| Literature DB >> 24764645 |
Gyeong Hee Cho1, Gak Hwangbo1, Hyung Soo Shin2.
Abstract
[Purpose] The objective of this study was to determine the effects of virtual reality-based balance training on balance of the elderly. [Methods] The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into a VR (virtual reality) training group (n=17) and a control group (n=15). The VR training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks, while the control group received no intervention. The balance of the two groups was measured before and after the intervention.Entities:
Keywords: Balance; Elderly; Virtual reality training
Year: 2014 PMID: 24764645 PMCID: PMC3996433 DOI: 10.1589/jpts.26.615
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
General characteristics of the subjects
| VR (n=17) | Control (n=15) | |
|---|---|---|
| Age (years) | 73.1±1.1 | 71.7±1.2 |
| Height (cm) | 164.2±2.5 | 162.3±2.8 |
| Weight (kg) | 63.7±3.0 | 64.4±3.0 |
VR: Virtual reality training group, Control: Control group
Center of pressure excursion area of each group with eyes open and closed (Unit: cm)
| Pre | Post | ||
|---|---|---|---|
| (Mean±SE) | |||
| Eyes open | VR | 95.1±10.7 | 44.9±6.6*** |
| Control | 99.6±41.6 | 114.5±51.2 | |
| Eyes closed | VR | 104.1±20.4 | 35.6±7.6** |
| Control | 109.9±15.3 | 72.5±20.9 | |
Mean±SE: Mean±Standard Error **p<0.01, ***p<0.001