Literature DB >> 32682995

The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol.

Dar Alon1, Caio Victor Sousa1, Tom Baranowski2, Tiago V Barreira3, Romina Cabrera-Perez1, Kelly Chiu4, Austin Fernandez1, Amy Fleischman5, Shirley Huang6, Jungyun Hwang7, Melanie C Green8, I-Min Lee9, Kelly Lee1, Sarah Lessard10, Lynne L Levitsky11, Aika Misawa1, Farzad Noubary12, Ronald Samuels13, Kyung Jin Sun1, Debbe Thompson14, Amy S Lu15.   

Abstract

BACKGROUND: Although physical activity (PA) has been shown in helping prevent and treat obesity, current PA interventions are still not effective in ameliorating the obesity epidemic. Additional forms of PA need to be investigated to improve PA engagement and outcomes. We hypothesize that pairing a narrative (i.e., story) with an active video game (AVG), a less traditional form of PA, will increase participant engagement in PA. This paper presents the rationale, implementation, and pilot results of a study assessing the effect of narrative's impact on PA and a series of other health outcomes.
OBJECTIVE: This paper presents the rationale, implementation, and pilot results of a study assessing the effect of narrative's impact on PA and a series of other health outcomes. METHODS/
DESIGN: The Active Video Game Study is a six-month randomized controlled single-blind trial projected to include 210 participants. The intervention strategy will pair a narrative to an active video game (AVG). Participants will be randomized into 3 groups: condition A [Narrative + AVG], condition B [AVG Only], and condition C [Control]. Participants will undergo three in-person data collection visits over the course of six months. Inclusion criteria are that children are between the ages of 8-12 and have a BMI ≥ 85%. The primary outcome is change in moderate to vigorous physical activity (MVPA). Secondary outcome measures include change in BMI percentile, fasting insulin and glucose, lipid panel, C-reactive protein, and cognitive function. A pilot trial of n = 6 was conducted to help develop procedures and address problems that could arise in the main trial. DISCUSSION: Successful completion of this study will provide the empirical basis for novel intervention and design strategies to enhance the impact of AVGs on long-term MVPA.
Copyright © 2020 Elsevier Inc. All rights reserved.

Entities:  

Year:  2020        PMID: 32682995      PMCID: PMC7494553          DOI: 10.1016/j.cct.2020.106087

Source DB:  PubMed          Journal:  Contemp Clin Trials        ISSN: 1551-7144            Impact factor:   2.226


  32 in total

1.  The role of transportation in the persuasiveness of public narratives.

Authors:  M C Green; T C Brock
Journal:  J Pers Soc Psychol       Date:  2000-11

2.  Stories in Games for Health: More Pros or Cons?

Authors:  Moderator Tom Baranowski; Amy Shirong Lu; Richard Buday; Elizabeth J Lyons; Jesse Schell; Carmen Russoniello
Journal:  Games Health J       Date:  2013-09-27

3.  Skinner AC, Ravanbakht SN, Skelton JA, Perrin EM, Armstrong SC. Prevalence of Obesity and Severe Obesity in US Children, 1999-2016. Pediatrics. 2018;141(3):e20173459.

Authors: 
Journal:  Pediatrics       Date:  2018-09       Impact factor: 7.124

Review 4.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

5.  Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming.

Authors:  Bruce W Bailey; Kyle McInnis
Journal:  Arch Pediatr Adolesc Med       Date:  2011-03-07

Review 6.  Effectiveness of intervention on physical activity of children: systematic review and meta-analysis of controlled trials with objectively measured outcomes (EarlyBird 54).

Authors:  Brad Metcalf; William Henley; Terence Wilkin
Journal:  BMJ       Date:  2012-09-27

7.  The Psychology Experiment Building Language (PEBL) and PEBL Test Battery.

Authors:  Shane T Mueller; Brian J Piper
Journal:  J Neurosci Methods       Date:  2013-11-20       Impact factor: 2.390

8.  Dose-response relation between physical activity and blood pressure in youth.

Authors:  Amy E Mark; Ian Janssen
Journal:  Med Sci Sports Exerc       Date:  2008-06       Impact factor: 5.411

9.  The International Study of Childhood Obesity, Lifestyle and the Environment (ISCOLE): design and methods.

Authors:  Peter T Katzmarzyk; Tiago V Barreira; Stephanie T Broyles; Catherine M Champagne; Jean-Philippe Chaput; Mikael Fogelholm; Gang Hu; William D Johnson; Rebecca Kuriyan; Anura Kurpad; Estelle V Lambert; Carol Maher; José Maia; Victor Matsudo; Tim Olds; Vincent Onywera; Olga L Sarmiento; Martyn Standage; Mark S Tremblay; Catrine Tudor-Locke; Pei Zhao; Timothy S Church
Journal:  BMC Public Health       Date:  2013-09-30       Impact factor: 3.295

10.  Application and Validation of Activity Monitors' Epoch Lengths and Placement Sites for Physical Activity Assessment in Exergaming.

Authors:  Jungyun Hwang; Austin Michael Fernandez; Amy Shirong Lu
Journal:  J Clin Med       Date:  2018-09-11       Impact factor: 4.241

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  1 in total

1.  Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned.

Authors:  Alexandra Monashefsky; Dar Alon; Aleksandra Baran; Rashmi Borah; Kelly Lee; Emma McGarrity; Harshita Menon; Caio Sousa; Neha Swaminathan; Amy S Lu
Journal:  Public Health Pract (Oxf)       Date:  2022-04-27
  1 in total

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