| Literature DB >> 34956944 |
Maryam Vahidi1, Vahid Zamanzadeh2, Saeed Musavi3, Fariborz Roshangar2, Raheleh Janani2.
Abstract
Background: Gaming disorder has been identified as a health problem. Disorders in emerging adulthood might negatively affect individuals' attitude toward the world, their communication with others, and formation of their personal identity. Thus, the present study was performed to identify the frequency of gaming disorder and its related factors among students of Tabriz University of Medical Sciences.Entities:
Keywords: Addictive; Behavior; Internet; University students; Video Games
Year: 2021 PMID: 34956944 PMCID: PMC8683789 DOI: 10.47176/mjiri.35.98
Source DB: PubMed Journal: Med J Islam Repub Iran ISSN: 1016-1430
The Personal-Social Information Among Gamers and Nongamersa
| Variable | Gamersf(%) (N = 394) | Non gamers f(%)(N = 416) | |
|---|---|---|---|
| Gender | Male Female | 200(38) 194(68.8) | 327(62) 88(31.2) |
| Marital status | Single Married Divorced | 351(50.5) 37(34.9) 2(100) | 344(49.5) 69(65.1) 0(0) |
| Residence status | Livingwith family Living in dormitory | 228(48.7) 163(48.7) | 240(51.3) 172(51.3) |
| Economic status of the family | Income equal with living expenses Income greater than living expenses Income less than living expenses | 213(48.6) 118(48.8) 47(49.5) | 225(51.4) 125(51.2) 48(50.5) |
| Number of close friends | ≤2 3-6 ≥7 | 140(44.3) 184(49.2) 70(58.8) | 176(55.7) 190(50.8) 49(41.2) |
| Perceived stress level | High Low Without feeling ofstress | 244(51.3) 130(46.6) 19(35.2) | 232(48.7) 149(53.4) 35(64.8) |
| Perceived loneliness | High Low Without feeling ofloneliness | 168(53) 188(48.3) 38(36.9) | 149(47) 201(51.7) 65(63.1) |
| Perceived harmony in family | Very good Good Normal Bad Very bad | 87(44.4) 148(47.3) 121(52.2) 30(58.8) 6(46.3) | 109(55.6) 165(52.7) 111(47.8) 21(41.2) 7(53.8) |
| Students' academic self-assessment | Very good Good Normal Bad Very bad | 20(38.2) 143(52.4) 155(49.8) 52(47.3) 19(51.4) | 51(71.8) 130(47.6) 156(50.2) 58(52.7) 19(51.4) |
| Relationship with classmates | Very good Good Normal Bad Very bad | 65(44.5) 198(48.9) 111(49.3) 14(60.9) 6(54.4) | 81(55.5) 207(51.1) 114(50.7) 9(39.1) 5(45.5) |
| Relationship with professors | Very good Good Normal Bad Very bad | 60(43.8) 185(48.3) 128(51) 14(66.7) 9(60) | 77(56.2) 198(51.7) 123(49) 7(33.3) 6(40) |
| Gaming device | computer Tablet Smartphone Smartphone/ computer Smartphone/Tablet All devices | 22(5.6) 3(0.8) 134(34.1) 162(41.2) 11(2.8) 61(15.5) | 30(7.3) 4(1.0) 172(41.7) 144(35.0) 16(3.9 46(11.2) |
| GPA of previous semester | 16.56±1.71 | 17.03±1.45 | |
| Age | 21.39±2.24 | 21.54±2.66 | |
| Score of Holmes and Rahe Stress Scale | 101.16±78.55 | 82.76±62.12 | |
aGPA, grade point average.
Comparing the IGD Score With Demographic Features and Gaming Behaviors of Studentsa
| Variables | Mean ± SD | P Value | Variables | Mean ± SD | p | ||
|---|---|---|---|---|---|---|---|
| Gender | Male Female | 50.20±14.43 41.51±12.05 | <0.001 | Type of the game | Online Offline | 50.02±14.01 43.32±13.04 | <0.001 |
| Marital status | Single Married Divorced | 45.73±13.98 45.13±11.48 31.50±0.70 | 0.338 | Number of close friends | ≤2 3-6 ≥7 | 47.33±15.18 44.97±13.85 44.78±11.33 | 0.261 |
| Residence status | Livingwith family Living in dormitory | 46.16±13.65 45.13±14.46 | 0.473 | Type of the game | Individual group | 43.03±12.73 48.31±13.05 | 0.003 |
| Father education | No formal education Elementary Secondary High school University | 37.00±0.00 45.64±11.75 47.27±13.91 47.58±13.70 44.32±14.81 | 0.339 | Relationship with classmates | Very good Good Normal Bad Very bad | 44.73±15.32 43.12±11.74 49.54±14.4 51.71±18.21 60.00±21.34 | <0.001 |
| Mather education | No formal education Elementary Secondary High school University | 37.00±0.00 46.43±13.29 46.66±14.88 46.46±14.00 44.24±14.02 | 0.670 | Relationship with professors | Very good Good Normal Bad Very bad | 42.85±14.02 43.40±12.01 48.39±14.05 58.07±17.26 65.83±20.82 | <0.001 |
| Economic status of the family | Income equal with living expenses Income greater than living expenses Income less than living expenses | 46.01±13.91 45.33±14.60 47.48±13.76 | 0.677 | Students' academic self-assessment | Very good Good Normal Bad Very bad | 41.70±12.55 41.68±10.75 48.01±14.51 48.51±16.28 55.21±17.17 | <0.001 |
| Gaming device | Computer Tablet Smartphone Smartphone/ computer Smartphone/Tablet All devices | 51.81±14.35 43.33±12.22 46.80±13.66 43.32±13.13 54.27±8.50 45.91±15.71 | 0.014 | Perceived harmony in family | Very good Good Normal Bad Very bad | 43.05±13.73 44.08±12.22 49.10±13.68 47.23±16.49 53.33±29.98 | 0.006 |
| perceived stress level | High Low Without feeling ofstress | 46.14±14.38 44.26±13.28 51.94±11.29 | 0.068 | Perceived loneliness | High Low Without feeling ofloneliness | 47.00±14.43 43.96±13.26 49.21±14.18 | 0.034 |
aIGD, Internet gaming disorder.
Predictors of the IGD Scores in Multiple Linear Regressiona
| variables | B | SE | β | t | p |
|---|---|---|---|---|---|
| Constant | 31.345 | 10.455 | 2.998 | 0.003 | |
| Being male | 7.585 | 1.918 | .276 | 3.955 | <0.001 |
| Gamingonline | 4.999 | 2.018 | .155 | 2.477 | 0.014 |
| Having all gaming devices | 13.040 | 5.832 | .148 | 2.236 | 0.026 |
aIGD, Internet gaming disorder.