Literature DB >> 31441352

Meta-Analysis of the Efficacy of Virtual Reality-Based Interventions in Cancer-Related Symptom Management.

Yingchun Zeng1, Jun-E Zhang2, Andy S K Cheng3, Huaidong Cheng4, Jeffrey Scott Wefel5.   

Abstract

Background. This meta-analysis summarizes the results from recent studies that examined the use of virtual reality (VR)-based interventions on health-related outcomes in patients with cancer, and quantitatively evaluates the efficacy of VR-based interventions. Findings of this meta-analysis can provide direction for future symptom management research. Methods. The search terms included a combination of "virtual reality" OR "virtual environment" OR "head-mounted display" with "oncology" OR "cancer." Three databases (Medline, PubMed, and CAJ Full-text Database), one search engine (Google Scholar), and the website of ResearchGate, covering the period from December 2013 to May 15, 2019, and including articles published in both English and Chinese, were searched. Data synthesis used the RevMan 5.3 to generate pooled estimates of effect size. Results. A total of 6 empirical studies met the eligibility criteria. VR-based interventions had statistically significant effects on reducing symptoms of anxiety, depression, pain, and cognitive function, whereas statistically significant benefit was observed for fatigue (Z = 2.76, P = .006). Conclusion. Most recent studies have primarily examined VR-based interventions for symptom management in the acute stages of cancer care. However, the management of late and long-term side effects is central to cancer survivorship care. There is burgeoning empirical support for further research to evaluate the efficacy of VR-based interventions in cancer rehabilitation.

Entities:  

Keywords:  cancer care; meta-analysis; virtual reality

Mesh:

Year:  2019        PMID: 31441352      PMCID: PMC6710675          DOI: 10.1177/1534735419871108

Source DB:  PubMed          Journal:  Integr Cancer Ther        ISSN: 1534-7354            Impact factor:   3.279


Introduction

The incidence of cancer is increasing globally and the 5-year relative survival rate for individuals with cancer is 67%.[1] As more cancer patients live longer after treatment, long-term or late effects of cancer and its treatment are more commonly seen in cancer survivors.[2] The long-term side effects of cancer and cancer treatment may include a number of physical and psychological consequences, such as pain, fatigue, anxiety, depression, and cognitive dysfunction.[3-5] Psychological distress has been found to be negatively associated with cognitive function in cancer patients.[4-6] Research has also found that cancer-related fatigue and mood changes, such anxiety and depression, significantly affect cancer patients’ cognitive functioning and lower their quality of life.[7,8] Due to recent technology advancements, the development and application of modern technology in the health care field offers new and noninvasive approaches for cancer-related symptom management.[9] Virtual reality (VR) includes a computer capable of real-time animation, controlled by a set of sensory input devices, a position tracker, and a head-mounted device for visual output.[10] There is growing interest in the use of VR-based therapies in multidisciplinary symptom management to address pain reduction, cancer-related fatigue, anxiety, depression, and cognitive dysfunction.[11-13] While 2 recent reviews have synthesized VR exercises for anxiety and depression management or VR as a distractive intervention to relieve pain and distress during medical procedures,[14,15] neither of these recent reviews focused on the cancer population. A single older review was previously published that described the use of VR-based interventions in cancer care, but this review only included reports published prior to December 2013.[9] Therefore, the aim of this meta-analysis was to report on the most recent studies using VR-based interventions for symptom management in patients with cancer, and to quantitatively evaluate the efficacy of VR-based intervention in cancer-related symptom management. Findings of this meta-analysis can provide direction for future research.

