| Literature DB >> 31750833 |
Amy Shirong Lu1, Melanie C Green2, Debbe Thompson3.
Abstract
BACKGROUND: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children's physical activity.Entities:
Keywords: active game; children; narrative; physical activity; thematic analysis
Year: 2019 PMID: 31750833 PMCID: PMC6895869 DOI: 10.2196/16031
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Narrative synopses and design strategies.
| Title | Synopsis | Specific design strategies |
| Food Fight | An adventure/quest fiction about two friends: one of them is a gamer attracted to a mobile game called “Food Fight.” She accidentally spills coffee on the other friend and her phone while volunteering in a nursing home. As they are trying to dry their phones, an accidentally triggered cat-shaped timer sucks the coffee-covered friend into the world of the mobile game and turns her into a game character. |
Third-person perspective narration: female player character Main character gender: two girls Main character traits: helpful, considerate, brave, humorous, courageous No antagonist PAa design: character must dodge food attacks (fun and exciting) and engage in PA (jumping and running) to stay alive in game. The gamer character must figure out a way to rescue her friend from the game by engaging in all of these exercises Reward: gamer character receives rewards as she survives each level Modeling: characters demonstrate the exciting aspects of PA Engagement: friendly banter and the fantastical design of the hurdles during the gamified PA acts |
| #PeepThisSheep | A mystery/suspense fiction about a talented child detective: the detective is lured from a party by a secret note left by someone called “9.” The “9” character tries to recruit the child detective to join a top spy agency because an evil person called Cobalt plans on launching a killer app to dominate the world tomorrow evening. The agency needs the detective’s help. As the detective is preparing to thwart Cobalt’s app launch, a sheep video with a “PeepThisSheep” hashtag becomes wildly popular around the world. |
Second-person perspective narration: Gender-neutral player character Main character gender: one boy and “you” Main character traits: intelligent, warm-hearted, brave, spirited One antagonist: Cobalt, who wants world control PA design: detective character suddenly realizes that the video was actually the killer mind-control app and must act fast through engaging in PA (running, fighting, and searching in an interactive and simulated virtual social network) before everything gets out of control Social support: your teammates and your classmates Engagement: player character addresses the children directly and encourages them to exercise and demonstrates that PA is easy and fun and necessary to save the world from the evil Cobalt |
| Ataraxia | A fantasy/science fiction with the backdrop of a bleak future where a dictator rules the protagonist’s postapocalyptic country: the character’s mother adopted twin babies she found by the roadside and raised them as her own. The family later finds out that the twins do not feel pain and have the power to take pain away from others. The family tries to hide this from the world to protect the twins, but because of the twins’ kind nature and natural inclination to help others, the word gets out. |
Second-person perspective narration: Gender-neutral player character Main character gender: a boy and a girl and “you” Main character traits: courageous, nice, compassionate, adventurous One antagonist: evil dictator PA design: the evil dictator discovers this and abducts the twins so he can use their genes to create a force of invincible super soldiers; the character must stop him through various PA engagement (searching, jumping, running, and combat on a future planet) Modeling: the twins keep engaging in fun and exciting PA Social support: the mother figure helps the twins and you to overcome hurdles for PA Engagement: emotional connection with the twins as your “siblings” through vivid details |
| Star Dust | A mystery/suspense fiction: it begins with two friends’ over-night field trip to an observatory to watch a meteor shower with their classmates and parents, where an eccentric professor greets them. The protagonist discovers an ancient prophecy while inside the observatory: the meteor shower will bring alien matter and wipe out the human race. When the shower begins, everyone outside starts to behave erratically. |
Third-person perspective narration: male player character Main character gender: a boy and a girl Main character traits: resourceful, fearless, smart, quick-witted One antagonist: a scientist who keeps the remedy to the alien matter away from everyone PA design: character must figure out how to deal with those who are affected and save the world through engaging in various PA behaviors (dodging infected people, investigating the environment, and searching for a remedy to the alien matter) Engagement: player character needs to solve many puzzles to find out how to save the best friend who may have been infected by the scientist by overcoming many hurdles on the quest |
aPA: physical activity.
Figure 1Picture Cards for Narratives.
Children’s demographic information (N=41).
| Characteristic | Normal weight n=21 | Overweight-obese n=20 | ||
| Age in years, mean (SD) | 10 (1.6) | 10.9 (1.4) | .51 | |
|
| —b | — |
| |
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| Boy | 10 | 13 | — |
|
| Girl | 11 | 7 | — |
| BMIa, kg/m2 (SD) | 17 (1.9) | 25.8 (3.3) | .01 | |
| BMI, percentile (SD) | 49.7 (26.7) | 96.3 (2.1) | .01 | |
|
| — | — |
| |
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| African American | 10 (48) | 7 (35) | — |
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| American Indian/Alaska Native | 2 (10) | 1 (5) | — |
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| Asian | 1 (5) | 2 (10) | — |
|
| Caucasian | 5 (24) | 5 (25) | — |
|
| Other (mixed) | 3 (14) | 5 (25) | — |
|
| — | — |
| |
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| High school | 5 (24) | 1 (5) | — |
|
| Technical school | 1 (5) | 2 (10) | — |
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| Some college | 2 (10) | 4 (20) | — |
|
| College graduate | 4 (19) | 8 (40) | — |
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| Postgraduate Study | 9 (43) | 5 (25) | — |
|
| — | — |
| |
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| <$20,000 | 6 (29) | 4 (21) | — |
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| $20,000-$39,999 | 5 (24) | 7 (37) | — |
|
| $40,000-$59,999 | 1 (5) | 1 (5) | — |
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| $60,000-$79,999 | 3 (14) | 3 (16) | — |
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| $80,000-$99,999 | 4 (19) | 1 (5) | — |
|
| >$100,000 | 2 (10) | 3 (16) | — |
|
| — | — | — | |
|
| How much have you played KG? (1=a little; 5=a l lot) | 2 (1.5) | 2.6 (1.3) | .15 |
|
| How familiar are you with KG? (1=unfamiliar; 5=familiar) | 2.3 (1.4) | 2.7 (1.6) | .61 |
aBMI: body mass index.
bNot Applicable
cOne family of an overweight-obese child did not provide an answer to this question. Thus, n=19.
Children’s narrative preferences.
| Title | 1 (most favorite) | 2 | 3 | 4 (least favorite) | Average |
| Ataraxia | 14 | 16 | 9 | 2 | 1.98 |
| Food Fight | 11 | 5 | 15 | 10 | 2.59 |
| Star Dust | 7 | 11 | 13 | 10 | 2.63 |
| #PeepThisSheep | 9 | 9 | 4 | 19 | 2.80 |