| Literature DB >> 29025696 |
Yun Ling1, Louis P Ter Meer2, Zerrin Yumak1, Remco C Veltkamp1.
Abstract
BACKGROUND: Patients who receive rehabilitation after hip replacement surgery are shown to have increased muscle strength and better functional performance. However, traditional physiotherapy is often tedious and leads to poor adherence. Exercise games, provide ways for increasing the engagement of elderly patients and increase the uptake of rehabilitation exercises.Entities:
Keywords: computer games; elderly; hip replacement; physical therapists; rehabilitation exercise
Year: 2017 PMID: 29025696 PMCID: PMC5658642 DOI: 10.2196/games.7969
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1The Fietsgame system.
Figure 2The cycling game—stepping; left: virtual environment, right: configurable variables.
Figure 7The dancing game—sidestepping; left: virtual environment, right: configurable variables.
Figure 3The ringing the bell game—squats; left: virtual environment, right: configurable variables.
Figure 4The apple picking game—lunges; left: virtual environment, right: configurable variables.
Figure 5The football playing game—back kicks; left: virtual environment, right: configurable variables.
Figure 6The fishing game—one leg stance; left: virtual environment, right: configurable variables.
Figure 8Top: the physiotherapist control interface; bottom: the patient interface showing patient’s medical record in CC360. The configuration parameter vissen_aantal means the number of fishing exercises.
Demographic and personal data of the patients.
| Patient | Planned exercises per day | Age | Gender | Native language | Visual acuity | Sport | Frequency of playing computer games | Living status |
| 1 | 2 | 70 | Female | Dutch | 0.69 | Physio-training | Occasionally | Alone |
| 2 | 3 | 82 | Female | Dutch | 0.48 | Fitness and physio-training | Everyday | With partner |
| 3 | 6 | 82 | Male | Dutch | 0.66 | Physio-training | Never | With partner |
| 4 | 3 | 60 | Female | Dutch | 0.73 | Swimming, walking, and physio-training | Never | Alone |
| 5 | 4 | 81 | Female | Danish | 0.64 | Nordic walking and physio-training | Never | Alone |
| 6 | 2 | 77 | Female | Hungarian | 0.53 | Physio-training | Never | Alone |
| 7 | 4 | 70 | Male | Dutch | 0.53 | Coordinating football in the field and physio-training | Never | Alone |
Patients’ workout assignments in the exercise games (medians and interquartile ranges).
| Games | Behavioral measurements | Median | Interquartile range |
| Repeated number of steps | 40 | 56 | |
| Mean knee angle (degree) | 45 | N/A | |
| Knee angle standard deviation (degree) | 10 | N/A | |
| Repeated number of steps | 10 | N/A | |
| Minimum step width (cm) | 30 | 10 | |
| Repeated number of squats | 5 | N/A | |
| Squats timer (second) | 2 | 1 | |
| Knee angle minimum (degree) | 40 | N/A | |
| Knee angle maximum (degree) | 100 | N/A | |
| Repeated number of lunges | 5 | N/A | |
| Time to hold the lunges (second) | 2 | 0 | |
| Foremost minimum knee angle (degree) | 30 | 0 | |
| Repeated number of back kicks | 10 | N/A | |
| Standing timer (second) | 3 | 0 | |
| Mean knee angle (degree) | 30 | N/A | |
| Knee angle standard deviation (degree) | 10 | N/A | |
| Repeated number of one leg stance | 10 | N/A | |
| Standing timer (second) | 3 | 1 | |
| Minimum hip angle (degree) | 80 | 20 |
Figure 9Number of participants who successfully played the game, who dropped out of the game, and who could not finish the assignments because of the unsuccessful recognition of their movements.
Figure 10Medians and interquartile ranges of patients’ perceived feeling of presence, enjoyment, exertion, and pain for all the 6 exercise games. Scoring of presence and enjoyment ranged from −3 to 3, scoring of exertion ranged from 6 to 20, and scoring of pain ranged from 0 to 10. The horizontal line represents the median and the distance between the top, and the bottom of the bar represents the interquartile range.
