| Literature DB >> 31426766 |
Shabbir Syed-Abdul1,2, Shwetambara Malwade1, Aldilas Achmad Nursetyo1,2, Mishika Sood3, Madhu Bhatia4, Diana Barsasella1,2,5, Megan F Liu6, Chia-Chi Chang7,8, Kathiravan Srinivasan9, Raja M9, Yu-Chuan Jack Li1,2,10.
Abstract
BACKGROUND: Virtual reality (VR) has several applications in the medical domain and also generates a secure environment to carry out activities. Evaluation of the effectiveness of VR among older populations revealed positive effects of VR as a tool to reduce risks of falls and also improve the social and emotional well-being of older adults. The decline in physical and mental health, the loss of functional capabilities, and a weakening of social ties represent obstacles towards active aging among older adults and indicate a need for support. Existing research focused on the effects of VR among older populations, and its uses and benefits. Our study investigated the acceptance and use of VR by the elderly.Entities:
Keywords: Active aging; Older people; Technology acceptance model; Virtual reality
Mesh:
Year: 2019 PMID: 31426766 PMCID: PMC6699111 DOI: 10.1186/s12877-019-1218-8
Source DB: PubMed Journal: BMC Geriatr ISSN: 1471-2318 Impact factor: 3.921
Fig. 1Research model for the study. This figure describes the research model developed for the study based on TAM and reviewed literature. H1-H7 are hypotheses 1~7, which describe the influence of one variable on the other
Characteristics of participants
| Age (years) | Male 6 (20%) | Female 24 (80%) | Total (%) |
|---|---|---|---|
| 60~65 | 1 | 7 | 8 (26.7%) |
| 65~70 | 3 | 4 | 7 (23.3%) |
| 70~75 | 1 | 7 | 8 (26.7%) |
| 75~80 | 1 | 3 | 4 (13.3%) |
| 80~85 | 0 | 2 | 2 (6.7%) |
| 85~90 | 0 | 0 | 0 |
| > 90 | 0 | 1 | 1 (3.3%) |
Fig. 2Summary of responses of participants. This figure explains the graph of the responses of the participants in terms of percentage
Summary statistics and frequency distributions of variables in the questionnaire
| Variable description | Mean | Std. deviation (SD) |
|---|---|---|
| Perceived usefulness (PU) | ||
| PU1 | 3.87 | 0.571 |
| PU2 | 3.80 | 0.610 |
| PU3 | 4.07 | 0.583 |
| Perceived ease of use (PEOU) | ||
| PEOU1 | 3.87 | 0.571 |
| PEOU2 | 3.27 | 0.556 |
| PEOU3 | 3.67 | 0.583 |
| Social norms (SNs) | ||
| SN1 | 3.43 | 0.626 |
| SN2 | 3.77 | 0.626 |
| SN3 | 3.67 | 0.661 |
| User experience (UE) | ||
| UE1 | 4.07 | 0.583 |
| UE2 | 3.77 | 0.626 |
| UE3 | 3.83 | 0.592 |
| Intention to use (IU) | ||
| IU1 | 3.63 | 0.615 |
| IU2 | 3.90 | 0.607 |
Criterion validity test of the questionnaire with Pearson’s product-moment correlations
| Item in the questionnaire | rxy | |
|---|---|---|
| VR is useful to me for entertainment. (PU1) | 0.727 | 0.000 |
| VR improves engagement and motivates daily activities. (PU2) | 0.706 | 0.000 |
| VR is an efficient tool to raise my mood. (PU3) | 0.590 | 0.001 |
| It is easy for me to become skillful at using VR. (PEOU1) | 0.752 | 0.000 |
| Learning to operate VR was easy for me. (PEOU2) | 0.678 | 0.000 |
| Overall I find it easy to use VR. (PEOU3) | 0.797 | 0.000 |
