| Literature DB >> 30481945 |
T Edward Kim1,2, Ban C H Tsui1.
Abstract
Proficiency in ultrasound-guided regional anesthesia (UGRA) requires the practitioner to acquire cognitive and technical skills. For anesthesiology residents, an assortment of challenges has been identified in learning UGRA skills. Currently, a validated UGRA curriculum for residents does not exist, and the level of UGRA proficiency achieved during residency training can vary considerably. Simulated practice has been shown to enhance proficiency in UGRA, and a competency-based education with simulation training has been endorsed for anesthesiology residents. The objective of this review is to outline simulation-based training that can be implemented in a UGRA curriculum and to explore educational tools like gamification to facilitate competency in regional anesthesiology.Entities:
Keywords: Game design; Gamification; Nerve block; Regional anesthesia; Resident education; Simulation; Ultrasound
Mesh:
Year: 2018 PMID: 30481945 PMCID: PMC6369343 DOI: 10.4097/kja.d.18.00317
Source DB: PubMed Journal: Korean J Anesthesiol ISSN: 2005-6419
Fig. 1.Skills required for ultrasound-guided regional anesthesia.
Non-technical UGRA Knowledge and Skills Categorized by Core Competencies
| Core competencies | Examples |
|---|---|
| Medical knowledge | - Risks, indications, and contraindications of regional anesthesia |
| - Clinical pharmacology of local anesthetics (e.g., duration, onset time, etc.) | |
| - Effective local anesthetic dose for each block site | |
| - Effects of local anesthetic additives (e.g., epinephrine, etc.) | |
| Patient care | - Baseline neurologic examination of affected extremity/region |
| - Appropriate regional anesthetic plan based on surgical and patient factors (e.g., anticipated postsurgical pain, risk of infection or bleeding, postoperative ambulation status, patient preferences, etc.) | |
| - Patient and family education | |
| - Aseptic technique | |
| - Monitoring of vital signs, patient comfort, and complications during procedure | |
| - Postoperative follow-up until resolution of nerve block | |
| - Assessment and management of complications | |
| Systems-based practice | - Implementation of: |
| • informed consent | |
| • marking of block site | |
| • preprocedural “Time Out” to confirm correct patient, surgery, and block site | |
| • fall prevention program after surgery | |
| - Multidisciplinary coordination of postoperative care (e.g., surgeons, nurses, physical and occupational therapists, etc.) | |
| Practice-based learning | - Regular self-assessment of performance |
| - Elicitation and incorporation of feedback | |
| - Implementation of evidence-based practices | |
| Professionalism | - Acknowledgment of deficiencies and limitations |
| - Request for assistance when required | |
| - Flexibility in patient care management | |
| Interpersonal and communication skills | - Timely documentation (e.g., procedure notes, follow-up notes, etc.) |
| - Effective communication with patients and health care providers | |
| - Development of rapport with patients and family members |
UGRA: ultrasound guided regional anesthesia.
Examples of Game Design Elements [65]
| Elements | Description |
|---|---|
| Points | Reward system for achievements; can represent progress and provide feedback |
| Badges | Symbol of merit, level, or achievement; can denote membership in a group and provide feedback |
| Leaderboards | Visual ranking of participants; can indicate success and/or progress compared to other participants (social reference) |
| Performance graphs | Evaluation of individual performance; can encourage focused improvements (individual reference) |
| Teammates | Formation of a group or team; can foster cooperation, competition, or conflict |
Gamification of Resident Education and Skills Training
| Authors | Residency program | Competency | Game design | Competition | Outcomes |
|---|---|---|---|---|---|
| Nevin et al. [ | Internal medicine (multiple institutions) | Medical knowledge | Voluntary web-based competition, individually or in teams, with leaderboards and badges | Three rounds over an academic year; “Kaizen-IM” software generated daily multiple-choice questions (email and on program website) | Leaderboard provided motivation for participation; increased resident engagement and knowledge retention |
| Enter et al. [ | Cardiothoracic surgery (multiple institutions) | Coronary anastomosis using low-fidelity simulator | Voluntary six-week training to compete in a national competition | Five finalists compete in “Top Gun,” a live demonstration event at annual society meeting; best overall score wins “Resident Top Gun” award | Improved scores on standardized assessment tool; decreased time to complete task; resident support of simulation for skills acquisition |
| Lobo et al. [ | Emergency medicine (single institution) | Point-of-care ultrasound knowledge and clinical skills | Formation of teams to participate in a two-day interactive course | Teams compete in “Sound Games” consisting of three rounds of questions and one hands-on simulation session | Improved test scores; endorsement of competitive format to learn new content; increased rapport with coresidents |
| Lamb et al. [ | General surgery (single institution) | Medical knowledge | Voluntary social media-based competition with points | Daily open-ended question posted on Twitter for six months; residents microblogged responses | Improvement in in-service training examination (ITE) percentile rank |
| Liteplo et al. [ | Emergency medicine (multiple institutions) | Point-of-care ultrasound knowledge and clinical skills | Voluntary team participation in multiple elimination rounds | Four-hour interactive “SonoGames” hosted at annual society meeting; rounds of multiple-choice questions and live scanning | Self-reported increase in knowledge, competency, enthusiasm, and clinical application of ultrasound |