| Literature DB >> 26346751 |
Viviane Hasselmann1, Peter Oesch2, Luis Fernandez-Luque3,4, Stefan Bachmann5,6.
Abstract
BACKGROUND: Maintaining mobility in elderly persons has become a primary goal within healthcare services. In older adults, exercise programs significantly reduce the risk of falling and death. Long-lasting and high-intensive multi-component exercises are most effective. In a rehabilitation setting, self-regulated exercises are conventionally taught by physiotherapists, using handouts. However, the adherence of elderly persons to executing these self-administered programs varies considerably. They are often considered tedious and boring, and thus prematurely stopped. The primary aim of this clinical trial is to determine whether elderly persons in a rehabilitation setting show higher adherence to self-regulated training when using exergames than when performing conventional exercises. The second objective is to explore which mode of exercise leads to greater improvement in balance performance. METHODS/Entities:
Mesh:
Year: 2015 PMID: 26346751 PMCID: PMC4562105 DOI: 10.1186/s12877-015-0106-0
Source DB: PubMed Journal: BMC Geriatr ISSN: 1471-2318 Impact factor: 3.921
Fig. 1Study design. All patients referred to Walenstadtberg Rehabilitation Clinic are eligible for study inclusion. After medical screening by the doctor in charge, the interdisciplinary team composed of the doctor, the physiotherapist and the nurse in charged, considers the study eligibility of the patient. Whereupon the study examiner checks the patient for inclusion and exclusion criteria. Once the consent form is signed, participants are stratified into four groups according to their computer skills and their balance skills. An independent and blinded body (therapy secretariat) performs concealed randomization and allocation to either intervention or control group
Fig. 2Study time flow. The researcher performs the subjective and objective balance tests (BBS, ActiGraph and FES-I) at the time point T1 (see Fig. 2) and grades the patient’s computer skills. Participants are then stratified into four groups and allocated randomly in the intervention group or the control group. During the two days preceding the start of the self-regulated training program (i.e., time points I1 and I2 in Fig. 2), the patient is instructed on how to perform the self-regulated exercise program according to his allocated group. The intervention period for the self-regulated training program lasts two weeks, namely 10 working days (from Monday to Friday each). On day 11 at the end of the intervention phase (time point T2), the subjective and objective balance skills are again tested by the researcher
Fig. 3Pictures of GameUp exergames. The exergames consist of 7 mini-games, including balance, mobility, and strengthening exercises. Exercise 1 called “plucking game” is a strengthening exercise for abductor muscles. The patient has to spread apart one leg on the side. Exercise 2 “apple-picking game”, exercise 4 “chicken-picking game” and exercise 7 “star-picking game” are balance exercises where the patient has to catch the falling objects and put them in the correct receptacle. These three balance exercises are based on the same training principle where the patient has to move sideways. Exercise 3 called “growing game” is a strengthening exercise for the calf muscles. The patient has to stand on his toes to water the flower. Exercise 5 called “harvesting game” is a strengthening and mobility exercise for the trunk. It trains the torso rotation. The patient has to rotate his trunk in order to cut the corn with the scythe. Exercise 6 called “pumping game” is a strengthening exercise for quadriceps muscles where the patient has to perform squats in order to pump water into a glass