, anxiety, action videogames, number of gaming hours and problematic video gaming, EMSs and depression and EMSs and anxiety among male gamers
| Variables | To problematic video gaming | To depression | to anxiety | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SE | SE | SE | |||||||||
| Early maladaptive schemas | DR | Emotional/deprivation | 0.06 | 0.07 | 0.427 | 0.04 | 0.05 | 0.431 | |||
| Defectiveness/unlovability | − 0.12 | 0.10 | 0.243 | 0.06 | 0.08 | 0.497 | − 0.04 | 0.08 | 0.603 | ||
| Mistrust | 0.13 | 0.09 | 0.126 | − 0.01 | 0.08 | 0.851 | − 0.10 | 0.07 | 0.112 | ||
| Social isolation/alienation | − 0.02 | 0.07 | 0.813 | 0.12 | 0.07 | 0.078 | |||||
| Emotional inhibition | − 0.07 | 0.08 | 0.362 | 0.01 | 0.06 | 0.969 | |||||
| Pessimism/worry | − 0.15 | 0.11 | 0.147 | 0.18 | 0.10 | 0.069 | |||||
| IAP | Practical incompetence/dependence | − 0.11 | 0.09 | 0.222 | − 0.01 | 0.09 | 0.880 | − 0.09 | 0.08 | 0.248 | |
| Vulnerability to harm or illness | 0.11 | 0.08 | 0.155 | ||||||||
| Abandonment | − 0.04 | 0.08 | 0.573 | − 0.02 | 0.08 | 0.859 | |||||
| Enmeshment | 0.02 | 0.06 | 0.785 | − 0.02 | 0.05 | 0.668 | |||||
| Failure to achieve | 0.12 | 0.09 | 0.222 | − 0.09 | 0.09 | 0.350 | − 0.05 | 0.08 | 0.521 | ||
| Subjugation | − 0.03 | 0.09 | 0.693 | 0.01 | 0.07 | 0.898 | |||||
| EAS | Self-sacrifice | − 0.10 | 0.06 | 0.079 | − 0.01 | 0.06 | 0.814 | − 0.02 | 0.05 | 0.680 | |
| Unrelenting standards | 0.02 | 0.05 | 0.695 | 0.10 | 0.05 | 0.051 | |||||
| Self-punitiveness | − 0.03 | 0.06 | 0.685 | − 0.06 | 0.06 | 0.322 | |||||
| IL | Entitlement/superiority | 0.07 | 0.07 | 0.321 | − 0.07 | 0.06 | 0.248 | ||||
| Insufficient self-control/self-discipline | 0.13 | 0.08 | 0.102 | 0.10 | 0.06 | 0.117 | |||||
| Admiration/recognition seeking | 0.07 | 0.07 | 0.317 | − 0.11 | 0.07 | 0.098 | − 0.01 | 0.05 | 0.884 | ||
| Number of gaming hours per week | |||||||||||
| Action games (0—no; 1—yes) | |||||||||||
| Anxiety | 0.06 | 0.07 | 0.377 | ||||||||
| Depression | − 0.11 | 0.07 | 0.114 | ||||||||
DR, disconnection and rejection dimension; IAP, impaired autonomy and performance dimension; EAS, excessive accountability and standards dimension; IL, impaired limits dimension; statistically significant results (p < 0.05) are bolded
Fig. 2Statistically significant paths between analysed variables among male gamers
Standardised indirect effects with 95% confidence intervals
| Model pathways | Female gamers ( | Male gamers ( | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Point estimates | Standard error | 95% CI | z | Point estimates | Standard error | 95% CI | z | |||||
| Lower | Upper | Lower | Upper | |||||||||
| Emotional/Deprivation → Depression → PVG | 0.007 | 0.009 | − 0.009 | 0.028 | 0.78 | 0.435 | − 0.026 | 0.018 | − 0.067 | 0.006 | − 1.41 | 0.158 |
| Defectiveness/Unlovability → Depression → PVG | 0.003 | 0.007 | − 0.009 | 0.019 | 0.39 | 0.695 | − 0.006 | 0.012 | − 0.034 | 0.015 | − 0.53 | 0.598 |