Methods

The search terms included a combination of “virtual reality” OR “virtual environment” OR “head-mounted display” with “oncology” OR “cancer.” These search terms used in this meta-analysis were identified from previous studies’ titles and abstracts. Three databases (Medline, PubMed, and CAJ Full-text Database), one search engine (Google Scholar), and the website of ResearchGate, covering the period from December 2013 to May 15, 2019, and including articles published in both English and Chinese, were searched. Inclusion criteria were patients who were diagnosed with adult-onset (aged 18 years or older) cancer. Interventions included were any type of VR-based interventions (immersive and nonimmersive virtual environment) for cancer patients. Types of studies included randomized controlled or case-controlled trials, and quasi-experimental studies. For each study, data were extracted from the original article by the first author (YZ), then independently verified by a co-investigator (JZ). Disagreements were resolved by a third author. Data synthesis used the Cochrane Collaboration Review Manager (RevMan 5.3; https://community.cochrane.org/help/tools-and-software/revman-5) to generate pooled estimates of effect size. This meta-analysis used the 8-item quality scale to assess risk of bias of each included study. This tool was developed and used in previous studies[15,16]: these items including whether randomization procedure adequately described or not; with control group or not; outcomes measured before and after the intervention; retention-dropouts less than 30%; missing data analysis conducted; whether power analysis was conducted to determine the appropriate sample size; and with follow-up assessment or not. Each item was rated either as “positive” (low risk of bias) or “negative” (high risk of bias), the total score for each included study was summarized across all positive scores. A median score of 4.5 or above within each study was considered as “high quality and at low risk of bias.”[15,16]

Results

Study Selection and Characteristics

Of the 293 studies identified through searching the 3 databases, 6 studies were eligible for the meta-analysis. Figure 1 shows the article search process and final study selection results.
Figure 1.

PRISMA flow diagram of study searching process.

PRISMA flow diagram of study searching process. The characteristics of the included studies are shown in Table 1. Of the 6 studies, 1 was a randomized controlled trial,[17] 1 was a case-controlled trial,[13] and the others were mainly a pre-post-test study design with a single arm.[11,12,18,19] In terms of study settings, only 2 studies were conducted at outpatient cancer care centers, while the others were conducted in hospital inpatient settings. The number of subjects ranged from 6 to 97. All participants were adult cancer patients/survivors. VR interventions included both immersive and nonimmersive formats and the duration of the interventions varied from 30 minutes to 16 weeks. All studies examined the effects of VR-based interventions on health-related outcomes, including anxiety, depression, fatigue, pain reduction, cognitive function, and physical fitness.
Table 1.

Characteristics of Included Studies.

