| Literature DB >> 32010701 |
Lora Appel1,2, Eva Appel2, Orly Bogler3, Micaela Wiseman2, Leedan Cohen3, Natalie Ein4, Howard B Abrams2,3, Jennifer L Campos5,6.
Abstract
Background: Older adults living in long term care, rehabilitation hospitals, and seniors' residences often experience reduced mobility, sometimes resulting in confinement indoors and isolation, which can introduce or aggravate symptoms of depression, anxiety, loneliness, and apathy. As Virtual Reality (VR) technologies become increasingly accessible and affordable, there is a unique opportunity to enable older adults to escape their restricted physical realities and be transported to both stimulating and calming places which may improve their general well-being. To date no robust evaluations of the use of immersive VR therapy [experienced through a head-mounted-display (HMD)] for older adults within these settings have been reported. VR-therapy may prove to be a safe, inexpensive, non-pharmacological means of managing depressive symptoms and providing engagement and enjoyment to this rapidly growing demographic.Entities:
Keywords: dementia; head-mounted-display; interventional study; long-term care; nature; non-pharmacological therapy; simulation; social isolation
Year: 2020 PMID: 32010701 PMCID: PMC6974513 DOI: 10.3389/fmed.2019.00329
Source DB: PubMed Journal: Front Med (Lausanne) ISSN: 2296-858X
Distribution of study participants from each of the four study sites and their demographics.
| Male | 9 (50.00) | 12 (36.36) | 4 (40.00) | 1 (20.00) | 26 (39.39) |
| Female | 9 (50.00) | 21 (63.63) | 6 (60.00) | 4 (80.00) | 40 (60.61) |
| 79.5 (9.1) | 80.7 (11.7) | 82.7 (10.1) | 78.7 (8.8) | 80.5 (10.5) | |
| #With Age unknown | 1 | 1 | 1 | 3 | |
| Married | 11 (61.11) | 8 (24.24) | 6 (60.00) | 2 (40.00) | 26 (39.39) |
| Widowed | 6 (33.33) | 10 (30.30) | 3 (30.00) | 0 (0.00) | 19 (28.79) |
| Divorced | 0 | 4 (12.12) | 0 (0.00) | 1 (20.00) | 4 (6.10) |
| Separated | 1 (5.55) | 2 (6.06) | 0 (0.00) | 1 (20.00) | 4 (6.10) |
| Single | 0 | 6 (18.18) | 1 (10.00) | 0 (0.00) | 7 (10.60) |
| Unanswered/ Other | 1 (5.55) | 3 (9.09) | 0 (0.00) | 1 (20.00) | 6 (9.10) |
| Normal | 7 (38.89) | 16 (48.48) | 5 (50.00) | 0 (0.00) | 28 (42.42) |
| Mild | 8 (44.44) | 8 (24.24) | 1 (10.00) | 0 (0.00) | 17 (25,75) |
| Moderate | 2 (11.11) | 9 (27.27) | 1 (10.00) | 0 (0.00) | 12 (18.18) |
| Severe | 0 (0.00) | 0 (0.00) | 3 (30.00) | 0 (0.00) | 3 (4.54) |
| Unknown | 1 (5.56) | 0 (0.00) | 0 (0.00) | 5 (100.00) | 6 (9.09) |
| Use glasses | 18 (100.00) | 24 (72.72) | 5 (50.00) | 3 (60.00) | 50 (75.76) |
| Hearing difficulties | 6 (33.33) | 4 (12.12) | 1 (10.00) | 1 (20.00) | 12 (18.18) |
| Wheelchair user | 1 (5.55) | 19 (57.57) | 10 (100.00) | 1 (20.00) | 31 (46.96) |
| Limited/no head mobility | 1 (5.56) | 11 (33.33) | 3 (30.00) | 0 (0.00) | 15 (22.72) |
| Limited/no body mobility | 5 (27.78) | 25 (75.75) | 8 (80.00) | 1 (20.00) | 39 (59.09) |
| Elementary school | 1 (5.56) | 2 (6.06) | 0 (0.00) | 0 (0.00) | 3 (4.54) |
| High school/equivalent | 3 (16.67) | 6 (18.18) | 3 (30.00) | 0 (0.00) | 12 (18.18) |
| College | 1 (5.56) | 8 (24.24) | 3 (30) | 0 (0.00) | 12 (18.18) |
| University/Bachelor's | 7 (38.89) | 9 (27.27) | 2 (20.00) | 1 (20.00) | 19 (28.79) |
| Post-graduate degree | 6 (33.33) | 6 (18.18) | 0 (0.00) | 0 (0.00) | 12 (18.18) |
| None | 0 | 0 | 2 (20.00) | – | 2 (3.03) |
| Unanswered | 0 | 2 (6.06) | 0 (00.00) | 4 (40.00) | 6 (9.09) |
Figure 12D screen capture of two of the five VR scenes (Scenes 2: Open field with foliage and 5: Aquamarine beach).