| Mistrust → Depression → PVG | − 0.001 | 0.006 | − 0.014 | 0.013 | − 0.04 | 0.966 | 0.002 | 0.010 | − 0.019 | 0.025 | 0.17 | 0.863 |
| Social Isolation/Alienation → Depression → PVG | 0.010 | 0.012 | − 0.011 | 0.035 | 0.83 | 0.406 | − 0.014 | 0.013 | − 0.045 | 0.005 | − 1.07 | 0.285 |
| Emotional Inhibition → Depression → PVG | − 0.001 | 0.004 | − 0.011 | 0.008 | − 0.17 | 0.862 | − 0.015 | 0.013 | − 0.045 | 0.004 | − 1.17 | 0.241 |
| Pessimism/Worry → Depression → PVG | 0.008 | 0.011 | − 0.010 | 0.034 | 0.70 | 0.487 | − 0.020 | 0.018 | − 0.063 | 0.006 | − 1.09 | 0.277 |
| Practical Incompetence/Dependence → Depression → PVG | 0.002 | 0.006 | − 0.009 | 0.018 | 0.35 | 0.726 | 0.002 | 0.012 | − 0.023 | 0.029 | 0.14 | 0.889 |
| Vulnerability to Harm or Illness → Depression → PVG | 0.004 | 0.008 | − 0.008 | 0.024 | 0.54 | 0.592 | − 0.013 | 0.013 | − 0.044 | 0.007 | − 0.94 | 0.346 |
| Abandonment → Depression → PVG | 0.001 | 0.005 | − 0.010 | 0.012 | 0.12 | 0.902 | 0.002 | 0.011 | − 0.021 | 0.027 | 0.16 | 0.871 |
| Enmeshment → Depression → PVG | − 0.003 | 0.005 | − 0.017 | 0.006 | − 0.56 | 0.577 | − 0.002 | 0.008 | − 0.018 | 0.014 | − 0.22 | 0.829 |
| Failure to Achieve → Depression → PVG | 0.009 | 0.011 | − 0.011 | 0.035 | 0.78 | 0.438 | 0.010 | 0.014 | − 0.012 | 0.045 | 0.72 | 0.469 |
| Subjugation → Depression → PVG | 0.005 | 0.008 | − 0.007 | 0.024 | 0.66 | 0.511 | 0.004 | 0.012 | − 0.018 | 0.032 | 0.34 | 0.733 |
| Self-sacrifice → Depression → PVG | − 0.001 | 0.004 | − 0.011 | 0.007 | − 0.26 | 0.795 | 0.002 | 0.008 | − 0.014 | 0.020 | 0.21 | 0.833 |
| Unrelenting Standards → Depression → PVG | 0.001 | 0.005 | − 0.009 | 0.013 | 0.21 | 0.836 | − 0.011 | 0.010 | − 0.035 | 0.003 | − 1.13 | 0.259 |
| Self-Punitiveness → Depression → PVG | 0.003 | 0.007 | − 0.007 | 0.020 | 0.52 | 0.605 | 0.007 | 0.010 | − 0.008 | 0.030 | 0.76 | 0.449 |
| Entitlement/Superiority → Depression → PVG | − 0.005 | 0.007 | − 0.021 | 0.006 | − 0.76 | 0.449 | 0.019 | 0.014 | − 0.004 | 0.052 | 1.29 | 0.198 |
| Insufficient Self-Control/Self-Discipline → Depression → PVG | 0.002 | 0.005 | − 0.006 | 0.015 | 0.47 | 0.642 | − 0.038 | 0.026 | − 0.094 | 0.008 | − 1.47 | 0.142 |
| Admiration/Recognition Seeking → Depression → PVG | − 0.001 | 0.004 | − 0.010 | 0.008 | − 0.13 | 0.901 | 0.013 | 0.012 | − 0.004 | 0.042 | 1.07 | 0.287 |
| Emotional/Deprivation → Anxiety → PVG | 0.004 | 0.008 | − 0.011 | 0.023 | 0.49 | 0.622 | 0.002 | 0.006 | − 0.007 | 0.017 | 0.43 | 0.669 |
| Defectiveness/Unlovability → Anxiety → PVG | − 0.002 | 0.010 | − 0.023 | 0.018 | − 0.20 | 0.843 | − 0.003 | 0.009 | − 0.024 | 0.013 | − 0.33 | 0.744 |
| Mistrust → Anxiety → PVG | − 0.025 | 0.016 | − 0.061 | 0.001 | − 1.57 | 0.116 | − 0.007 | 0.010 | − 0.030 | 0.009 | − 0.68 | 0.497 |
| Social Isolation/Alienation → Anxiety → PVG | − 0.026 | 0.015 | − 0.061 | − 0.002 | − 1.71 | 0.087 | 0.016 | 0.020 | − 0.021 | 0.058 | 0.82 | 0.415 |
