| Literature DB >> 29346434 |
Yin Wu1,2, Guillaume Sescousse3, Hongbo Yu4, Luke Clark5, Hong Li1,2.
Abstract
Increased cognitive distortions (i.e. biased processing of chance, probability and skill) are a key psychopathological process in disordered gambling. The present study investigated state and trait aspects of cognitive distortions in 22 individuals with Internet Gaming Disorder (IGD) and 22 healthy controls. Participants completed the Gambling Related Cognitions Scale as a trait measure of cognitive distortions, and played a slot machine task delivering wins, near-misses and full-misses. Ratings of pleasure ("liking") and motivation to play ("wanting") were taken following the different outcomes, and gambling persistence was measured after a mandatory phase. IGD was associated with elevated trait cognitive distortions, in particular skill-oriented cognitions. On the slot machine task, the IGD group showed increased "wanting" ratings compared with control participants, while the two groups did not differ regarding their "liking" of the game. The IGD group displayed increased persistence on the slot machine task. Near-miss outcomes did not elicit stronger motivation to play compared to full-miss outcomes overall, and there was no group difference on this measure. However, a near-miss position effect was observed, such that near-misses stopping before the payline were rated as more motivating than near-misses that stopped after the payline, and this differentiation was attenuated in the IGD group, suggesting possible counterfactual thinking deficits in this group. These data provide preliminary evidence for increased incentive motivation and cognitive distortions in IGD, at least in the context of a chance-based gambling environment.Entities:
Mesh:
Year: 2018 PMID: 29346434 PMCID: PMC5773168 DOI: 10.1371/journal.pone.0191110
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Demographic and behavioral characteristics of individuals with IGD and healthy control subjects. Mean (SD).
| Item | IGD (N = 22) | HC (N = 22) | Cohen’s | |||
|---|---|---|---|---|---|---|
| Age | 21.4 (1.30) | 22.0 (1.70) | -1.20 | 42 | .239 | 0.40 |
| Year of education | 14.4 (1.68) | 14.4 (1.44) | -0.10 | 42 | .924 | 0 |
| DSM-5 diagnostic criteria | 5.73 (0.94) | 0.60 (0.85) | 19.02 | 42 | < .001 | 5.72 |
| Online game playing time (hours/week) | 25.00 (11.53) | 0.82 (1.01) | 9.80 | 42 | .005 | 2.95 |
| Young’s IAT score | 60.09 (7.77) | 25.32 (9.45) | 13.33 | 42 | < .001 | 4.02 |
| PGSI | 2.41 (2.72) | 1.41 (1.65) | 1.47 | 42 | .148 | 0.44 |
| BIS-11 | 72.64 (7.89) | 65.91 (7.18) | 2.96 | 42 | .005 | 0.89 |
Fig 1Time course of the slot machine task.
Group differences on the GRCS, mean (SD).
| IGD | Controls | Cohen’s | ||||
|---|---|---|---|---|---|---|
| Total score | ||||||
| 55.82 (21.29) | 38.86 (17.50) | 2.89 | 42 | .006 | 0.87 | |
| Subscale | ||||||
| Gambling expectancy | 9.00 (4.15) | 6.50 (3.33) | 2.20 | 42 | .033 | 0.66 |
| Illusion of control | 11.27 (5.06) | 7.23 (4.97) | 2.68 | 42 | .011 | 0.81 |
| Predictive control | 17.36 (6.69) | 11.09 (4.47) | 3.66 | 42 | .001 | 1.10 |
| Inability to stop | 8.59 (4.69) | 6.95 (3.50) | 1.31 | 42 | .197 | 0.40 |
| Interpretive bias | 9.59 (5.30) | 7.09 (3.60) | 1.83 | 42 | .074 | 0.55 |
Fig 2Subjective ratings in the slot machine task.
(A) Liking ratings for wins, near-misses and full-misses; (B) Motivational ratings for wins, near-misses and full-misses; (C) Liking ratings for near-miss before, near-miss after and full-misses; (D) Motivational ratings for near-miss before, near-miss after and full-misses.