ArticlesDesignStudy SampleVR MethodsIntervention DurationOutcomes/InstrumentMain Results
Baños et al[11] (2013)Pre-post test19 hospital inpatients diagnosed with metastatic cancerVirtual environments were shown on a television connected to a computer, both were installed on a trolley that allowed movement from one room to another. A keyboard and mouse were used as interaction devices and participants used headphones.A total of 4 sessions during 1 week. Half an hour per session.VAS mood, physical discomfort, and satisfactionThere was significantly increasing positive emotions and decreasing negative emotions (all P < .05). There were other perceived benefits of distraction, entertainment, and promotion of relaxation states.
Hoffman et al[12] (2014)Pre-post test7 adult hospital patients were at least 21 years old with a diagnosis of lung cancerVR exercise intervention: the home-based intervention promoted light-intensity, less than 3.0 metabolic equivalents, walking, and balance exercises utilizing an efficacy-enhancing VR approach using the Nintendo Wii Fit Plus.A total of 16 weeks, walking with the Wii duration of 30 minutes per day for 5 days per week.Brief Fatigue Inventory; Activities-Specific Balance Confidence Scale; Self-efficacy for Walking Duration InstrumentSubjects reported significantly improving the management of fatigue symptoms at the end of VR-based interventions (P < .05). Research participants also reported positive changes in perceived self-efficacy for walking at a light intensity continuously for 60 minutes.
House et al[18] (2016)Pre-post test6 community-dwelling women with postsurgical breast cancer pain in the upper armThe VR-based rehabilitation system: a low-friction robotic rehabilitation table, a display, a laptop computer for the therapist station, a remote clinical server and a library of custom integrative rehabilitation games.The duration of the VR-based therapy sessions progressed from 20 to 50 minutes of training over a period of 8 weeks, with 2 sessions every week.BDI-II; BVMT-R; TMT-A; TMT-B; NAB; NPRS; HVLT-R; and PHQ-9Pain intensity showed significant decreased (P < .05). Symptoms of depression decreased. Cognitive function improved posttraining.
Tsuda et al[19] (2016)Pre-post test16 hospitalized patients with hematologic malignancies aged more than 60 yearsVR exercise using the Nintendo Wii Fit20 minutes per session, once per day, 5 times a week, from the start of chemotherapy until hospital discharge.Physical performance (eg, Barthel index, handgrip strength) and psychosocial performance (eg, HADS).VR exercise using the Wii Fit may be feasible, safe, and efficacious, for patients with hematologic malignancies receiving chemotherapy.
Glennon et al[13] (2018)CCT97 adults in an outpatient cancer center. 49 participants were assigned to the experimental group (use of VR goggles) and 48 in the control group (standard treatment).The use of ezVision X4 VR goggles and choosing among 3 relaxing nature scenes (ie, babbling brooks, swaying palm trees, or undersea life) that would then be projected through the goggles by a DVD.Participants wore the goggles while lying in the prone position for the bone marrow aspiration and biopsy procedure. Relaxing music was heard through earphones built into the goggles. Duration of the procedure lasted, on average, 15 minutes.NPRS; anxiety associated with the procedure was measured with a 5-item Likert-type scale.Participants who wore VR goggles during a bone marrow aspiration and biopsy procedure showed a decrease in pain and anxiety levels from pre- to post-procedure.
Mohammad and Ahmad[17] (2018)RCT80 female patients with breast cancer at a specialized cancer center in Jordan.Patients were randomized to either a VR scene or not scenarios including deep sea diving “Ocean Rift,” or sitting on the beach with the “Happy Place” track by wearing a head mounted display with headphones.One session of the immersive VR plus morphine injection.SAI for anxiety and VAS for pain.Patients randomized to receive immersive VR plus morphine reported a significant reduction in pain and anxiety, compared with morphine alone (all P < .05).

Abbreviations: BCS, breast cancer survivor; BDI-II, Beck Depression Inventory, Second Edition; BVMT-R, Brief Visuospatial Memory Test–Revised; CCT: case-controlled trial; CRF, cancer-related fatigue; DVD, digital versatile disk; HADS, Hospital Anxiety and Depression Scale; HVLT-R, Hopkins Verbal Learning Test–Revised; NAB, Neuropsychological Assessment Battery; NPRS, Numeric Pain Rating Scale; PHQ-9, Patient Health Questionnaire; RCT, randomized controlled trial; SAI, State Anxiety Inventory; STAI, State Trait Anxiety Inventory; TMT-A, Trail Making Test, Part A; TMT-B, Trail Making Test, Part B; VAS, Visual Analog Scale; VERT, virtual environment for radiotherapy training; VR, virtual reality.

Characteristics of Included Studies. Abbreviations: BCS, breast cancer survivor; BDI-II, Beck Depression Inventory, Second Edition; BVMT-R, Brief Visuospatial Memory Test–Revised; CCT: case-controlled trial; CRF, cancer-related fatigue; DVD, digital versatile disk; HADS, Hospital Anxiety and Depression Scale; HVLT-R, Hopkins Verbal Learning Test–Revised; NAB, Neuropsychological Assessment Battery; NPRS, Numeric Pain Rating Scale; PHQ-9, Patient Health Questionnaire; RCT, randomized controlled trial; SAI, State Anxiety Inventory; STAI, State Trait Anxiety Inventory; TMT-A, Trail Making Test, Part A; TMT-B, Trail Making Test, Part B; VAS, Visual Analog Scale; VERT, virtual environment for radiotherapy training; VR, virtual reality.

Quality and Risk of Bias Assessment

This meta-analysis used the 8-item quality and risk of bias assessment tool suggested by Zeng and colleagues.[15] Table 2 presents the results of the rating scores of each study. Only 1 study had a low risk of bias.[17] All of the other studies had a high risk of bias, most frequently due to the following: no randomization, no power analysis to calculate the appropriate sample size, missing information to discuss strategies to deal with missing data, and a lack of follow-up assessment (Table 2).
Table 2.

