| Literature DB >> 34131490 |
Hanne Huygelier1, Emily Mattheus1, Vero Vanden Abeele2, Raymond van Ee1,3,4, Céline R Gillebert1,5.
Abstract
Virtual reality (VR) offers many opportunities for post-stroke rehabilitation. However, "VR" can refer to several types of computer-based rehabilitation systems. Since these systems may impact the feasibility and the efficacy of VR interventions, consistent terminology is important. In this study, we aimed to optimize the terminology for VR-based post-stroke rehabilitation by assessing whether and how review papers on this topic defined VR and what types of mixed reality systems were discussed. In addition, this review can inspire the use of consistent terminology for other researchers working with VR. We assessed the use of the term VR in review papers on post-stroke rehabilitation extracted from Scopus, Web of Science and PubMed. We also developed a taxonomy distinguishing 16 mixed reality systems based on three factors: immersive versus semi-immersive displays, the way in which real and virtual information is mixed, and the main input device. 64% of the included review papers (N = 121) explicitly defined VR and 33% of them described different subtypes of VR, with immersive and non-immersive VR as the most common distinction. The most frequently discussed input devices were motion-capture cameras and handheld devices, while regular 2D monitors were the most frequently mentioned output devices. Our analysis revealed that reviews on post-stroke VR rehabilitation did not or only broadly defined "VR" and did not focus on a specific system. Since the efficacy and feasibility of rehabilitation may depend on the specific system, we propose a new data-driven taxonomy to distinguish different systems, which is expected to facilitate communication amongst researchers and clinicians working with virtual reality. Copyright:Entities:
Keywords: Virtual reality; neurorehabilitation; rehabilitation; review; stroke
Year: 2021 PMID: 34131490 PMCID: PMC8176935 DOI: 10.5334/pb.1033
Source DB: PubMed Journal: Psychol Belg ISSN: 0033-2879
Search strings used in different databases.
| DATABASE | SEARCH SYNTAX | N | |
|---|---|---|---|
| PubMed | ((stroke*[Title/Abstract] OR cva*[Title/Abstract] OR poststroke[Title/Abstract] OR post-stroke[Title/Abstract] OR apoplex*[Title/Abstract]) OR ((brain[Title/Abstract] OR cerebell*[Title/Abstract] OR intracran*[Title/Abstract] OR intracerebral[Title/Abstract] OR vertebrobasilar[Title/Abstract]) AND (haemorrhag*[Title/Abstract] OR hemorrhag*[Title/Abstract] OR ischemi*[Title/Abstract] OR ischaemi*[Title/Abstract] OR infarct*[Title/Abstract] OR haematoma*[Title/Abstract] OR hematoma*[Title/Abstract] OR bleed*[Title/Abstract])) AND (rehabilit*[Title/Abstract] OR neurorehabilit*[Title/Abstract] OR treat*[Title/Abstract] OR heal*[Title/Abstract] OR restor*[Title/Abstract] OR cur*[Title/Abstract] OR improve*[Title/Abstract] OR recov*[Title/Abstract]) AND (virtual reality[Title/Abstract] OR Oculus Rift[All Fields] OR HTC Vive[All Fields] OR immersive[Title/Abstract] OR virtual environment[Title/Abstract]) AND (Review[Filter]) | 100 | |
| Web of Science | TS = ((stroke OR cva* OR poststroke OR post-stroke OR apoplex*) OR ((brain OR cerebell* OR intracran* OR intracerebral OR vertebrobasilar) AND (haemorrhag* OR hemorrhag* OR ischemi* OR ischaemi* OR infarct* OR haematoma* OR hematoma* OR bleed* OR damage))) | #1 | 302 |
| TS = (rehabilit* OR neurorehabilit* OR treat* OR heal* OR restor* OR cur* OR improve* OR recov*) | #2 | ||
| TS = (virtual reality OR Oculus Rift OR HTC Vive OR immersive OR virtual environment) | #3 | ||
| TS = (systematic AND review OR review OR meta-analysis OR literature AND search) | #4 | ||
| (#4 AND #3 AND #2 AND #1) OR ((#3 AND #2 AND #1) | |||
| Scopus | TITLE-ABS-KEY (virtual AND reality) AND TITLE-ABS-KEY (rehabilit*) AND TITLE-ABS-KEY (stroke) AND (LIMIT-TO (DOCTYPE, “re”)) | 121 | |
Note: N = number of search results. We used the search string for “stroke” developed by Veerbeek et al. (2014). The search string for “rehabilitation” was iteratively optimized and the search string for “virtual reality” was restricted as we only wanted to include reviews that use the term “virtual reality”.