Evaluation of game design (scoring ranged from −3 to 3).
| Game design evaluation | Cycling | Dancing | Ringing the bell | Apple picking | Football playing | Fishing | ||
| Adaptability | 2 | 2 | 0 | 1 | 0 | 2 | ||
| Meaningful tasks | 1 | 2 | 2 | 2 | 1 | 2 | ||
| Appropriate feedback | 1 | 2 | 2 | 2 | 2 | 2 | ||
| Range of motion | 2 | 2 | 2 | 2 | 2 | 2 | ||
| Diverted focus | 2 | 2 | 2 | 2 | 2 | 2 | ||
| Adaptability | 2 | 2 | 1 | 2 | 2 | 2 | ||
| Meaningful tasks | 2 | 2 | 1 | 3 | 2 | 3 | ||
| Appropriate feedback | 2 | 2 | 1 | 2 | 2 | 3 | ||
| Range of motion | 2 | 2 | 1 | 2 | 2 | 2 | ||
| Diverted focus | 3 | 3 | 1 | 3 | 1 | 3 | ||
Figure 11Medians and interquartile ranges of evaluation of Technology Acceptance Model (TAM) from both the patients and the physiotherapists. Scoring ranged from −3 to 3. The horizontal line represents the median, and the distance between the top and the bottom of the bar represents the interquartile range.
Comments made by the physiotherapists, the patients, and the implications. Note that feedbacks from the physiotherapists are in italic.
| Exercise games | Positive comments | Negative comments | Implications |
| Cycling | “I like this game a lot!” | Picking gift boxes and waving to the other virtual humans should be optional in the game. | |
| “I like the beautiful village in the virtual environment.” | “The bike runs too fast and it made me dizzy.” | The speed of the bike should be configurable. | |
| “I tried not to run over the gift boxes on the street.” | Other ways for indicating directions such as turn the upper body should be configurable. | ||
| Dancing | “The game is nice. It is much better than the boring exercises we normally do.” | For patients who need support for balance, stepping exercise should not require the patient to go to the same side for more than once. | |
| “The music is good.” | “My movements did not match with the movements of the dancing avatars on the screen.” | Patients should be told that they could clap their hands if they want, but it is not required in the exercise. | |
| “I really looked forward to dancing and it was even better than I expected.” | |||
| “The game looks easier than it really is.” | |||
| Ringing the bell | “It is a nice game.” | It is a difficult game for the patients, and it is more suitable for patients who have better balance skills. | |
| “The rewarding music brings in enjoyment in the player.” | Patients should wear relatively tight clothes to ensure more accurate movement recognition by Kinect v2. | ||
| “I was disappointed that the game did not recognize my squats while I was wearing my wide blouse.” | |||
| Picking apples | “It is a nice game.” | “ | The chairs interfere with tracking for lunges. |
| “The game does not respond to my correct movements.” | It is more suitable for patients who are at a later stage of their rehabilitation, that is, patients who can do lunges without balance support. | ||
| Football playing | “It is a very useful game for balance training, and it reacts very well to the movements of the player.” | To reduce cognitive load, let the patient play the game by doing back kicks using their left and right legs alternatively. | |
| “It is a great game. It made me feel like that I was playing a real football game.” | “It is difficult for me to pay attention to the arrows indicating which leg I should use.” | Instructions should tell the patients that they do not have to shoot the ball. | |
| Fishing | “It is a nice game. I had a feeling that I had a real therapy.” | “I focused on the timer, and the virtual environment was not noticeable for me.” | Different types/sizes of fish need to be created in the game. |
| “This game would help a lot in my rehabilitation.” | “All the fishes looked similar. It would be nice if I could catch a different fish.” | ||
| “The virtual environment is beautiful and I like it a lot!” | |||
| General comments | |||
| “You have to be clever enough to play the games as it requires paying attention to multiple things at the same time.” | To satisfy personal preferences, interfaces and virtual environments should be configurable to meet the needs of different cognitive challenges. | ||
| “ | “I am very smart, so the game could be made slightly more difficult for me.” | ||
| “These are very nice and useful games and I would like to play them again.” | |||
| “You could play the game at home, but you would still need the physiotherapists’ feedback on how well you are doing with your rehabilitation by using the games.” | |||
| “It is good to receive feedback on the exercises from the games. It prevents you from doing the exercises in the wrong way.” | |||
| “After you get used to playing the exercise games, you have a lot of fun.” |