Literature DB >> 26559887

Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy.

Nina Skjæret1, Ather Nawaz2, Tobias Morat3, Daniel Schoene4, Jorunn Lægdheim Helbostad5, Beatrix Vereijken6.   

Abstract

BACKGROUND: There has been a rapid increase in research on the use of virtual reality (VR) and gaming technology as a complementary tool in exercise and rehabilitation in the elderly population. Although a few recent studies have evaluated their efficacy, there is currently no in-depth description and discussion of different game technologies, physical functions targeted, and safety issues related to older adults playing exergames.
OBJECTIVES: This integrative review provides an overview of the technologies and games used, progression, safety measurements and associated adverse events, adherence to exergaming, outcome measures used, and their effect on physical function.
METHODS: We undertook systematic searches of SCOPUS and PubMed databases. Key search terms included "game", "exercise", and "aged", and were adapted to each database. To be included, studies had to involve older adults aged 65 years or above, have a pre-post training or intervention design, include ICT-implemented games with weight-bearing exercises, and have outcome measures that included physical activity variables and/or clinical tests of physical function.
RESULTS: Sixty studies fulfilled the inclusion criteria. The studies had a broad range of aims and intervention designs and mostly focused on community-dwelling healthy older adults. The majority of the studies used commercially available gaming technologies that targeted a number of different physical functions. Most studies reported that they had used some form of safety measure during intervention. None of the studies reported serious adverse events. However, only 21 studies (35%) reported on whether adverse events occurred. Twenty-four studies reported on adherence, but only seven studies (12%) compared adherence to exergaming with other forms of exercise. Clinical measures of balance were the most frequently used outcome measures. PEDro scores indicated that most studies had several methodological problems, with only 4 studies fulfilling 6 or more criteria out of 10. Several studies found positive effects of exergaming on balance and gait, while none reported negative effects.
CONCLUSION: Exergames show promise as an intervention to improve physical function in older adults, with few reported adverse events. As there is large variability between studies in terms of intervention protocols and outcome measures, as well as several methodological limitations, recommendations for both practice and further research are provided in order to successfully establish exergames as an exercise and rehabilitation tool for older adults.
Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

Keywords:  Aged; Computer games; Physical function; Safety; Virtual reality; Weight-bearing

Mesh:

Year:  2015        PMID: 26559887     DOI: 10.1016/j.ijmedinf.2015.10.008

Source DB:  PubMed          Journal:  Int J Med Inform        ISSN: 1386-5056            Impact factor:   4.046


  50 in total

1.  Feasibility, Acceptability and Effects of a Home-Based Exercise Program Using a Gerontechnology on Physical Capacities after a Minor Injury in Community-Living Older Adults: A Pilot Study.

Authors:  M Lauzé; D D Martel; A Agnoux; M-J Sirois; M Émond; R Daoust; M Aubertin-Leheudre
Journal:  J Nutr Health Aging       Date:  2018       Impact factor: 4.075

Review 2.  Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-analysis of randomized controlled trials.

Authors:  Tianrong Chen; Calvin Kalun Or; Jiayin Chen
Journal:  J Am Med Inform Assoc       Date:  2021-02-15       Impact factor: 4.497

3.  Advanced 3D movement analysis algorithms for robust functional capacity assessment.

Authors:  Asma Hassani; Alexandre Kubicki; France Mourey; Fan Yang
Journal:  Appl Clin Inform       Date:  2017-05-10       Impact factor: 2.342

4.  Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life.

Authors:  Silke Neumann; Ursula Meidert; Ricard Barberà-Guillem; Rakel Poveda-Puente; Heidrun Becker
Journal:  Games Health J       Date:  2018-10

5.  Effect of exergaming on health-related quality of life in older adults: A systematic review.

Authors:  Marysol Cacciata; Anna Stromberg; Jung-Ah Lee; Dara Sorkin; Dawn Lombardo; Steve Clancy; Adeline Nyamathi; Lorraine S Evangelista
Journal:  Int J Nurs Stud       Date:  2019-02-10       Impact factor: 5.837

6.  Exergaming as a Functional Test Battery in Patients Who Received Arthroscopic Ankle Arthrodesis: Cross-sectional Pilot Study.

Authors:  Roel Hendrickx; Tim van der Avoird; Peter Pilot; Gino Kerkhoffs; Martijn Schotanus
Journal:  JMIR Rehabil Assist Technol       Date:  2021-05-05

7.  Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study.

Authors:  Charlene H Chu; Renée K Biss; Amanda My Linh Quan; Henrique Matulis; Lara Cooper
Journal:  JMIR Serious Games       Date:  2021-03-09       Impact factor: 4.143

8.  Short and long-term effects of exergaming for the elderly.

Authors:  Yasunori Nagano; Kenji Ishida; Toshikazu Tani; Motohiro Kawasaki; Masahiko Ikeuchi
Journal:  Springerplus       Date:  2016-06-21

9.  Facilitators and Challenges to Exergaming: Perspectives of Patients With Heart Failure.

Authors:  Marysol C Cacciata; Anna Stromberg; Leonie Klompstra; Tiny Jaarsma; Mebin Kuriakose; Jung-Ah Lee; Dawn Lombardo; Lorraine S Evangelista
Journal:  J Cardiovasc Nurs       Date:  2022 May-Jun 01       Impact factor: 2.468

10.  Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games.

Authors:  Nina Skjæret-Maroni; Elise K Vonstad; Espen A F Ihlen; Xiang-Chun Tan; Jorunn L Helbostad; Beatrix Vereijken
Journal:  Front Psychol       Date:  2016-06-24
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