Design Quality Analysis.

ArticlesRandomizationControlPre-Post TestRetentionMissing DataPower AnalysisValidity MeasureFollow-upScores
Banos et al[11]+++3
Hoffman et al[12]++++4
House et al[18]++++4
Tsuda et al[19]+++3
Glennon et al[13]++++4
Mohammad and Ahmad[17]+++++++7
Design Quality Analysis.

Overview of VR-Based Interventions to Relieve Cancer-Related Symptoms

Figure 2 shows that VR-based interventions had positive effects on reducing symptoms of anxiety (standardized mean difference of −3.03 [95% confidence interval = −6.20 to 0.15]). Figure 3 indicates that the effects of VR-based interventions on depression was not statistically significantly different, although the overall results favor the VR-based intervention (weighted mean difference of −1.11 [Z scores = 1.05, P =.29]). Figures 4 and 5 also show that the overall results favored VR-based intervention to reduce fatigue and pain levels, but only fatigue symptoms achieved statistical significance (Z score = 2.76, P = .006). Figure 6 and 7 indicate that the VR-based interventions had favorable effects in improving cancer patients’ cognitive function in verbal memory and processing speed, but there were no statistically significant differences (both P > .05).
Figure 2.

Anxiety after virtual reality–based intervention at post-intervention.

Figure 3.

Depression after virtual reality–based intervention at post-intervention.

Figure 4.

Fatigue after virtual reality–based intervention at post-intervention.

Figure 5.

Pain after virtual reality–based intervention at post-intervention.

Figure 6.

Cognitive function (ie, verbal memory) after virtual reality–based intervention at post-intervention.

Figure 7.

Cognitive function (ie, processing speed) after virtual reality–based intervention at post-intervention.

Anxiety after virtual reality–based intervention at post-intervention. Depression after virtual reality–based intervention at post-intervention. Fatigue after virtual reality–based intervention at post-intervention. Pain after virtual reality–based intervention at post-intervention. Cognitive function (ie, verbal memory) after virtual reality–based intervention at post-intervention. Cognitive function (ie, processing speed) after virtual reality–based intervention at post-intervention.

Discussion

This updated meta-analysis synthesized the pooled effect of current VR-based interventions in cancer care. Consistent with previous research,[14] VR-based interventions improve cancer patients’ emotional, cognitive, and physical well-being. Findings of this review indicate that VR-based interventions result in significant improvement in cancer-related symptoms of fatigue. This meta-analysis also found that other cancer-related symptom management issues, such as anxiety, depression, pain, and cognitive dysfunction, favor VR-based interventions, although there are no statistically significant differences, possibly due to the small sample sizes of the studies that were included. Compared with traditional symptom-management interventions in cancer care, VR-based interventions, especially VR-based cognitive training, can allow cancer patients to learn. VR-based interventions offer instantaneous feedback on patient performance and then adjust the difficulty level to suit patient needs.[20,21] In addition, VR-based interventions incorporate the latest real-time graphics and imaging technology, allowing patients to experience numerous visual and auditory stimuli in a computer-generated virtual environment for their rehabilitative needs.[21] Most of the recent studies included in this meta-analysis applied VR-based interventions to patients in an acute stage of cancer care. As the management of late and long-term side-effects is central to cancer survivorship care, it will be important to examine the efficacy of this therapeutic modality for symptom management in cancer survivors. This meta-analysis offers most updated quantitative evidence of efficacy for current VR-based interventions in cancer care. However, the interpretability and generalizability of the findings are limited by inclusion of a small number of studies given the novelty of this approach, generally small sample sizes, and heterogeneous study design (including data from single-arm studies). This meta-analysis excluded qualitative studies on cancer patients’ experiences or perceptions of VR-based interventions in symptom management, as these types of studies were beyond the aim of this review. Furthermore, the efficacy of VR-based interventions on cancer-related symptom management should be interpreted with caution. The studies that were included had relatively low methodological quality, indicating the need for studies with robust research design and sample size when conducting further investigations in this area. Last but not least, few of the studies included in this review evaluated the adverse effects of VR-based interventions, with a paucity of research assessing VR-related symptoms, such as the motion sickness effect.[11] This is an important issue, since VR is not without complications. Thus, future research is required to address these knowledge gaps, and long-term cancer survivors should be included as an additional target study population, in order to go beyond the acute stage of cancer symptom management.

