| Literature DB >> 25834437 |
Michel Benoit1, Rachid Guerchouche2, Pierre-David Petit3, Emmanuelle Chapoulie2, Valeria Manera3, Gaurav Chaurasia2, George Drettakis2, Philippe Robert4.
Abstract
BACKGROUND: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories.Entities:
Keywords: elderly; image-based rendering; immersive environment; memory; reminiscence therapy; virtual reality
Year: 2015 PMID: 25834437 PMCID: PMC4357614 DOI: 10.2147/NDT.S73179
Source DB: PubMed Journal: Neuropsychiatr Dis Treat ISSN: 1176-6328 Impact factor: 2.570
Figure 1Four visual conditions used during the experiment and presented to participants in the following order.
Notes: (A) Baseline condition (gray, a medium gray blank screen). In accordance with the classical use of pictures in reminiscence therapy, participants were presented with (B) a photograph of a well-known location in the participant’s home city in Nice (FamPhoto). The two conditions of virtual reality are presented in a random order; ie, (C) a familiar image-based virtual environment (FamIBVE) consisting of an image-based representation of a known landmark in the center of the city of experimentation (Nice), and (D) an unknown image-based virtual environment (UnknoIBVE) captured in a public housing neighborhood, containing unrecognizable building fronts.
Abbreviation: IBVE, image-based virtual environment.
Hardware setup used for the experiments.
Notes: To avoid any risk of unsteadiness or falling, each participant sat on a chair installed in front of the display screen, at a 1 meter distance. The IBVEs were captured by taking 90 photographs for each scene (FamIBVE and UnknoIBVE, respectively). In order to allow in-place navigation and interactive manipulation of objects, the photographs used for the IBVEs have a narrow field of view to provide a scale 1 immersive experience on the large screen. A small stool is placed next to the chair for the experimenter. The projectors use passive Infitec stereo via glasses, which are tracked using the ART tracking system (http://www.ar-tracking.com). In addition, we use the ART wireless finger-tracking of the orientation of the hand and the position of the fingers. We use the three-finger (thumb-index-middle finger) version. In order to increase the sensation of immersion in the virtual environment and allow participants to become familiar with finger tracking, we start the two IBVE sessions with an interactive manipulation task. This involves manipulating three-dimensional synthetic objects in the IBVEs. Specifically a plate with two dishes (one next to the other) is presented to the participant. The right dish contains three apples. The apples are dynamic rigid objects following gravity rules, controlled by a physics engine. Finally, to enrich the sensation of immersion in the virtual reality environment, we added ambient spatialized three-dimensional sound rendering (eg, street, car, and ambient noise, crowds walking and talking). Spatialized sound feedback related to the dynamic virtual objects is provided when the apples are removed or placed on the dishes.
Abbreviation: IBVE, image-based virtual environment; FamIBVE, familiar image-based virtual environment; UnknoIBVE, unknown image-based virtual environment.
Acceptability and autobiographical memory results in the four conditions
| Gray | FamPhoto | UnknoIBVE | FamIBVE | |
|---|---|---|---|---|
| Emotion | 4.25 (3.40) | 7.27 (2.08) | 3.60 (2.99) | 4.93 (2.99) |
| Motivation | 5.81 (3.80) | 8.64 (0.96) | 6.44 (3.43) | 7.71 (2.84) |
| Security | 8.25 (2.70) | 9.39 (0.44) | 7.50 (3.17) | 8.42 (2.61) |
| Fatigue | 1.01 (1.54) | 0.58 (0.27) | 1.08 (1.37) | 0.72 (0.49) |
| Anxiety | 7.05 (3.32) | 7.23 (2.86) | 7.24 (3.22) | |
| Cybersickness | 0.46 (0.1) | 1.42 (0.3) | ||
| Presence | 39.7 (22) | 42.8 (22) | ||
| AF total number of responses | 6.4 (2.6) | 10.4 (3.6) | 7.3 (3.28) | 10.8 (4.2) |
| Remember | 1 (1.06) | 5 (3.4) | 2.6 (1.8) | 5.4 (2.6) |
| Know | 1 (0.8) | 0.8 (1.5) | 0.4 (0.68) | 0.9 (0.9) |
Notes: Gray indicates a medium gray blank screen; FamPhoto indicates a classical two-dimensional photograph of a familiar city; UnknoIBVE indicates an unknown image-based virtual environment. FamIBVE indicates a familiar image-based virtual environment. Emotion, motivation, security, fatigue, and anxiety scores are expressed as the mean ± SD on a scale from 0 (no emotion, motivation, security, fatigue) to 10 (high emotion, motivation, security, fatigue). Anxiety was scored from 0 (very anxious) to 10 (no anxiety) and was not scored during the gray condition. Cybersickness questionnaire scores are expressed as the mean ± SD on a scale from 0 (no cybersickness) to 88 (high cybersickness). Twenty-two items (each rating from 0 to 4). Presence questionnaire scores are expressed as the mean ± SD on a scale from 0 (no presence) to 84 (high presence). Fourteen items (each rating from 0 to 6). AF responses are expressed as the mean ± SD representing the number of remember responses. Remember responses and know responses (according to the remember/know procedure) are expressed as the mean ± SD.
P<0.05 versus other conditions
P<0.05 versus gray (Wilcoxon signed rank test., two-tailed)
P<0.05 FamIBVE or photograph versus gray or UnKnoIBVE
P<0.001 FamIBVE or photograph versus gray or UnKnoIBVE.
Abbreviations: AF, autobiographical memories fluency task; SD, standard deviation.
Participants’ demographic and clinical characteristics
| Subjects | n=18, mean (SD) [min, max] |
|---|---|
| Age, years | 68.2 (7.8) |
| Sex | 7 female, 11 male |
| MMSE | 29.2 (0.8) [28, 30] |
| Clock Drawing | 6.65 (0.5) [6, 7] |
| Five Words Recall Test | 10 (0) [10, 10] |
| Verbal Fluency category | 21.88 (7.0) [6, 33] |
| Frontal Assessment Battery | 16.76 (1.8) [12, 18] |
| Apathy Inventory | 0 (0) [0, 0] |
| UPDRS | 0 (0) [0, 0] |
Notes: Clock Drawing (maximum score 7); Five Words Recall Test (maximum score 7); Verbal Fluency animals in 1 minute (cutoff score for pathological performances 14); Frontal Assessment Battery (maximum score 18); Apathy Inventory (maximum score 12);
Clock Drawing, Five Words Recall Test, and Verbal Fluency belong to the Short Cognitive Battery.
Abbreviations: max, maximum; min, minimum; MMSE, Mini Mental Score Evaluation; SD, standard deviation; UPDRS, Unified Parkinson’s Disease Rating Scale.