Literature DB >> 21927806

Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

Daniel L King1, Anastasia Ejova, Paul H Delfabbro.   

Abstract

There is a paucity of empirical research examining the possible association between gambling and video game play. In two studies, we examined the association between video game playing, erroneous gambling cognitions, and risky gambling behaviour. One hundred and fifteen participants, including 65 electronic gambling machine (EGM) players and 50 regular video game players, were administered a questionnaire that examined video game play, gambling involvement, problem gambling, and beliefs about gambling. We then assessed each groups' performance on a computerised gambling task that involved real money. A post-game survey examined perceptions of the skill and chance involved in the gambling task. The results showed that video game playing itself was not significantly associated with gambling involvement or problem gambling status. However, among those persons who both gambled and played video games, video game playing was uniquely and significantly positively associated with the perception of direct control over chance-based gambling events. Further research is needed to better understand the nature of this association, as it may assist in understanding the impact of emerging digital gambling technologies.

Entities:  

Mesh:

Year:  2012        PMID: 21927806     DOI: 10.1007/s10899-011-9271-z

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  18 in total

1.  Gambling Technologies: Prospects for Problem Gambling.

Authors:  Mark Griffiths
Journal:  J Gambl Stud       Date:  1999

2.  Risk factors in adolescence: the case of gambling, videogame playing, and the internet.

Authors:  M Griffiths; R T Wood
Journal:  J Gambl Stud       Date:  2000

Review 3.  Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines.

Authors:  M D Griffiths
Journal:  J Adolesc       Date:  1991-03

4.  Use of information and communication technology (ICT) and perceived health in adolescence: the role of sleeping habits and waking-time tiredness.

Authors:  Raija-Leena Punamäki; Marjut Wallenius; Clase-Håkan Nygård; Lea Saarni; Arja Rimpelä
Journal:  J Adolesc       Date:  2006-09-18

5.  Development of the Drake Beliefs about Chance inventory.

Authors:  W Scott Wood; Maria M Clapham
Journal:  J Gambl Stud       Date:  2005

6.  Irrational thinking among slot machine players.

Authors:  M B Walker
Journal:  J Gambl Stud       Date:  1992-09

7.  Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Authors:  Paul Delfabbro; Daniel King; Chrisi Lambos; Stan Puglies
Journal:  J Gambl Stud       Date:  2009-07-04

Review 8.  The convergence of gambling and digital media: implications for gambling in young people.

Authors:  Daniel King; Paul Delfabbro; Mark Griffiths
Journal:  J Gambl Stud       Date:  2009-09-16

Review 9.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

10.  Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010).

Authors:  Christopher J Ferguson; John Kilburn
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

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  9 in total

Review 1.  Devil in the Details: A Critical Review of "Theoretical Loss".

Authors:  Matthew A Tom; Howard J Shaffer
Journal:  J Gambl Stud       Date:  2016-09

2.  The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.

Authors:  Cameron J Forrest; Daniel L King; Paul H Delfabbro
Journal:  J Gambl Stud       Date:  2016-06

3.  The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.

Authors:  James Sanders; Robert Williams
Journal:  J Gambl Stud       Date:  2019-06

Review 4.  Disordered gambling: the evolving concept of behavioral addiction.

Authors:  Luke Clark
Journal:  Ann N Y Acad Sci       Date:  2014-10       Impact factor: 5.691

5.  A longitudinal study of the individual- and group-level problematic gaming and associations with problem gambling among Swedish adolescents.

Authors:  Sofia Vadlin; Cecilia Åslund; Kent W Nilsson
Journal:  Brain Behav       Date:  2018-03-12       Impact factor: 2.708

6.  Gaming, substance use and distress within a cohort of online gamblers.

Authors:  Frida André; Ander Håkansson; Emma Claesdotter-Knutsson
Journal:  J Public Health Res       Date:  2021-08-04

7.  Cognitive distortions and gambling near-misses in Internet Gaming Disorder: A preliminary study.

Authors:  Yin Wu; Guillaume Sescousse; Hongbo Yu; Luke Clark; Hong Li
Journal:  PLoS One       Date:  2018-01-18       Impact factor: 3.240

8.  Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample.

Authors:  Helge Molde; Bjørn Holmøy; Aleksander Garvik Merkesdal; Torbjørn Torsheim; Rune Aune Mentzoni; Daniel Hanns; Dominic Sagoe; Ståle Pallesen
Journal:  J Gambl Stud       Date:  2019-06

9.  Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey.

Authors:  J Karlsson; N Broman; A Håkansson
Journal:  J Addict       Date:  2019-09-24
  9 in total

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