| Literature DB >> 35188466 |
KaiYan Zhu1, QiongYao Zhang2, BingWei He3, MeiZhen Huang1, Rong Lin1,4, Hong Li1,4.
Abstract
BACKGROUND: The incidence of dementia is increasing annually, resulting in varying degrees of adverse effects for individuals, families, and society. With the continuous development of computer information technology, cognitive interventions are constantly evolving. The use of immersive virtual reality (IVR) as a cognitive intervention for older adults with mild cognitive impairment (MCI) and mild dementia (MD) is promising, although only few studies have focused on its use.Entities:
Keywords: VR; cognitive impairment; cognitive intervention; dementia; immersive virtual reality; memory; mild cognitive impairment; older patients; stress; usability; virtual reality
Year: 2022 PMID: 35188466 PMCID: PMC8902670 DOI: 10.2196/32117
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1The Chinese virtual supermarket system.
Figure 2The shopping list of the Chinese virtual supermarket system.
Figure 3The number sorting game of the Chinese virtual supermarket system.
Figure 4The payment interface of the Chinese virtual supermarket system.
Participants’ baseline characteristics (N=31).
| Characteristic | MCIa (n=18) | MDb (n=13) | |||||
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| Age (years), mean (SD) | 82.94 (6.44) | 85.76 (4.67) | .19 | |||
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| Female, n (%) | 12 (67) | 10 (77) | .83 | |||
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| Education (years), mean (SD) | 11.00 (3.97) | 11.23 (4.71) | .88 | |||
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| MoCA-CSc | 21.56 (3.31) | 13.92 (4.68) | <.001 | |||
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| MMSEd | 26.06 (2.99) | 18.54 (5.73) | <.001 | |||
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| AVLTe | 38.11 (10.76) | 25.38 (10.12) | .002 | |||
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| STTf | 352.72 (132.79) | 523.23 (307.71) | .04 | |||
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| SDMTg | 21.83 (11.04) | 12.85 (9.56) | .03 | |||
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| PSSh | 14.56 (12.05) | 19.23 (15.28) | .35 | |||
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| GDSi | 5.11 (4.23) | 5.00 (4.63) | .95 | |||
aMCI: mild cognitive impairment.
bMD: mild dementia.
cMoCA-CS: Chinese-Changsha version of the Montreal Cognitive Assessment Scale.
dMMSE: Mini-Mental State Examination.
eAVLT: Auditory Verbal Learning Test.
fSTT: Shape Trail Test.
gSDMT: Symbol Digit Modalities Test.
hPSS: Perceived Stress Scale.
iGDS: Geriatric Depression Scale.
Figure 5Frequency of cybersickness symptoms.
Statistical analysis of preintervention and postintervention results of mild cognitive impairment and mild dementia groups by using Student t test and effect size calculation results with Cohen d.
| Group, index | Preintervention, mean (SD) | Postintervention, mean (SD) | q value | Cohen | |||||||||
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| MoCA-CSa | 13.92 (4.68) | 21 (3.89) | –9.826 (12) | <.001 | 0.017 | 1.64 | ||||||
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| MMSEb | 18.54 (5.74) | 24.85 (5.74) | –7.697 (12) | <.001 | 0.017 | 1.09 | ||||||
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| SDMTc | 12.85 (9.56) | 17.31 (7.74) | –3.603 (12) | .004 | 0.009 | 0.51 | ||||||
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| PSSd | 19.23 (15.28) | 13.15 (10.95) | 2.205 (12) | .048 | 0.056 | 0.45 | ||||||
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| MoCA-CS | 21.56 (3.31) | 25.67 (2.93) | –7.857 (17) | <.001 | 0.023 | 1.31 | ||||||
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| STTe | 352.72 (132.79) | 254 (66.18) | 4.51 (17) | <.001 | 0.023 | 0.68 | ||||||
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| SDMT | 21.83 (11.04) | 27.22 (11.97) | –5.422 (17) | <.001 | 0.023 | 0.46 | ||||||
aMoCA-CS: Chinese-Changsha version of the Montreal Cognitive Assessment Scale.
bMMSE: Mini-Mental State Examination.
cSDMT: Symbol Digit Modalities Test.
dPSS: Perceived Stress Scale.
eSTT: Shape Trail Test.
Statistical analysis of preintervention and postintervention results of mild cognitive impairment and mild dementia groups by using Wilcoxon test and effect size calculation results with Cohen d.
| Group, index | Preintervention, mean (SD) | Preintervention, median (min-max) | Postintervention, mean (SD) | Postintervention, median (min-max) | Cohen | ||||||||||||
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| AVLTa | 25.38 (10.12) | 24 (8-50) | 38.53 (8.63) | 38 (28-57) | 2.97 | .003 | 0.010 | 1.39 | ||||||||
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| STTb | 523.23 (307.71) | 394 (227-1246) | 338.76 (112.30) | 306 (204-591) | –3.04 | .002 | 0.014 | 0.79 | ||||||||
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| GDSc | 5.00 (4.63) | 4 (0-16) | 3.38 (3.52) | 3 (0-12) | 1.42 | .15 | 0.154 | 0.39 | ||||||||
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| MMSEd | 26.06 (2.99) | 26.5 (16-29) | 29.06 (0.72) | 29 (28-30) | 3.42 | .001 | 0.003 | 1.37 | ||||||||
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| AVLT | 38.11 (10.76) | 36 (14-64) | 51.33 (8.28) | 51.5 (32-68) | 3.72 | <.001 | 0.007 | 1.38 | ||||||||
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| PSSe | 14.56 (12.05) | 8.5 (0-40) | 9.11 (12.11) | 3 (0-38) | 2.18 | .03 | 0.033 | 0.45 | ||||||||
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| GDS | 5.11 (5.24) | 3.5 (0-20) | 4.22 (6.31) | 2 (0-24) | 1.16 | .25 | 0.245 | 0.15 | ||||||||
aAVLT: Auditory Verbal Learning Test.
bSTT: Shape Trail Test.
cGDS: Geriatric Depression Scale.
dMMSE: Mini-Mental State Examination.
ePSS: Perceived Stress Scale.
Participant satisfaction (N=31).
| Items | Strongly agree, n (%) | Agree, n (%) | Neutral/poor, n (%) | Mean (SD) |
| Q1. Are you satisfied with the method of the IVRa
| 21 (68) | 10 (32) | 0 (0) | 3.68 (0.47) |
| Q2. Are you satisfied with the frequency of the intervention? | 23 (74) | 7 (23) | 1 (3) | 3.71 (0.52) |
| Q3. Did you enjoy doing the shopping? | 18 (58) | 12 (39) | 1 (3) | 3.55 (0.56) |
| Q4. Did you recognize all the products in VRb supermarket? | 31 (100) | 0 (0) | 0 (0) | 4.00 (0) |
| Q5. Did you feel a sense of accomplishment after completing the shopping task? | 17 (55) | 14 (45) | 0 (0) | 3.55 (0.50) |
| Q6. Was it comfortable to wear the VR helmet? | 25 (81) | 5 (16) | 1 (3) | 3.77 (0.49) |
| Q7. Was it easy to learn VR handle operation? | 26 (84) | 3 (10) | 2 (7) | 3.74 (0.67) |
| Q8. Did you have a positive experience in using IVR? | 25 (81) | 6 (19) | 0 (0) | 3.81 (0.40) |
aIVR: immersive virtual reality.
bVR: virtual reality.