| Emotional Inhibition → Anxiety → PVG | 0.005 | 0.008 | − 0.009 | 0.024 | 0.64 | 0.526 | 0.001 | 0.006 | − 0.013 | 0.013 | 0.01 | 0.990 |
| Pessimism/Worry → Anxiety → PVG | − 0.040 | 0.022 | − 0.089 | − 0.003 | − 1.85 | 0.065 | 0.027 | 0.032 | − 0.035 | 0.093 | 0.84 | 0.400 |
| Practical Incompetence/Dependence → Anxiety → PVG | − 0.012 | 0.012 | − 0.038 | 0.007 | − 1.00 | 0.319 | − 0.006 | 0.010 | − 0.032 | 0.010 | − 0.58 | 0.561 |
| Vulnerability to Harm or Illness → Anxiety → PVG | − 0.020 | 0.014 | − 0.052 | 0.001 | − 1.49 | 0.138 | 0.015 | 0.018 | − 0.019 | 0.054 | 0.80 | 0.424 |
| Abandonment → Anxiety → PVG | − 0.015 | 0.011 | − 0.040 | 0.001 | − 1.34 | 0.180 | 0.012 | 0.015 | − 0.016 | 0.045 | 0.78 | 0.436 |
| Enmeshment → Anxiety → PVG | 0.005 | 0.008 | − 0.008 | 0.023 | 0.66 | 0.511 | − 0.001 | 0.005 | − 0.014 | 0.008 | − 0.28 | 0.782 |
| Failure to Achieve → Anxiety → PVG | 0.005 | 0.011 | − 0.015 | 0.030 | 0.49 | 0.628 | − 0.003 | 0.008 | − 0.024 | 0.011 | − 0.39 | 0.698 |
| Subjugation → Anxiety → PVG | 0.001 | 0.010 | − 0.020 | 0.021 | 0.05 | 0.957 | 0.001 | 0.006 | − 0.013 | 0.015 | 0.07 | 0.945 |
| Self-sacrifice → Anxiety → PVG | 0.010 | 0.008 | − 0.001 | 0.029 | 1.27 | 0.203 | − 0.001 | 0.005 | − 0.013 | 0.008 | − 0.27 | 0.788 |
| Unrelenting Standards → Anxiety → PVG | − 0.009 | 0.009 | − 0.029 | 0.005 | − 1.03 | 0.304 | 0.006 | 0.008 | − 0.009 | 0.026 | 0.74 | 0.462 |
| Self-Punitiveness → Anxiety → PVG | − 0.006 | 0.009 | − 0.027 | 0.010 | − 0.71 | 0.476 | − 0.007 | 0.009 | − 0.028 | 0.009 | − 0.77 | 0.442 |
| Entitlement/Superiority → Anxiety → PVG | 0.013 | 0.009 | − 0.001 | 0.035 | 1.48 | 0.140 | − 0.004 | 0.008 | − 0.024 | 0.008 | − 0.58 | 0.561 |
| Insufficient Self-Control/Self-Discipline → Anxiety → PVG | 0.001 | 0.008 | − 0.013 | 0.018 | 0.19 | 0.849 | 0.006 | 0.010 | − 0.010 | 0.029 | 0.65 | 0.514 |
| Admiration/Recognition Seeking → Anxiety → PVG | − 0.008 | 0.009 | − 0.028 | 0.005 | − 0.97 | 0.334 | − 0.001 | 0.005 | − 0.011 | 0.009 | − 0.11 | 0.915 |
PVG, problematic video gaming
Pairwise comparisons of paths between female and male gamers
| Variable 1 | Variable 2 | Female ( | Male ( | Wald test | |||
|---|---|---|---|---|---|---|---|
| Problematic video gaming | Practical incompetence/dependence | 0.22 | 0.001 | − 0.11 | ns | 9.83 | 0.002 |
| Problematic video gaming | Vulnerability to harm or illness | − 0.08 | ns | 0.18 | 0.026 | 6.47 | 0.011 |
| Problematic video gaming | Enmeshment | − 0.01 | ns | 0.23 | 0.001 | 7.36 | 0.007 |
| Problematic video gaming | Anxiety | − 0.15 | 0.032 | 0.06 | ns | 4.52 | 0.034 |
| Depression | Failure to achieve | 0.15 | 0.034 | − 0.09 | ns | 4.11 | 0.043 |
| Depression | Insufficient self-control/self-discipline | 0.04 | ns | 0.33 | 0.001 | 11.77 | 0.001 |
| Anxiety | Mistrust | 0.17 | 0.009 | − 0.10 | ns | 8.80 | 0.003 |
| Anxiety | Self-punitiveness | − 0.11 | 0.020 | 0.05 | ns | 4.81 | 0.028 |
Note: ns, not statistically significant (p > 0.05)