Literature DB >> 29676524

SonoGames: Effect of an Innovative Competitive Game on the Education, Perception, and Use of Point-of-Care Ultrasound.

Andrew S Liteplo1, Kristin Carmody2, Matt J Fields3, Rachel B Liu4, Resa E Lewiss5.   

Abstract

OBJECTIVES: Gamification is a powerful tool in medical education. SonoGames is a competitive games-based event designed to educate and inspire emergency medicine (EM) residents about point-of-care ultrasound. We sought to describe: (1) the perceived effectiveness of a competitive event on both immediate learning and long-term education; and (2) the resultant attitudes of participants and program directors regarding ultrasound training.
METHODS: The SonoGames Organizational Committee designed 2 surveys: 1 for SonoGames V EM resident participants and a second for EM program directors. Survey questions used a 5-point Likert scale to assess overall perceptions and attitudes about ultrasound, changes in self-reported content knowledge and competency, effects on clinical use, and perceived impacts of a competitive game format on education.
RESULTS: Seventy-three resident participants and 42 program directors responded to the survey. Ninety-four percent of participants thought that the competitive gaming format of SonoGames was effective in making the event an educational experience. Participants reported that their ultrasound knowledge increased (81%), their enthusiasm for ultrasound increased (87%), and their clinical use of ultrasound increased (61%). Residency program directors reported similar increases to a lesser degree. Greater advancement through the event was associated with more positive responses. Residencies that participated in the event saw greater increases in the use of ultrasound by residents than those that did not.
CONCLUSIONS: A competitive games-based educational event focused on point-of-care ultrasound is an effective educational tool. SonoGames increases EM residents' knowledge, enthusiasm, and clinical use of ultrasound both during and after the event.
© 2018 by the American Institute of Ultrasound in Medicine.

Entities:  

Keywords:  SonoGames; competition; education; emergency medicine; gamification; point-of-care ultrasound

Mesh:

Year:  2018        PMID: 29676524     DOI: 10.1002/jum.14606

Source DB:  PubMed          Journal:  J Ultrasound Med        ISSN: 0278-4297            Impact factor:   2.153


  6 in total

1.  Engaging Emergency Medicine Influencers in Sex- and Gender-based Medicine: Lessons Learned from the Sex and Gender Interest Group in Emergency Medicine and the SAEM Jeopardy Game.

Authors:  Jeannette Wolfe; Basmah Safdar; Kinjal N Sethuraman; Marna R Greenberg; Tracy E Madsen; Angela F Jarman; Alyson J McGregor
Journal:  AEM Educ Train       Date:  2019-12-01

2.  Gamification of Hospital Utilization: Incorporating Cost-consciousness in Daily Practices.

Authors:  Peter J Tomaselli; Dimitrios Papanagnou; Jonathan E Karademos; Elizabeth Teixeira; Xiao Chi Zhang
Journal:  Cureus       Date:  2018-08-03

Review 3.  Serious games, a game changer in teaching neonatal resuscitation? A review.

Authors:  Simran K Ghoman; Siddhi D Patel; Maria Cutumisu; Patrick von Hauff; Thomas Jeffery; Matthew R G Brown; Georg M Schmölzer
Journal:  Arch Dis Child Fetal Neonatal Ed       Date:  2019-06-29       Impact factor: 5.747

Review 4.  Teaching emergency ultrasound to emergency medicine residents: a scoping review of structured training methods.

Authors:  Leila L PoSaw; Brandon M Wubben; Nicholas Bertucci; Gregory A Bell; Heather Healy; Sangil Lee
Journal:  J Am Coll Emerg Physicians Open       Date:  2021-06-14

Review 5.  Simulation-based ultrasound-guided regional anesthesia curriculum for anesthesiology residents.

Authors:  T Edward Kim; Ban C H Tsui
Journal:  Korean J Anesthesiol       Date:  2018-11-27

6.  Assembly Line Education: A Novel Educational Technique for Today's Learners.

Authors:  Javier Rosario; David Lebowitz; Amanda L Webb; Latha Ganti; Ariel Vera; Tracy Macintosh; Ayanna Walker; Jose Rubero
Journal:  Cureus       Date:  2020-02-21
  6 in total

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