| I find VR very attractive to use. (PE1) | 0.842 | 0.000 |
| I enjoy using VR. (PE2) | 0.791 | 0.000 |
| I have fun when I use VR. (PE3) | 0.813 | 0.000 |
| My family members think I should use VR. (SN1) | 0.787 | 0.000 |
| People who are friends and acquaintances have influence on my intention to use VR. (SN2) | 0.842 | 0.000 |
| People who take care of me encourage me to use VR. (SN3) | 0.629 | 0.000 |
| VR will give me new experiences. (UE1) | 0.526 | 0.003 |
| VR was comfortable to use. (UE2) | 0.829 | 0.000 |
| Overall, I had a positive experience when using VR. (UE3) | 0.829 | 0.000 |
| In the future, I intend to use the device for mental relaxation. (IU1) | 0.813 | 0.000 |
| In the future, VR will help keep my mind sharp and alert. (IU2) | 0.838 | 0.000 |
VR, virtual reality
Cronbach’s α values
| Item | Cronbach’s α |
|---|---|
| Perceived usefulness | 0.922 |
| Perceived ease of use | 0.925 |
| Perceived enjoyment | 0.903 |
| Social norms | 0.910 |
| User experience | 0.913 |
| Intention to use | 0.899 |
Regression statistics for the formulated hypotheses
| Hypothesis | Independent variable | Dependent variable | Un-standardized coefficients |
|
|
|
| Hypothesis supported? | |
|---|---|---|---|---|---|---|---|---|---|
| β | Standard Error | ||||||||
| H1 | PU | IU | 0.625 | 0.125 | 25.205 | 5.020 | 0.000 | 0.474 | Yes |
| H2 | PEOU | IU | 3.113 | 0.527 | 34.920 | 5.909 | 0.000 | 0.555 | Yes |
| H3 | PEOU | PU | 2.523 | 0.727 | 12.058 | 3.472 | 0.002 | 0.301 | Yes |
| H4 | SNs | IU | 0.717 | 0.131 | 29.845 | 5.463 | 0.000 | 0.516 | Yes |
| H5 | PE | IU | 0.784 | 0.095 | 67.870 | 8.238 | 0.000 | 0.708 | Yes |
| H6 | UE | PU | 2.065 | 0.439 | 22.137 | 4.705 | 0.000 | 0.442 | Yes |
| H7 | UE | PEOU | 0.401 | 0.103 | 15.170 | 3.895 | 0.001 | 0.351 | Yes |
PU, perceived usefulness; IU, intention to use; PEOU, perceived ease of use; SNs, social norms; PE, perceived enjoyment; UE, user experience
Bootstrap analysis of the mediation effect
| No | Path A | Path B | Path C′ | Mediating factor | Mediation effect (full/partial) | Indirect effect (value) | 95% CI | 95% CI | |
|---|---|---|---|---|---|---|---|---|---|
| 1 | UE ➔ PEOU | PEOU ➔ PU | UE ➔ PU | PEOU | Partial | 0.1305 | 0.2054 | - 0.0066 | 0.3072 |
| 2 | PEOU ➔ PU | PU ➔ SNs | PEOU ➔ SNs | PU | Partial | 0.1051 | 0.1161 | - 0.0442 | 0.3480 |
| 3 | PU ➔ SNs | SNs ➔ IU | PU ➔ IU | SN | Full | 0.3124 | 0.0142 | 0.0713 | 0.8124 |
| 4 | PEOU ➔ SNs | SNs ➔ IU | PEOU ➔ IU | SN | Partial | 0.1962 | 0.0534 | - 0.0373 | 0.4613 |
| 5 | PU ➔ PE | PE ➔ IU | PU ➔ IU | PE | Full | 0.5064 | 0.0005 | 0.2799 | 0.8206 |
| 6 | PEOU ➔ PE | PE ➔ IU | PEOU ➔ IU | PE | Partial | 0.6427 | 0.0005 | 0.3372 | 1.3620 |
| 7 | PEOU ➔ PU | PU ➔ IU | PEOU ➔ IU | PU | Partial | 0.1575 | 0.0263 | 0.0558 | 0.3539 |
CI, confidence interval; UE, user experience; PEOU, perceived ease of use; PU, perceived usefulness; SNs, social norms; IU, intention to use
Fig. 3Models of mediating effects for different variables through pathways a, b, and c′. This figure describes the different models for mediating effects among different variables