Nahush A Mokadam1, Richard Lee2, Ara A Vaporciyan3, Jennifer D Walker4, Robert J Cerfolio5, Joshua L Hermsen6, Craig J Baker7, Rebecca Mark8, Lauren Aloia8, Dan H Enter9, Andrea J Carpenter10, Marc R Moon11, Edward D Verrier6, James I Fann12. 1. Division of Cardiothoracic Surgery, University of Washington, Seattle, Wash. Electronic address: mokadamn@uw.edu. 2. Center for Comprehensive Cardiovascular Care, St Louis University, St Louis, Mo. 3. M.D. Anderson Cancer Center, Houston, Tex. 4. Heart and Vascular Center of Excellence, University of Massachusetts, Worcester, Mass. 5. Section of Thoracic Surgery, University of Alabama-Birmingham, Birmingham, Ala. 6. Division of Cardiothoracic Surgery, University of Washington, Seattle, Wash. 7. CardioVascular Thoracic Institute, University of Southern California, Los Angeles, Calif. 8. Joint Council on Thoracic Surgery Education, Inc, Chicago, Ill. 9. Division of Cardiac Surgery, Northwestern University, Chicago, Ill. 10. Division of Thoracic Surgery, University of Texas-San Antonio, San Antonio, Tex. 11. Division of Cardiothoracic Surgery, Washington University School of Medicine, St Louis, Mo. 12. Department of Cardiothoracic Surgery, Stanford University, Stanford, Calif.
Abstract
OBJECTIVES: In an effort to stimulate residents and trainers to increase their use of simulation training and the Thoracic Surgery Curriculum, a gamification strategy was developed in a friendly but competitive environment. METHODS: "Top Gun." Low-fidelity simulators distributed annually were used for the technical competition. Baseline and final video assessments were performed, and 5 finalists were invited to compete in a live setting from 2013 to 2015. "Jeopardy." A screening examination was devised to test knowledge contained in the Thoracic Surgery Curriculum. The top 6 2-member teams were invited to compete in a live setting structured around the popular game show Jeopardy. RESULTS: "Top Gun." Over 3 years, there were 43 baseline and 34 final submissions. In all areas of assessment, there was demonstrable improvement. There was increasing evidence of simulation as seen by practice and ritualistic behavior. "Jeopardy." Sixty-eight individuals completed the screening examination, and 30 teams were formed. The largest representation came from the second-year residents in traditional programs. Contestants reported an average in-training examination percentile of 72.9. Finalists reported increased use of the Thoracic Surgery Curriculum by an average of 10 hours per week in preparation. The live competition was friendly, engaging, and spirited. CONCLUSIONS: This gamification approach focused on technical and cognitive skills, has been successfully implemented, and has encouraged the use of simulators and the Thoracic Surgery Curriculum. This framework may capitalize on the competitive nature of our trainees and can provide recognition of their achievements.
OBJECTIVES: In an effort to stimulate residents and trainers to increase their use of simulation training and the Thoracic Surgery Curriculum, a gamification strategy was developed in a friendly but competitive environment. METHODS: "Top Gun." Low-fidelity simulators distributed annually were used for the technical competition. Baseline and final video assessments were performed, and 5 finalists were invited to compete in a live setting from 2013 to 2015. "Jeopardy." A screening examination was devised to test knowledge contained in the Thoracic Surgery Curriculum. The top 6 2-member teams were invited to compete in a live setting structured around the popular game show Jeopardy. RESULTS: "Top Gun." Over 3 years, there were 43 baseline and 34 final submissions. In all areas of assessment, there was demonstrable improvement. There was increasing evidence of simulation as seen by practice and ritualistic behavior. "Jeopardy." Sixty-eight individuals completed the screening examination, and 30 teams were formed. The largest representation came from the second-year residents in traditional programs. Contestants reported an average in-training examination percentile of 72.9. Finalists reported increased use of the Thoracic Surgery Curriculum by an average of 10 hours per week in preparation. The live competition was friendly, engaging, and spirited. CONCLUSIONS: This gamification approach focused on technical and cognitive skills, has been successfully implemented, and has encouraged the use of simulators and the Thoracic Surgery Curriculum. This framework may capitalize on the competitive nature of our trainees and can provide recognition of their achievements.
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