Literature DB >> 20095770

The effect of educational games on medical students' learning outcomes: a systematic review: BEME Guide No 14.

Elie A Akl1, Richard W Pretorius, Kay Sackett, W Scott Erdley, Paranthaman S Bhoopathi, Ziad Alfarah, Holger J Schünemann.   

Abstract

BACKGROUND: An educational game is 'an instructional method requiring the learner to participate in a competitive activity with preset rules.' A number of studies have suggested beneficial effects of educational games in medical education. AIM: The objective of this study was to systematically review the effect of educational games on medical students' satisfaction, knowledge, skills, attitude, and behavior.
METHODS: We used the best evidence medical education (BEME) collaboration methods for conducting systematic reviews. We included randomized controlled trials (RCT), controlled clinical trials, and interrupted time series. Study participants were medical students. Interventions of interest were educational games.
RESULTS: The title and abstract screening of the 1019 unique citations identified 26 as potentially eligible for this article. The full text screening identified five eligible papers, all reporting RCTs with low-to-moderate methodological quality. Findings in three of the five RCTs suggested but did not confirm a positive effect of the games on medical students' knowledge.
CONCLUSION: The available evidence to date neither confirm nor refute the utility of educational games as an effective teaching strategy for medical students. There is a need for additional and better-designed studies to assess the effectiveness of these games and this article will inform this research.

Entities:  

Mesh:

Year:  2010        PMID: 20095770     DOI: 10.3109/01421590903473969

Source DB:  PubMed          Journal:  Med Teach        ISSN: 0142-159X            Impact factor:   3.650


  41 in total

Review 1.  Motivating student learning using a formative assessment journey.

Authors:  Darrell J R Evans; Paul Zeun; Robert A Stanier
Journal:  J Anat       Date:  2013-09-30       Impact factor: 2.610

Review 2.  Educational Games as a Teaching Tool in Pharmacy Curriculum.

Authors:  Mona Hassan Aburahma; Heba Moustafa Mohamed
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

3.  Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.

Authors:  Jesse Courtier; Emily M Webb; Andrew S Phelps; David M Naeger
Journal:  Pediatr Radiol       Date:  2016-08-31

4.  Considerations When Writing and Reviewing a Higher Education Teaching Protocol Involving Animals.

Authors:  Tracy H Vemulapalli; Shawn S Donkin; Timothy B Lescun; Peggy A O'Neil; Patrick A Zollner
Journal:  J Am Assoc Lab Anim Sci       Date:  2017-09-01       Impact factor: 1.232

Review 5.  A Systematic Review of Pain Management Education in Graduate Medical Education.

Authors:  Zayir Malik; James Ahn; Kathryn Thompson; Alejandro Palma
Journal:  J Grad Med Educ       Date:  2022-04-14

6.  Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

Authors:  Elie A Akl; Sameer Gunukula; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2010-03-25       Impact factor: 2.463

7.  Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students.

Authors:  Anupama M Gudadappanavar; Jyoti M Benni; Shivalingappa B Javali
Journal:  J Educ Health Promot       Date:  2021-03-31

8.  A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.

Authors:  Teodoro Rudolphi-Solero; Alberto Jimenez-Zayas; Rocio Lorenzo-Alvarez; Dolores Domínguez-Pinos; Miguel Jose Ruiz-Gomez; Francisco Sendra-Portero
Journal:  Insights Imaging       Date:  2021-06-29

9.  Effects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study.

Authors:  Johan Creutzfeldt; Leif Hedman; Li Felländer-Tsai
Journal:  Scand J Trauma Resusc Emerg Med       Date:  2012-12-06       Impact factor: 2.953

10.  Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.

Authors:  Silmara Rondon; Fernanda Chiarion Sassi; Claudia Regina Furquim de Andrade
Journal:  BMC Med Educ       Date:  2013-02-25       Impact factor: 2.463

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.