Figure 2Participant tries the VR experience at one of the clinical sites with her caregiver. Written, informed consent was obtained from the individuals for the publication of this image. Runnymede Healthcare Center is credited for the photo and permission must be obtained for use in other sources.
Mapping MoCA, MMSE, CPS scores to normalize cognitive impairment levels.
| Normal | 26–30 | 27–30 | 0–1 |
| Mild | 11–25 | 18–26 | 2 |
| Moderate | 6–10 | 10–17 | 3–4 |
| Severe | <6 | <10 | 5–6 |
Ratings of enjoyment, engagement, and immersion following VR exposure.
| There is nothing worth looking at in these videos | 1.42 (59) |
| Watching this was boring | 1.47 (62) |
| You became so involved that you were no longer aware of my real environment (Of things happening around you) | 2.41 (58) |
| This helped you relax and get relief from unwanted feelings or thoughts | 3.34 (62) |
| You had a lot of fun watching this | 3.49 (62) |
| You want to spend more time looking at these surroundings | 3.55 (60) |
| There was much to explore and discover | 3.57 (58) |
| Watching this was fascinating | 3.59 (59) |
| Your attention was drawn to many interesting things | 3.91 (58) |
| You would like to see more places like these | 4.19 (58) |
| The virtual world seemed very real to you. | 4.21 (62) |
Ratings for each item ranged from 1 (strongly disagree) to 5 (strongly agree). The total number of responses are included in brackets.
Pre/Post VR emotional state questions (based on a modified STAI tool).
| 1 | Calm | 4.37 (60, 1.02) | 4.57 (53, 1.18) | Increase |
| 2 | Relaxed | 3.9 (60, 1.34) | 4.48 (56, 1.08) | Increase |
| 3 | Content | 3.76 (55, 1.53) | 4.27 (52, 1.25) | Increase |
| 4 | Adventurous | 2.79 (58, 1.65) | 3.28 (53, 1.74) | Increase |
| 5 | Energetic | 2.79 (56, 1.72) | 3.31 (54, 1.67) | Increase |
| 6 | Happy | 3.66 (56, 1.49) | 3.96 (52, 1.56) | Increase |
| 7 | Rested | 3.39 (54, 1.63) | 1.30 (43, 0.74) | Decrease |
| 8 | Curious | 3.95 (57, 1.56) | 1.47 (53, 1.01) | Decrease |
| 9 | Sad | 1.55 (58, 1.08) | 1.13 (54, 0.67) | Decrease |
| 10 | Tense | 1.48 (56, 1.11) | 1.34 (53, 0.83) | Decrease |
| 11 | Upset/Angry | 1.32 (56, 0.92) | 1.28 (54, 0.90) | Decrease |
| 12 | Worried | 1.82 (56, 1.25) | 1.42 (53, 1.12) | Decrease |
| 13 | Tired | 2.93 (58, 1.85) | 4.00 (52, 1.44) | Increase |
| 14 | Stressed | 1.94 (53, 1.50) | 1.86 (50, 1.55) | Decrease |
| 15 | Lonely | 2.04 (56, 1.51) | 3.66 (53, 1.74) | increase |
| 16 | Anxious | 1.96 (56, 1.55) | 1.81 (53, 1.51) | Decrease |
Ratings for each item ranged from 1(a little) to 5 (a lot).
Figure 3Mean ratings of positive emotional states before and after VR exposure.
Figure 4Mean ratings of negative emotional states before and after VR exposure.
The number of participants who observed having no, little, some, or substantial reactions while experiencing VR (based on a modified MiDAS tool).
| Did the participant's posture indicate his/her awareness while in VR? (e.g., showing desire to see more by moving around/touching) | 1 | 14 | 19 | 31 |
| Did the participant's facial expression indicate his/her awareness while in VR? | 11 | 17 | 20 | 16 |
| Did he/she initiate conversation or make vocalization that showed interest? (For example, ooh's, ah's, giggling, or saying “wow”) | 13 | 7 | 21 | 22 |
| Did he/she talk about his/her life experiences (reminiscence) or mention memories meaningful to them? | 37 | 6 | 11 | 5 |
| Rate the participant's level of enjoyment during communication/activity. For example: Smiling, laughing, brighter mood, playfulness, sense of humor, relaxed mood | 13 | 7 | 22 | 18 |