| Literature DB >> 34322057 |
Dar Alon1, Caio Victor Sousa1, Amy Shirong Lu1.
Abstract
BACKGROUND: The incorporation of narratives helps to enhance children's engagement in active video games (AVGs), thus increasing moderate-to-vigorous physical activity (MVPA). Specific narrative elements, such as the visual representation of the characters' body shape, have been rarely manipulated to explore their role in modulating children's narrative engagement (NE) and exercise motivation.Entities:
Keywords: active video game; animation; body shape; character; children; narrative; physical activity; story
Year: 2021 PMID: 34322057 PMCID: PMC8312721 DOI: 10.3389/fpsyg.2021.653626
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Image stills taken from the narrative trailer for each of the three body shape conditions. Produced by FableVision Studios for Northeastern University. Reproduced with permission from Northeastern University.
Participant demographics and social desirability results (N = 87).
| ≤75th BMI percentile ( | >75th BMI percentile ( | ||||||
| Condition A (overweight/obese) ( | Condition B (average) ( | Condition C (athletic slim) ( | Condition A (overweight/obese) ( | Condition B (average) ( | Condition C (athletic slim) ( | ||
| Age, mean ( | 9.8 (1.3) | 9.8 (1.2) | 0.919 | ||||
| Weight (kg) | 33.8 (6.7) | 48.7 (10.3) | <0.001 | ||||
| BMI, kg/m2, mean ( | 16.6 (1.5) | 23.0 (3.7) | <0.001 | ||||
| BMI percentile, mean ( | 43.5 (22.2) | 91.6 (6.3) | <0.001 | ||||
| Sex (boy/girl, n) | 8/3 | 12/9 | 5/7 | 9/4 | 11/7 | 3/9 | 0.831 |
| Race ( | 0.170 | ||||||
| Asian | 2 | 0 | 0 | 1 | 2 | 0 | |
| African American | 1 | 5 | 3 | 5 | 4 | 7 | |
| American Indian/Alaska Native | 0 | 1 | 1 | 0 | 0 | 0 | |
| Caucasian | 4 | 3 | 0 | 2 | 0 | 0 | |
| Hispanic or Latino | 2 | 7 | 4 | 2 | 10 | 3 | |
| Mixed | 1 | 2 | 3 | 1 | 1 | 0 | |
| Other | 1 | 3 | 1 | 2 | 1 | 2 | |
| Social desirability ( | 3.3 (0.8) | 3.4 (0.9) | 0.458 | ||||
Means of the main outcome variables per group (N = 87).
| Condition A (overweight/obese) | Condition B (average) | Condition C (athletic slim) | |
| ≤75th BMI percentile | |||
| Narrative immersion (NI) | 3.39 (0.60) | 3.42 (0.59) | 3.12 (0.58) |
| Narrative engagement (NE) | 3.19 (0.61) | 3.74 (0.50)#, | 3.10 (0.54) |
| Wishful identification (WI) | 3.09 (1.03) | 3.86 (1.20)a | 3.11 (1.04) |
| AVG play motivation (AVGM) | 3.56 (1.16) | 4.35 (0.82)a | 3.35 (1.36) |
| PA motivation (PAM) | 3.84 (0.69) | 4.27 (0.68)# | 3.57 (0.79)b |
| Narrative immersion (NI) | 3.74 (0.47)c | 3.15 (0.59) | 3.13 (0.80) |
| Narrative engagement (NE) | 3.73 (0.48)*,c | 3.34 (0.68) | 3.12 (0.77) |
| Wishful identification (WI) | 4.41 (0.78)*,c | 3.50 (1.02) | 3.33 (1.33) |
| AVG play motivation (AVGM) | 4.15 (0.93)d | 3.96 (0.96) | 3.35 (1.33) |
| PA motivation | 3.93 (0.76)c | 3.39 (0.90) | 3.15 (0.66) |
FIGURE 2Structural Equation Model for the relation between character body shape, children’s BMI percentile, AVG motivation and PA motivation, with narrative engagement and wishful identification as the mediating variables. X1: the overweight/obese condition in reference to athletic slim condition. X2: the average condition in reference to athletic slim condition. All paths’ estimates are standardized. For the sake of simplicity, the direct and indirect paths from the IVs to the DVs as well as the correlations between the mediators and DVs are not shown. ∗p < 0.05; ∗∗p < 0.001.
FIGURE 3Structural Equation Model for the relation between character body shape and AVG motivation and PA motivation, with narrative engagement as the mediating variable. All paths’ estimates are standardized. X1: the overweight/obese condition in reference to athletic slim condition. X2: the average condition in reference to athletic slim condition. For the sake of simplicity, the direct and indirect paths from the IVs to the DVs as well as the correlations between the DVs are not shown. ∗p < 0.05; ∗∗p < 0.001.