Conclusion

This meta-analysis quantitatively pooled the effects of VR-based interventions in cancer-related symptom management. While the findings of this meta-analysis favor VR-based interventions, there is statistical significance only for the outcome of fatigue. Most recent studies have mainly applied VR-based interventions to the symptom management of patients in the acute stages of cancer care. However, the management of late and long-term side effects is central to cancer survivorship care. More research should be conducted to examine the efficacy of VR-based interventions in cancer rehabilitation. Future trials using this therapeutic modality would benefit from using randomized controlled trial designs, larger number of subjects, eligibility criteria that include presence of the symptom that is being treated, and longitudinal pre-post treatment designs.
  19 in total

1.  Cognitive complaints after breast cancer treatments: examining the relationship with neuropsychological test performance.

Authors:  Patricia A Ganz; Lorna Kwan; Steven A Castellon; Amy Oppenheim; Julienne E Bower; Daniel H S Silverman; Steve W Cole; Michael R Irwin; Sonia Ancoli-Israel; Thomas R Belin
Journal:  J Natl Cancer Inst       Date:  2013-04-19       Impact factor: 13.506

2.  Use of Virtual Reality to Distract From Pain and Anxiety.

Authors:  Catherine Glennon; Susan F McElroy; Lynne M Connelly; Lisa Mische Lawson; Abigail M Bretches; Allyson R Gard; Lexsie R Newcomer
Journal:  Oncol Nurs Forum       Date:  2018-07-02       Impact factor: 2.172

3.  Cognitive changes in multiethnic Asian breast cancer patients: a focus group study.

Authors:  Y T Cheung; M Shwe; Y P Tan; G Fan; R Ng; A Chan
Journal:  Ann Oncol       Date:  2012-03-06       Impact factor: 32.976

4.  A Feasibility Study of Virtual Reality Exercise in Elderly Patients with Hematologic Malignancies Receiving Chemotherapy.

Authors:  Kenji Tsuda; Kazuaki Sudo; Goro Goto; Makiko Takai; Tatsuo Itokawa; Takahiro Isshiki; Naoko Takei; Tetsuya Tanimoto; Tsunehiko Komatsu
Journal:  Intern Med       Date:  2016-02-15       Impact factor: 1.271

5.  A positive psychological intervention using virtual reality for patients with advanced cancer in a hospital setting: a pilot study to assess feasibility.

Authors:  Rosa M Baños; Macarena Espinoza; Azucena García-Palacios; José M Cervera; Gaspar Esquerdo; Enrique Barrajón; Cristina Botella
Journal:  Support Care Cancer       Date:  2012-06-13       Impact factor: 3.603

Review 6.  Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review.

Authors:  Paola Indovina; Daniela Barone; Luigi Gallo; Andrea Chirico; Giuseppe De Pietro; Antonio Giordano
Journal:  Clin J Pain       Date:  2018-09       Impact factor: 3.442

7.  Effect of virtual reality on cognition in stroke patients.

Authors:  Bo Ryun Kim; Min Ho Chun; Lee Suk Kim; Ji Young Park
Journal:  Ann Rehabil Med       Date:  2011-08-31

8.  Multimodal MRI and cognitive function in patients with breast cancer prior to adjuvant treatment--the role of fatigue.

Authors:  Sanne Menning; Michiel B de Ruiter; Dick J Veltman; V Koppelmans; Clemens Kirschbaum; Willem Boogerd; Liesbeth Reneman; Sanne B Schagen
Journal:  Neuroimage Clin       Date:  2015-02-20       Impact factor: 4.881

Review 9.  Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field.

