Literature DB >> 24763929

Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial.

Daniel McEwen1, Anne Taillon-Hobson1, Martin Bilodeau1, Heidi Sveistrup1, Hillel Finestone2.   

Abstract

BACKGROUND AND
PURPOSE: Exercise using virtual reality (VR) has improved balance in adults with traumatic brain injury and community-dwelling older adults. Rigorous randomized studies regarding its efficacy, safety, and applicability with individuals after stroke are lacking. The purpose of this study was to determine whether an adjunct VR therapy improves balance, mobility, and gait in stroke rehabilitation inpatients.
METHODS: A blinded randomized controlled trial studying 59 stroke survivors on an inpatient stroke rehabilitation unit was performed. The treatment group (n=30) received standard stroke rehabilitation therapy plus a program of VR exercises that challenged balance (eg, soccer goaltending, snowboarding) performed while standing. The control group (n=29) received standard stroke rehabilitation therapy plus exposure to identical VR environments but whose games did not challenge balance (performed in sitting). VR training consisted of 10 to 12 thirty-minute daily sessions for a 3-week period. Objective outcome measures of balance and mobility were assessed before, immediately after, and 1 month after training.
RESULTS: Confidence intervals and effect sizes favored the treatment group on the Timed Up and Go and the Two-Minute Walk Test, with both groups meeting minimal clinical important differences after training. More individuals in the treatment group than in the control group showed reduced impairment in the lower extremity as measured by the Chedoke McMaster Leg domain (P=0.04) immediately after training.
CONCLUSIONS: This VR exercise intervention for inpatient stroke rehabilitation improved mobility-related outcomes. Future studies could include nonambulatory participants as well as the implementation strategies for the clinical use of VR. CLINICAL TRIAL REGISTRATION URL: http://www.ANZCTR.org.au/. Unique identifier: ACTRN12613000710729.
© 2014 American Heart Association, Inc.

Entities:  

Keywords:  exercise movement techniques; gait; rehabilitation; virtual reality therapy

Mesh:

Year:  2014        PMID: 24763929     DOI: 10.1161/STROKEAHA.114.005362

Source DB:  PubMed          Journal:  Stroke        ISSN: 0039-2499            Impact factor:   7.914


  22 in total

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Authors:  Sandra J Winter; Jylana L Sheats; Abby C King
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2.  The effects of semi-immersive virtual reality therapy on standing balance and upright mobility function in individuals with chronic incomplete spinal cord injury: A preliminary study.

Authors:  Chang-Man An; Young-Hyun Park
Journal:  J Spinal Cord Med       Date:  2017-09-07       Impact factor: 1.985

Review 3.  Stroke Rehabilitation Using Virtual Environments.

Authors:  Michael J Fu; Jayme S Knutson; John Chae
Journal:  Phys Med Rehabil Clin N Am       Date:  2015-08-01       Impact factor: 1.784

Review 4.  Digital therapeutics in neurology.

Authors:  S Bonavita; L Lavorgna; G Abbadessa; F Brigo; M Clerico; S De Mercanti; F Trojsi; G Tedeschi
Journal:  J Neurol       Date:  2021-05-20       Impact factor: 4.849

Review 5.  Recent developments in computer assisted rehabilitation environments.

Authors:  Rob van der Meer
Journal:  Mil Med Res       Date:  2014-10-20

6.  Effect of a virtual reality exercise program accompanied by cognitive tasks on the balance and gait of stroke patients.

Authors:  In-Wook Lee; Yong-Nam Kim; Dong-Kyu Lee
Journal:  J Phys Ther Sci       Date:  2015-07-22

7.  Virtual reality training improves balance function.

Authors:  Yurong Mao; Peiming Chen; Le Li; Dongfeng Huang
Journal:  Neural Regen Res       Date:  2014-09-01       Impact factor: 5.135

8.  Does the addition of virtual reality training to a standard program of inpatient rehabilitation improve sitting balance ability and function after stroke? Protocol for a single-blind randomized controlled trial.

Authors:  L Sheehy; A Taillon-Hobson; H Sveistrup; M Bilodeau; D Fergusson; D Levac; H Finestone
Journal:  BMC Neurol       Date:  2016-03-31       Impact factor: 2.474

9.  Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study.

Authors:  Myung-Mo Lee; Doo-Chul Shin; Chang-Ho Song
Journal:  J Phys Ther Sci       Date:  2016-07-29

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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