Literature DB >> 29505343

Older Adults' Experiences with Audiovisual Virtual Reality: Perceived Usefulness and Other Factors Influencing Technology Acceptance.

Amy Restorick Roberts1, Bob De Schutter2, Kelley Franks1, M Elise Radina1.   

Abstract

OBJECTIVE: This study explores how older adults respond to audiovisual virtual reality (VR) and perceive its usefulness to their lives.
METHOD: Focus groups were conducted with residents of a retirement community after they viewed two audiovisual VR simulations (n = 41). Thematic analysis was used to identify patterns in responses.
RESULTS: Older adults described positive and negative emotional reactions to aspects of the VR experience, articulated content preferences, shared ideas to improve the usability of the equipment, and identified facilitators and barriers that influenced perceived usefulness. Recommendations for improving this technology include maximizing the positive aspects of VR through increasing interactivity, facilitating socializing with friends or family, and enhancing older adults' ease of use. Desired content of simulations involved travel, continuing education, reminiscence, and self-care/therapy.
CONCLUSION: Virtual reality was reviewed positively, yet modifications are necessary to facilitate optimal user experience and potential benefit for this population. CLINICAL IMPLICATIONS: As older adults are interested in using VR, especially if poor health prevents the continuation of desirable activities or new experiences, it is important to respond to older adults' preferences and remove barriers that limit use and enjoyment.

Keywords:  Activity; leisure; retirement community; technology; usefulness; virtual reality

Mesh:

Year:  2018        PMID: 29505343     DOI: 10.1080/07317115.2018.1442380

Source DB:  PubMed          Journal:  Clin Gerontol        ISSN: 0731-7115            Impact factor:   2.619


  8 in total

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Authors:  Keya Sen; Gayle Prybutok; Victor Prybutok
Journal:  SSM Popul Health       Date:  2021-12-30

2.  Chinese adult segmentation according to health skills and analysis of their use for smart home: a cross-sectional national survey.

Authors:  Feiying He; Yibo Wu; Jiao Yang; Keer Chen; Jingyu Xie; Yusupujiang Tuersun; Lehuan Li; Fangjing Wu; Yifan Kan; Yuqian Deng; Liping Zhao; Jingxi Chen; Xinying Sun; Shengwu Liao; JiangYun Chen
Journal:  BMC Health Serv Res       Date:  2022-06-10       Impact factor: 2.908

3.  Virtual reality among the elderly: a usefulness and acceptance study from Taiwan.

Authors:  Shabbir Syed-Abdul; Shwetambara Malwade; Aldilas Achmad Nursetyo; Mishika Sood; Madhu Bhatia; Diana Barsasella; Megan F Liu; Chia-Chi Chang; Kathiravan Srinivasan; Raja M; Yu-Chuan Jack Li
Journal:  BMC Geriatr       Date:  2019-08-19       Impact factor: 3.921

4.  An Exploration of Virtual Reality Use and Application Among Older Adult Populations.

Authors:  Julie A Brown
Journal:  Gerontol Geriatr Med       Date:  2019-11-05

5.  The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.

Authors:  Gordana Dermody; Lisa Whitehead; Graham Wilson; Courtney Glass
Journal:  J Med Internet Res       Date:  2020-06-01       Impact factor: 5.428

6.  Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study.

Authors:  Lora Appel; Eva Appel; Orly Bogler; Micaela Wiseman; Leedan Cohen; Natalie Ein; Howard B Abrams; Jennifer L Campos
Journal:  Front Med (Lausanne)       Date:  2020-01-15

Review 7.  Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.

Authors:  Euisung Kim; Jieun Han; Hojin Choi; Yannick Prié; Toinon Vigier; Samuel Bulteau; Gyu Hyun Kwon
Journal:  JMIR Serious Games       Date:  2021-11-24       Impact factor: 4.143

8.  Using Virtual Reality to Improve Apathy in Residential Aged Care: Mixed Methods Study.

Authors:  Dimitrios Saredakis; Hannah Ad Keage; Megan Corlis; Tobias Loetscher
Journal:  J Med Internet Res       Date:  2020-06-26       Impact factor: 5.428

  8 in total

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