Authors:  Nan Zeng; Zachary Pope; Jung Eun Lee; Zan Gao
Journal:  J Clin Med       Date:  2018-03-04       Impact factor: 4.241

10.  The late effects of cancer and cancer treatment: a rapid review.

Authors:  Charlene J Treanor; Michael Donnelly
Journal:  J Community Support Oncol       Date:  2014-04
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Review 1.  Recent Applications of Virtual Reality for the Management of Pain in Burn and Pediatric Patients.

Authors:  Samuel P Ang; Michael Montuori; Yuriy Trimba; Nicole Maldari; Divya Patel; Qian Cece Chen
Journal:  Curr Pain Headache Rep       Date:  2021-01-14

Review 2.  Neuropsychological Interventions for Cancer-Related Cognitive Impairment: A Network Meta-Analysis of Randomized Controlled Trials.

Authors:  Andy S K Cheng; Xiaoming Wang; Niu Niu; Minyu Liang; Yingchun Zeng
Journal:  Neuropsychol Rev       Date:  2022-01-29       Impact factor: 7.444

3.  Effect of exercise mode on physical function and quality of life in breast cancer-related lymphedema: a randomized trial.

Authors:  Maged A Basha; Nancy H Aboelnour; Ashwag S Alsharidah; FatmaAlzahraa H Kamel
Journal:  Support Care Cancer       Date:  2021-10-20       Impact factor: 3.603

4.  The Impact of VR-CALM Intervention Based on VR on Psychological Distress and Symptom Management in Breast Cancer Survivors.

Authors:  Xiuqing Zhang; Senbang Yao; Menglian Wang; Xiangxiang Yin; Ziran Bi; Yanyan Jing; Huaidong Cheng
Journal:  J Oncol       Date:  2022-06-07       Impact factor: 4.501

Review 5.  Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.

Authors:  Antonio Melillo; Andrea Chirico; Giuseppe De Pietro; Luigi Gallo; Giuseppe Caggianese; Daniela Barone; Michelino De Laurentiis; Antonio Giordano
Journal:  Cancers (Basel)       Date:  2022-06-28       Impact factor: 6.575

6.  Digi-Do: a digital information tool to support patients with breast cancer before, during, and after start of radiotherapy treatment: an RCT study protocol.

Authors:  Sofi Fristedt; Frida Smith; Annika Grynne; Maria Browall
Journal:  BMC Med Inform Decis Mak       Date:  2021-02-25       Impact factor: 2.796

7.  Contemplating or Acting? Which Immersive Modes Should Be Favored in Virtual Reality During Physiotherapy for Breast Cancer Rehabilitation.

Authors:  Hélène Buche; Aude Michel; Christina Piccoli; Nathalie Blanc
Journal:  Front Psychol       Date:  2021-04-08

Review 8.  Digital health interventions for the management of mental health in people with chronic diseases: a rapid review.

Authors:  Maxime Sasseville; Annie LeBlanc; Mylène Boucher; Michèle Dugas; Gisele Mbemba; Jack Tchuente; Maud-Christine Chouinard; Marianne Beaulieu; Nicolas Beaudet; Becky Skidmore; Pascale Cholette; Christine Aspiros; Alain Larouche; Guylaine Chabot; Marie-Pierre Gagnon
Journal:  BMJ Open       Date:  2021-04-05       Impact factor: 2.692

9.  Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study.

Authors:  Zijun Zhou; Jiaxin Li; He Wang; Ze Luan; Yuan Li; Xin Peng
Journal:  PLoS One       Date:  2021-12-15       Impact factor: 3.240

10.  SafeSpace: what is the feasibility and acceptability of a codesigned virtual reality intervention, incorporating compassionate mind training, to support people undergoing cancer treatment in a clinical setting?

Authors:  Geraldine O'Gara; Lisa Murray; Sofia Georgopoulou; Tim Anstiss; Andrew Macquarrie; Pete Wheatstone; Barbie Bellman; Paul Gilbert; Anthony Steed; Theresa Wiseman
Journal:  BMJ Open       Date:  2022-02-10       Impact factor: 2.692

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